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DSkou7

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Feb 23, 2018
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Ugh. accidentally hit enter there. Should be Pilot Portraits

Anyway,

Does anyone know where in the game files the poptraits for multiplayer pilots are stored?
I'm trying to pull them to use for a homebrew campaign in tabletop.

I have found all the ronin / other portraits in /BattleTech_Data\StreamingAssets\sprites\Portraits
But the ronin that are also multiplayer characters are missing.
 
I believe the reason you're not seeing the Ronin portraits is simply that they don't exist... anywhere. I think they all use the procedural face system, so they only exist as a list of individual settings (facial hair #3, scar #7, tattoo #2, that sort of thing).

A quick check of the files didn't turn up where that actually gets defined, so I could be wrong... but from what I remember of how they look, it seems like they all could be re-created using that system.


Well... I was wrong. See below.
 
Last edited:
OK... it was bugging me that I didn't find definitive evidence one way or the other in the JSON files, so I spent some time digging a bit more.

Turns out they are actually in an asset bundle... specifically in StreamingAssets\data\assetbundles\mwportraits. I know there are tools out there that can extract files from Unity asset bundles, but I've barely looked at them so I don't know how easy they are to use. Within the asset bundle, the portraits appear to be stored as PNG files within the Assets/UI/MWPortraits directory.