The people who support SP in this game never fail to mention how much they don't care about MP. Multiplayer gamers are not outnumbered by the SP ones, we just never slight the single player game. They are two parts of a whole, give this game some time and the single players won't be playing single player anymore. That's no slight to the SP game, it's just reality. You can only play a single player game so much before it gets predictable. I have something like 400 hours in the Single Player game, I have modded it to the gills and it is still old, the AI lacks real skill. The Single Player game compensates for this by spamming company sized forces at you on an ever increasing power level and tonnage. That does not display skill, that is simply highlighting the shortcomings of the AI.
I do wish there was a surrender option in MP... I rage quit on a cheese build today. I was simply disgusted after watching the OpFor methodically move their 3 FS9's into range, picking off my straggling mechs not from skill but from a mechanic with Flamers that is simply too damn lopsided. Perhaps I should have specced custom mechs... such is life. The last mech was some LRM spam boat, never even figured out what it was. Just a finishing mech to kill KDed mechs. I win some and I loose some. Then just now, I had a player give up because they only had an Awesome 8T remaining, I had a CAT and a Thunderbolt, both pretty banged up. I got the whole GG but the loss of the credit kind of blows after you've played for over an hour. The graceful surrender from BETA really needs to be in there and I have no idea why they couldn't even deliver on that one small improvement to the MP game. God knows, they neutered it enough.
Cheese builds have a place in the game, that place would be in a Solaris Arena. I hope we actually see that addon, because it will easily be one that can cater to SP and MP gamers alike. The SP gamers could travel there and have their SP matches and we MP gamers could actually have something interesting.
Frankly I don't understand why the SP crowd is so hell bent on knocking the MP aspect of the game. We all love Battletech, we all want the devs to invest in all aspects of the game. Investing in Multiplayer does not screw the Single Player portion of the game, it allows the devs to hone the weapons, systems, mechanics and even create new and interesting combat modes (perhaps like hatchets) and field test them in a place where the person you're playing against is always going to be better than an AI. The AI isn't even AI, it's a series of branching scripted choices, which becomes predictable. MP is a great platform for any game's growth and exposure. The MP community in general, massively outnumbers Single players. Everything has Multiplayer in it now days. SP has seen a bit of a resurgence, and I'm grateful for that because I do love my private SP games. However, for this game to be truly great it needs to cater to both audiences.
Look at Mass Effect Andromeda. It's a Single Player focused game with a Multiplayer element. Say all you want about the game, yes, EA screwed the pooch on it. However, a bunch of mods later and the SP portion of the game is pretty darned good. Or at least playable. However, the only people still really playing the game are Multiplayer gamers. Star Citizen is another example (if it ever comes out) A MP game with a single player element which is heavily played by more multiplayer gamers than single players (granted its all still in Alpha).
All of my friends (and everyone I know) only play MP games. Whether it be Life is Feudal, WoW, League of Legends, Battlefield, Call of Duty, etc. They are the prevalent and prevailing titles that see the most traffic, all of them Multiplayer Games.
So, lets back one another up here and hope for growth on both sides of the fence, no?