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I really hope any Co-op Mode were to include an AI upgrade as well.
But why they should bother? Read this topic - people like to farm helpless things!

Too many people think we can treat multi and single player differently, and this is a major error. You either have to have two games or you have to work on the issues considering both sides. You can balance PVP or PVE but not both under the same rule sets, gankfests of imbalance are always the results when you do.
This game is 34 years old. It perfectly balanced in TT (with Battle Value). Multiplayer should be on stocks and this is a perfect solution to PVE madness.
 
But why they should bother? Read this topic - people like to farm helpless things!


This game is 34 years old. It perfectly balanced in TT (with Battle Value). Multiplayer should be on stocks and this is a perfect solution to PVE madness.

The reason why they should keep single player and multiplayer as two separate users, is so no one can "farm" stuff in single player to increase their power in multiplayer. Other then that, I want multiplayer to expand, alot!
 
I am very interested in a multiplayer mode. And I want a lot of improvements and added features for that.

But to be fair, the Devs have answered the question regarding multiplayer several times, VERY CLEARLY.
This game is single player focused, and they focused on the single game first, and decided that they have to wait with working on multiplayer until they can use resources on it to add quality stuff.

I may think its bad to not have a huge multiplayer section, where you have a char just like single player and there are stats, earnings, ratings, etc. I want all that.

But,
They have answered that the game is single player based and that's where their focus is.
Not many companies bother to tell the players that.

I don't like that they are not working on multiplayer right now, but I fully respect when they answer it.

I think more players needs to look at the info when they buy games :p.
There are a bit to many negative feedbacks towards games when the issue is that the player had the wrong expectations.
I definitely didn't buy this game with the wrong expectations. I knew this game was primarily a single player game. I just really like the multiplayer aspect of it haha.
 
I want multiplay to be something you can develop your char, just like singleplayer, but with other features. I want ranks, stats on players, earnings, buying and selling stuff, pilot experience, player ratings, Solaris battles etc. But these are my wishes :p

i feel as if you are describing the persistent world MMORPG of Battletech I have wanted since before I had words to express it :)
 
i feel as if you are describing the persistent world MMORPG of Battletech I have wanted since before I had words to express it :)

Haha! I am! Cool that you noticed!
And every idea I have regarding Multiplayer is pretty much "Mech Warrior 4, Mercenaries". How the solaris worked there. Make that as multiplayer! :p
 
This game is 34 years old. It perfectly balanced in TT (with Battle Value). Multiplayer should be on stocks and this is a perfect solution to PVE madness.

I'd be way more on-board with multiplayer if it was only with stock mechs. I know there's an option there to do this, but few use it and this fragments the already-small community. As you said, it also makes it much easier to fine-tune PvE balance without creating a bunch of broken/unbalanced PvP builds as a result.

As it is right now I have little interest in playing with custom mechs in a contest to see who wins the coin flip to go second and who exploits weapon balance issues the most effectively with their builds.
 
People with thousands of hours on Skyrim, Oblivion, Morrowind, Fallout 1, 2, 3, New Vegas and 4, or Starfleet Command Orion Pirates will beg to differ with you.

Good games never die.

Apples to bricks comparison. Cannot speak to any games listed other than Elder Scrolls games, but I am in the 4-digit range of hours played in Skyrim alone and there are still locations I've never been to and quests I've never done. TES games launch with HUNDREDS of hours of content. I ran out of unique things to do in BATTLETECH in less than 40.

Back in the 80s and 90s when my friends and I played TT it was always under the aegis of the Mechwarrior RPG so it was always PvE and never PvP. I tried PvP with Counter-Strike, CoD: Modern Warfare and many others and was actually good at it, but once they got popular they were inundated by griefers and I have no time for BS. Some organizations did a good job of setting up private servers, having rules and enforcing them, but many later PvP games took that option away.

I returned briefly to PvP for MWO because of my love for the BatteTech IP and because there was no single player BattleTech game in sight at the time. Unfortunately, right from the start they made the fatal mistake of allowing premade teams who train together every weekend, know each other's instincts by rote and have 'mechs coordinated to work well together go up against teams of solo players who'd never met, let alone played together. By the time they corrected that mistake more than half the players had left the game.

When I heard HBS was coming up with a single player BattleTech game I was overjoyed. Multiplayer was thrown in as a stretch goal and I was fine with that even though I could not have cared less for it. HBS knows the vast majority playing this game are here for the single player experience and they should build on that by crafting future BatteTech campaigns as DLCs or expansions.

I bought BATTLETECH for the single player campaign. I would love to play PvP like in a game store or in somebody's basement, the problem is gaming etiquette. Or more appropriately the complete absence thereof in anonymous online gaming. I loved playing the original Everquest in the networking lab at the college I taught at with a small group of faculty and students. It was a lot like playing D&D around the table but it lost it's shine when I played in the open with people I didn't know. People going afk with no warning, juvenile behavior and abuse. Completely turned me off to MMORPGs. I too tried MWO at launch using my flight sim equipment for fun and immersion. But I tied of it quickly due to a lot of the same bad behaviors and like you said running into organized squads of practiced teammates turning fights into 4-on-1-on1-on-1-on-1 slaughters.

Halo's "Teabagging" culture really killed my open world MP desire. I think it's great that you found something to base your self worth on. I just think it's sad that you settled on anonymous game trolling.


...It was always going to be an uphill battle for a turn-based tactical RNG-driven game to achieve a big multiplayer community. Especially as a competent player who wants to play a more maneuver oriented cat and mouse match can really prolong the match time beyond what the average player was expecting (and that's not to say that there's anything wrong with wanting to play in a manner that protracts things, but it takes longer in a turn-based format).


Come to think of it, most games have dead Multiplayer communities.


There's some that are wildly successful, but it seems most games I really like have a "Multiplayer is Dead" thread on their forums before long. I thought Battlefleet Gothic: Armada had a fantastic platform for PVP with 10+ minute matches, a limited tactical slowdown, and credible AI to help you manage your escort ships...and even that died pretty quickly (despite being pretty hot for a quick minute).

I think this has a lot to do with trends in gaming and what types of games specific demographics of players (i.e. MP gamers) gravitate towards. Case in point: My last console system was a PS2. No multiplayer to be had anywhere other than split screen. Last year I bought a PS4 to get back into console gaming only to find out that almost everything I wanted to play went online only/HEAVY focus. The Gran Turismo series went from one of the best console single player racing games to essentially only being able to practice single player. No campaign mode. Spent $70 for a game I would never play. Former single player FPS games like MoH focused on Multiplayer modes and left us with a scant and very short SP campaign. With ready access to high speed internet, console gamers moved in the online MP direction. Console gaming has passed me by, lesson learned.

Turn based games played online are too slow for many gamers now. For me, I can play them as long as it's with people I know because during the long periods of inactivity waiting for other players to take their turns I can still socialize with my friends thus alleviating the terminal boredom wait for your turn. If this game has any chance of having a thriving MP community, they need co-op before anything to promote the socialization aspect of gaming (example: Call of Duty WWII Get the Squad Back Together adverts)

...This game is 34 years old. It perfectly balanced in TT (with Battle Value). Multiplayer should be on stocks and this is a perfect solution to PVE madness.

For the record, "perfectly balanced in TT" is an opinion not shared by a great many in the TT community. That's why house rules are so common

Making MP stock mechs only would be a nail in the coffin for MP. Without combined arms capabilities the majority of stock mechs are marginal at best in MechvMech combat because that's not what they were designed for. Leaving players with a very restricted stable and thus leading to stagnant game play quickly. Do a quick search for "stock mech" topics on this board and you'll see that people are NOT on board with that. Personally, designing mechs was what initially drew me to TT 30 years ago and is a huge draw to the fanbase as well.
 
First and foremost balancing SP and MP are not the same. So if the developers wanted to put more effort in the MP part of the game they would have to set up two sets of mechs and weapons, one of SP balanced to work vs the AI and another set for MP balanced for... let's just call it "player ingenuity" .

If you don't have this two part system set up then any attempt at a MP with leaderboards and ELO ratings is doomed to fail just like every single one that has come before it. Balancing is key for a healthy MP community. If you need examples of how to do it right and how to fail spectaculary you just have to look at Creative Assembly attempts at Shogun 2 Total War Avatar Conquest multiplayer history vs the Blizzards work in StarCraft 1,2 WarCraft 3. I think I don't have to tell you which one failed.

Another failed story is Act of Aggression an RTS.

As for this game atm stability dmg is the meta, bring a lance with 14 missile launchers and win just by knocking down enemy mechs one by one.
 
I went to every place on the Skyrim map. Did everything you could do between xbox 360 and pc. Have 60-odd mods in my mod order... Battletech already has 260+ hours of my time, far more than any game I have purchased in the last 2 years.
I still find it very replayable, and haven't touched mods yet.
 
Can't say I'm surprised by this. Most games these days that have both singleplayer and multiplayer modes have one become effectively abandoned very quickly, which is why games are increasingly moving in the direction of focusing exclusively or near-exclusively on one or the other.

Maybe @Zakhodit or @Packrat can back me up in this but wasn't there a "grayed out" and non-functional "Quick Play" button on the Backer Beta Multiplayer UI?
I couldn't get matches to load on my old computer, so I didn't spend enough time looking at the menu to notice if such a button was there or not.
 
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...I couldn't get matches to load on my old computer, so I didn't spend enough time looking at the menu to notice if such a button was there or not.
I didn't have one, but found a pic on-line. To the right of "Join Game," there was indeed a grayed-out "Quick Match" button.

Oh well, at least such a Multiplayer Feature was planned and did progress at least that far.

It would have helped cultivate the Multiplayer Community imo.

Quick Match.png
 
I'm at a little over 300 hours of game play and haven't spent one minute in multiplayer. In other games Head to Head multiplayer has a tendency to get toxic/nasty with people using gimmicky builds, rage quitting, throwing insults and worse. No reason to expect anything different with this game. The only multiplayer I'm interested in is Co-Op. Don't hate the game, hate the player(s)
 
I like SP turn based games, as they let me play at my own pace.
That pace might be 2 seconds per MW to give an order, or it might be 5 minutes per MW as I am reading something on my other screen.

That cannot work in MP, as you don't want to wait for me to take that long, and I don't want to wait for you to take that long, so time constraints per turn must exist.
This ruins the my enjoyment of a turn based game.
If I want the immediate movement and reaction that a MP game gives me, it won't be on this style of a game.
 
If this was just sand box battles against the AI or multiplayer, I would have not bought it. I bought it for the campaign content and have no intention at all of ever playing multiplayer.
 
Just getting the "Surrender" option back would be a start.

Does anyone else remember when during the Backer Beta, HBS listened to our feedback and gave us the "Surrender" button in Multiplayer?

Anyone?

#goodoldays
 
Well i´m obviously not biased... but lets face it :)
there is a strong singleplayer community - and i like that - the lore of the universe is so deep and awesome and i can´t wait for new stuff there - like new mechs, new maps, new biomes - because all these things can benfefit me in multiplayer
i really enjoyed my 2 playthroughs of the SinglePlayer campaing but after a certain point there is always a stop for me because the AI in the game is in the end to weak to really provide a challenge is it the battle AI or the overall MercCampaign Mechanic at a certain point it gets the same over and over again

So what do i do i try to challenge humans instead of the AI because they provide a challenge, they are unpredictable and there is always a surprise - thats why i love multiplayer and with the community of battletech i really found a home - yes maybe somewhere out there are some jerks but in general the community is helpful, even in battles they give you advise on your "mistakes" feedback on lances etc. - yes for all that i had to go beyond this forum to the discord (https://discord.gg/kauJ67B) but a positive multiplayer experience in battletech is possible

One last thought - it never should be SP vs MP it should be about what both can give each other (new content, success, longevity - etc) they can give each other
 
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