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Ezumiyr

Field Marshal
75 Badges
Jul 21, 2012
4.178
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Hello,

When I try to host a multiplayer game, everything is fine until I click on "start". Then, the game begins to load, and at 0% (after a few seconds), I have this error:
[Step 3] cannot generate map. See log for details.

I tried various configurations (but only with small and medium size worlds) and game mods but I always have the same problem. My friend has the same issue. I also had a different error message once, the only difference was "step 2" instead of "step 3".

And I don't know where is this log...
I never played this game in multiplayer before.

Could someone help me? Did someone have this problem already?
 
Last edited:
Never had the problem before, but the log is probably in the logs folder located here.

C:\Program Files (x86)\Steam\userdata\<YourSteamID>\205990\local
Or something similar.

Also, are you using any mods? If so you should try it without, sometimes they can can cause problems.
 
Last edited:
Thanks!

No, I'm not using mods (in fact it warns you if you try to join a game hosted by someone using mods). I'm not sure I found the correct log but there is one called Game_Error with this inside:
27.6120: Source\ParadoxOnlineServices.cpp(1160): [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
but I have no idea what is a PANG error.

There is much more is the Game_Debug file but I'm not sure it helps :
Code:
0.4680: Media path: 'data/'
2.5590: Application\Application.cpp(416):   [Game][Application()] game version: 2.2.202.24549
2.5590: Source\PlayerProfileManager.cpp(116):   [GameSettings][load()] Profiles dir: C:\Program Files (x86)\Steam\userdata\67228174\205990\local\
2.5900: Source\SteamProvider.cpp(702):   [Steam][loadFile()] load file 'saves/autofirstturn.info
2.5900: Source\PlayerProfile.cpp(244):   [GameSettings][registerSavedGame()] Registering saved game 'AutoFirstTurn'...
2.5900: Source\SteamProvider.cpp(702):   [Steam][loadFile()] load file 'saves/autoendturn.info
2.5900: Source\PlayerProfile.cpp(244):   [GameSettings][registerSavedGame()] Registering saved game 'AutoEndTurn'...
2.5900: Source\SteamProvider.cpp(702):   [Steam][loadFile()] load file 'saves/autosave2.info
2.5900: Source\PlayerProfile.cpp(244):   [GameSettings][registerSavedGame()] Registering saved game 'AutoSave2'...
2.5900: Source\SteamProvider.cpp(702):   [Steam][loadFile()] load file 'saves/autosave.info
2.5900: Source\PlayerProfile.cpp(244):   [GameSettings][registerSavedGame()] Registering saved game 'AutoSave'...
2.5900: Source\SteamProvider.cpp(702):   [Steam][loadFile()] load file 'saves/1001.info
2.5900: Source\PlayerProfile.cpp(244):   [GameSettings][registerSavedGame()] Registering saved game '1001'...
2.5900: Source\SteamProvider.cpp(702):   [Steam][loadFile()] load file 'saves/1002.info
2.5900: Source\PlayerProfile.cpp(244):   [GameSettings][registerSavedGame()] Registering saved game '1002'...
2.5900: Application\Application.cpp(830):   [Startup][_parseCommandLine()] Startup mode: GameStartupMode< value = SinglePlayer>
2.5900: FS game mode: normal
2.5900: Media path in commandline - "data"
2.5900: Attaching 's100.pack'
2.6370: Attaching 's101.pack'
2.6520: Attaching 'd100.pack'
3.5100: Attaching 'd101.pack'
3.7910: Attaching 'd102.pack'
3.8220: Attaching 'd103.pack'
3.8530: Attaching 'l100.pack'
3.9160: Attaching 'l101.pack'
4.1650: System information:
4.1650:    OS: 				Windows NT
4.1650:    OS version: 			6.1.7601
4.1810:    Computer name: 		"IGOR"
4.1810:    User name: 			"Nicolas von Alt"
4.1810:    Processors count: 		4
4.1810:    Processor(s) type: 		586
4.1810:    Total physical memory: 	3992.95 Mb
4.1810:    Available physical memory: 	518.84 Mb
4.1810:    Total virtual memory: 	4095.88 Mb
4.1810:    Available virtual memory: 	3731.29 Mb
4.1810: ---------------------------------------------------------------------------------------------------
4.1810: LOG START:  22.12.2014  15:08:20.579
4.1810: ---------------------------------------------------------------------------------------------------
4.1810: Warlock 2 - The Exiled v2.2  (build: 24549 - final, Nov  3 2014 16:56:51)
4.1810: AppStartup completed in 0.00 sec
4.1810: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = Startup; args = null
4.1810: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_Init' with 'Startup']
4.1810: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Startup; args = null
4.1810: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_InitEngine' with 'Startup']
4.1970: Host name 'Igor' IP address 10.55.250.3
4.1970: Not found force feedback input devices
4.2430: Try to set video mode (1920x1080, format=22, windowed=0).
4.2430: Actual video mode (1920x1080, format=22, windowed=0).
4.2430: [Render] RenderSwitchMode: 1920x1080, windowed=0
4.2430: [Render] DeviceType=1; vs=FFFE0300
4.6650: [Render] HWVP device created
4.6650: [Render] NotifyDeviceFound
4.6650: [Render] pass 1 done in 0.0009, 0 of 2 objects processed
4.6650: [Render] NotifyDeviceFound done in 0.0011 sec: init=0.0000 and render=0.0000
4.6650: Direct Input: SetCooperativeLevel function failed
4.6650: [Render] [Info] Enable FSAA mode from tbm.ini, hsample 2.5, vsample 2.5
4.9300: ModuleRender_c initialized in 0.72 sec
4.9610: ConsoleBinaryParser_c::Exec : can't open file decals.vfx
4.9610: Exec [decals.vfx], can't open
4.9610: [SceneDecalParse] Error parsing decals.vfx
5.2570: Available fonts:
5.2570: 	Aver Bold=Aver Bold
5.2570: 	Gabriola=Gabriola
5.2570: 	Aver=Aver
5.2570: 	DejaVu Serif=DejaVu Serif
8.3620: Source\SkyScaleFormModule.cpp(1695):   [SF][SetFlashFileName()] w=2560 h=1080 fps=60
8.8450: Source\interface\SettingsProvider.cpp(288):   [Game][applyQualitySettings()] applyQualitySettings ...
10.1710: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
10.1710: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_InitEngine' --> 'Game::State_Intros' with 'Done']
10.5610: 4:2:0 video
15.0850: 4:2:0 video
20.9820: 4:2:0 video
23.4630: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
23.4630: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_Intros' --> 'Game::State_InitGame' with 'Done']
23.9930: Source\RTPool.cpp(23):   [RTPool][RTPool()] created pool count=16
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1024x768
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1152x864
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1280x720
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1280x768
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1280x800
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1280x960
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1280x1024
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1360x768
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1366x768
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1400x1050
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1440x900
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1600x900
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1680x1050
24.4770: Source\VideoCaps.cpp(91):   [VideoCaps][_fillResolutionArray()] 1920x1080
24.6640: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: event_id = Done; args = null
24.6640: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Init::ProcessEvent: executing transition ['Game::State_InitGame' --> '[EXIT POINT]' with 'Done']
24.6640: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = Done; args = null
24.6640: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['Game::State_Init' --> 'Game::State_DisplayMainMenu' with 'Done']
25.1790: 4:2:0 video
25.3660: Source\ParadoxOnlineServices.cpp(1183):   [Steam][pigs_handleUserInfo()] PIGS user info: country='FR' currency='EUR'
26.6610: Source\SteamProvider.cpp(865):   [Steam][getSubscribedMods()] get subscribed mods for startIndex = 0
26.6610: Source\SteamProvider.cpp(876):   [Steam][getSubscribedMods()] waiting for get subscribed mods result...
26.6920: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 286667736
26.6920: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
27.4560: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 318628342
27.4560: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
27.6120: Source\ParadoxOnlineServices.cpp(1160):   [Steam][g_pangError()] PANG error: code=2 message='Service response was malformed'
27.8000: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 315132408
27.8000: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
28.1580: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 313656422
28.1580: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
28.5170: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 299041172
28.5170: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
30.4200: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = Multiplayer; args = null
30.4200: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['Game::State_DisplayMainMenu' --> 'Game::State_Lobbies' with 'Multiplayer']
30.5450: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: event_id = Multiplayer; args = null
30.5450: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_GlobalLobby' with 'Multiplayer']
30.5450: GameStates\States\State_Lobbies.cpp(252):   [Multiplayer][Update()] data is not ready. Showing waiting window
30.8880: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
30.8880: Source\SteamProvider.cpp(2220):   [Steam][_onLobbyMatchList()] Could not join. Trying to create new
30.8880: Source\SteamProvider.cpp(1861):   [Steam][_asyncCreateGlobalLobby()] Creating global lobby...
30.8880: Source\SteamProvider.cpp(1895):   [Steam][_asyncCreateGlobalLobby()] 	waiting for callback
31.1850: Source\SteamProvider.cpp(2281):   [Steam][_onLobbyCreated()] lobby created. result=1 id=109775241702503320
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=name value='Ejmir'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=systemname value='f_krolm_chosen'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=charactername value='Ejmir'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=charactericon value='f_krolm_chosen'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=emblem value='blue'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=race value='r_m_spiders'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=flags value='0'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=mods value='1,315132408,286667736,313656422,299041172,318628342'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=improvements value='fi_m_improvement_mage_minota,adv_perk_fr_impr_archon,adv_fractionPerk_Charisma'
31.2160: Source\SteamProvider.cpp(2304):   [Steam][_onLobbyCreated()] callback connected to 109775241702503320
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=name value='Ejmir'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=systemname value='f_krolm_chosen'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=charactername value='Ejmir'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=charactericon value='f_krolm_chosen'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=emblem value='blue'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=race value='r_m_spiders'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=flags value='0'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=mods value='1,315132408,286667736,313656422,299041172,318628342'
31.2160: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702503320 id=76561198027493902 key=improvements value='fi_m_improvement_mage_minota,adv_perk_fr_impr_archon,adv_fractionPerk_Charisma'
31.2160: GameStates\States\State_Lobbies.cpp(288):   [Multiplayer][connected()] 
31.2160: GameStates\States\State_Lobbies.cpp(246):   [Multiplayer][Update()] data is ready. hiding waiting window
31.5590: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
33.9150: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
36.2550: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
38.5480: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
40.8410: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
43.1970: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
45.4900: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
47.7830: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
50.1390: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
52.4320: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
54.7880: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
57.0960: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
59.4370: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
61.9950: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
64.3350: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
66.6910: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
68.9840: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
71.3550: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
73.6790: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
75.9880: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
78.3280: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
80.6840: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
82.9930: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
85.3330: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
87.6880: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
90.0440: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
92.3680: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=0
94.7080: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=1
97.0480: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=1
99.3730: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=1
101.6820: Source\SteamProvider.cpp(2160):   [Steam][_onLobbyMatchList()] lobbies=1
102.4300: GameStates\States\State_GlobalLobby.cpp(364):   [Multiplayer][_onConnect()] id=109775241702505923
102.7270: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=name value='Ejmir'
102.7270: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=systemname value='f_krolm_chosen'
102.7270: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=charactername value='Ejmir'
102.7420: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=charactericon value='f_krolm_chosen'
102.7420: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=emblem value='blue'
102.7420: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=race value='r_m_spiders'
102.7420: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=flags value='0'
102.7420: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=mods value='1,315132408,286667736,313656422,299041172,318628342'
102.7420: Source\SteamProvider.cpp(1736):   [Steam][setLobbyPlayerData()] 	lobbyId=109775241702505923 id=76561198027493902 key=improvements value='fi_m_improvement_mage_minota,adv_perk_fr_impr_archon,adv_fractionPerk_Charisma'
102.7420: Source\SteamProvider.cpp(2410):   [Steam][_onLobbyEntered()] Game lobby 109775241702505923 entered. locked=0 chatEnter=1 charPerms=0
102.7420: GameStates\States\State_Lobbies.cpp(377):   [Multiplayer][gameRoomEntered()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 109775241702505923
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 76561198027493902
102.7420: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
102.7420: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: event_id = JoinGame; args = null
102.7420: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: executing transition ['Game::State_GlobalLobby' --> 'Game::State_GameRoom' with 'JoinGame']
102.7580: GameStates\States\State_GameRoom.cpp(534):   [Multiplayer][_uiIsServer()] IsServer=0
102.7580: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
102.7580: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
102.8520: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
103.0860: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 109775241702505923
103.0860: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
103.0860: GameStates\States\State_GameRoom.cpp(534):   [Multiplayer][_uiIsServer()] IsServer=0
103.0860: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
103.1010: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
106.7670: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
109.7780: Source\SteamProvider.cpp(2811):   [Steam][_onLobbyDataUpdate()] Lobby 109775241702505923 data successfully updated by 109775241702505923
109.7780: GameStates\States\State_Lobbies.cpp(319):   [Multiplayer][roomDataUpdated()] 
109.7780: GameStates\States\State_GameRoom.cpp(534):   [Multiplayer][_uiIsServer()] IsServer=0
109.7780: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
109.7940: GameStates\States\State_GameRoom.cpp(512):   [Multiplayer][_uiGetMaxHumanPlayers()] MaxHumanPlayers=2
109.7940: GameStates\States\State_GameRoom.cpp(534):   [Multiplayer][_uiIsServer()] IsServer=0
109.7940: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: event_id = ClientWait; args = class Game::GenerateLevelEventArgs
109.7940: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: executing transition ['Game::State_GameRoom' --> 'Game::State_ClientWait' with 'ClientWait']
109.7940: Application\MainGame.cpp(514):   [MainGame][CreateNetworkClient()] Create network client. host ""
109.7940: Source\SteamP2P.cpp(189):   [Steam][initClientSession()] Initializing client p2p session with 109775241702505923/76561198027493902/76561198048613037
109.7940: Application\MainGame.cpp(525):   [MainGame][CreateNetworkClient()] Connected to ""
109.8090: GameStates\States\State_ClientWait.cpp(221):   [Multiplayer][OnActivate()] 76561198027493902: connecting to server...
109.8090: Source\QuerySender.cpp(31):   [ClientMsg][SendQuery()] <- QueryConnect
113.4280: Application\MainGame.cpp(362):   [ClientMsg][ProcessEvents()] -> EventClientConnected
113.4280: GameStates\States\State_ClientWait.cpp(151):   [Multiplayer][HandleMessage()] EventClientConnected 76561198048613037
113.4280: Application\MainGame.cpp(362):   [ClientMsg][ProcessEvents()] -> EventClientConnected
113.4280: GameStates\States\State_ClientWait.cpp(151):   [Multiplayer][HandleMessage()] EventClientConnected 76561198027493902
113.4440: Application\MainGame.cpp(362):   [ClientMsg][ProcessEvents()] -> EventSwitchController
113.4440: GameStates\States\State_ClientWait.cpp(98):   [Multiplayer][HandleMessage()] EventSwitchController to LevelLoadController
113.4440: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: event_id = GenerateLevel; args = null
113.4440: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Lobbies::ProcessEvent: executing transition ['Game::State_ClientWait' --> '[EXIT POINT]' with 'GenerateLevel']
113.4440: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = GenerateLevel; args = null
113.4440: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['Game::State_Lobbies' --> 'Game::State_PlayLevel' with 'GenerateLevel']
113.4440: Source\SteamProvider.cpp(1367):   [Steam][lobbyDisconnect()] disconnect . globalLobbyId=109775241702503320
113.4440: Source\SteamProvider.cpp(1384):   [Steam][lobbyDisconnect()] Cleaning...
113.4440: Source\SteamProvider.cpp(1395):   [Steam][lobbyDisconnect()] Leaving lobby
113.4440: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_PlayLevel::ProcessEvent: event_id = GenerateLevel; args = null
113.4440: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_PlayLevel::ProcessEvent: executing transition ['[ENTRY POINT]' --> 'Game::State_GenerateLevel' with 'GenerateLevel']
113.4440: Source\QuerySender.cpp(31):   [ClientMsg][SendQuery()] <- QueryReadyToSwitch
116.8450: Application\MainGame.cpp(362):   [ClientMsg][ProcessEvents()] -> EventServerLoadError
116.8450: Source\ActionPlayers\IActionPlayer.cpp(26):   [GameView][play()] Activating Window
116.8450: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_PlayLevel::ProcessEvent: event_id = Failed; args = class Game::LoadUIDoneEventArgs
116.8450: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_PlayLevel::ProcessEvent: executing transition ['Game::State_GenerateLevel' --> 'Game::State_LevelUnload' with 'Failed']
116.8600: Source\ActionPlayers\IActionPlayer.cpp(50):   [GameView][stop()] Deactivating Window
116.8600: STUDIO GLOBAL: 'folder 00000000-0000-0000-0000-000000000000 unload'
116.8600: ***************************************************
116.8600: Dumping all scene objects...
116.8600: ***************************************************
116.8600: No scene loaded!
116.8600: Application\MainGame.cpp(556):   [MainGame][DeleteServer()] delete server & messaging
116.8600: Application\MainGame.cpp(580):   [MainGame][DeleteServer()] server & messaging deleted
117.1100: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_PlayLevel::ProcessEvent: event_id = Done; args = null
117.1100: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_PlayLevel::ProcessEvent: executing transition ['Game::State_LevelUnload' --> '[EXIT POINT]' with 'Done']
117.1100: Source\GameState.cpp(142):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: event_id = Done; args = null
117.1100: Source\GameState.cpp(149):   [GameStates][ProcessEvent()] Game::State_Main::ProcessEvent: executing transition ['Game::State_PlayLevel' --> 'Game::State_DisplayMainMenu' with 'Done']
117.1570: 4:2:0 video
117.4060: Source\SteamProvider.cpp(865):   [Steam][getSubscribedMods()] get subscribed mods for startIndex = 0
117.4060: Source\SteamProvider.cpp(876):   [Steam][getSubscribedMods()] waiting for get subscribed mods result...
117.4380: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 286667736
117.4380: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
117.8280: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 318628342
117.8280: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
118.1860: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 315132408
118.1860: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
118.5450: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 313656422
118.5450: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
118.8880: Source\SteamProvider.cpp(837):   [Steam][getPublishedModDetails()] get publish file details for id = 299041172
118.8880: Source\SteamProvider.cpp(848):   [Steam][getPublishedModDetails()] waiting for get publish detail result...
121.0880: Source\ActionPlayers\IActionPlayer.cpp(26):   [GameView][play()] Activating Window
122.2740: Source\ActionPlayers\IActionPlayer.cpp(50):   [GameView][stop()] Deactivating Window
122.2740: Application\Application.cpp(665):   [Game][~Application()] ***********************************
122.2740: Application\Application.cpp(666):   [Game][~Application()] Deleting application...
122.2740: Application\Application.cpp(667):   [Game][~Application()] ***********************************
122.8670: Application\MainGame.cpp(556):   [MainGame][DeleteServer()] delete server & messaging
122.8670: Application\MainGame.cpp(580):   [MainGame][DeleteServer()] server & messaging deleted
122.9450: STUDIO GLOBAL: 'folder 00000000-0000-0000-0000-000000000000 unload'
122.9450: ***************************************************
122.9450: Dumping all scene objects...
122.9450: ***************************************************
122.9450: No scene loaded!
123.3500: ***************************************************
123.3500: Dumping all scene objects...
123.3500: ***************************************************
123.3500: No scene loaded!
123.3810: Source\RTPool.cpp(46):   [RTPool][clear()] released pool count=0
123.5220: STUDIO GLOBAL: 'folder 00000000-0000-0000-0000-000000000000 unload'
123.6310: ModuleSkySceneClient_c shutdown
123.6470: ModuleScene_c shutdown
123.6780: ModuleParticles_c shutdown
123.6780: ModuleSkyCommonClient_c shutdown
123.6780: ModuleDebugDraw_c shutdown
123.6780: ModuleFont_c shutdown
123.6780: ModuleNetwork_c shutdown
123.6780: ModuleRender_c shutdown
123.9900: STUDIO GLOBAL: 'folder 00000000-0000-0000-0000-000000000000 unload'
124.0370: ModuleGameApplication_c shutdown
124.0370: ModuleNetMsg_c shutdown
124.0370: ModuleCamera_c shutdown
124.0370: ModuleInput_c shutdown
124.0370: ModuleRandom_c shutdown
124.0370: ModulePerlin_c shutdown
124.0370: ModuleGeom_c shutdown
124.0370: ModuleTcpIpSocket_c shutdown
124.0520: ModuleArchive_c shutdown
124.0520: ModuleCryptRandom_c shutdown
124.0520: ModuleFile_c shutdown
124.0520: ModuleConsole_c shutdown
124.0520: ModuleSinCos_c shutdown
124.0520: ModuleLog_c shutdown
124.0520: ModuleSerialize_c shutdown
124.0520: ModuleExtCon_c shutdown
124.0520: ModuleTimer_c shutdown
124.0830: Application\Application.cpp(722):   [Game][~Application()] ***********************************
124.0830: Application\Application.cpp(723):   [Game][~Application()] Application deleted
124.0830: Application\Application.cpp(724):   [Game][~Application()] ***********************************