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unmerged(652969)

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Feb 2, 2013
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  • Dungeonland
i bought the game and started it up a

nd after 2 hrs of play i've come across some issues with the multiplayer:

there is no indication of ping to the server or the host in any way
games crash and lag out frequently

also i've got some suggestions to improve the experience:

have the DM role rotate between the players
add a minimap so we can see where the others and monsters are
make the monster oacks a bit smaller(bees are OP)

what do you guys think?
 
rotate - yes

map - no... if you have a map, the game will be too easy, then you can see where the DM puts out his monster and you would find the end of the dungeon too easy. Game is designed to be difficult and in my opinion it would tare out a lot.!

But the other side so could the dungeon master get a map so he can see how the dungeon looks like.

- I do not think bees are so op, sure they have a strong attack, but they are slow, so you can avoid them pretty easy.
 
Pretty much what D3 said.

A rotating DM mode would be great for a group of friends, but bad in a pub.
You go through the first stage using teamwork, then you lose one player and are replaced with the previous DM who you haven't played with yet as a fighter.

I thought about the minimap.
The issue with that is it would keep all players together with no teamwork being involved.
Part of the fun is trying to find your way through the dungeon, a map would take that away a bit.

As for bees, they aren't OP at all unless a DM specifically builds for it. He would need monsters gather cards, monster circle cards(with lucky bee rolls) etc
to really make the bees OP, and then he lacks the physical knockback mobs he needs to take down a group.
If there are less than 10 bees in the room a mage or rogue can easily shoot them and avoid all of the attacks.
While the warrior won't be able to melee, he can shield block for the team to ranged them down and Q smash. Teamwork, man.

The only mob that is OP atm is maybe ducks. They have an easy fix and aren't game breaking... much.
 
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