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Aliksander

Corporal
30 Badges
May 2, 2013
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I was wondering if it was possible to remove the restriction on the ruler designer to customize a ruler on a save game. I would like to have 2 custom rules in a game but haven't found out ways of doing this other than making direct edits to save files. Is there a way to simply turn-off this restriction?
 
I was wondering if it was possible to remove the restriction on the ruler designer to customize a ruler on a save game. I would like to have 2 custom rules in a game but haven't found out ways of doing this other than making direct edits to save files. Is there a way to simply turn-off this restriction?
Sadly, no. With the official ruler designer, you can only do it once, and that is hard-coded.
There is no simpler way than save-editing - or making a (sub-)mod with a predefined ruler, of course.
 
OK then, one more question. I posted in the spoiler some lines of code from an old save game as an example. Could anyone tell me what each line represents? For example, I figured out that 'bn' means birth name but what do things like 'dnt' or 'prp' indicate/control? To put it succinctly, which lines are important to take the name (first and dynasty), appearance, culture, traits, gender, and religion and transpose them onto an existing ruler?

bn="Angelo"
b_d="1074.12.15"
fat=1000261909
mot=179998
spouse=1000277562
spouse=1000269438
att={8 6 6 5 7}
traits={12 276 53 379 205 57 97 96 73 93 }
g_cul="frankish"
dnt=1001044925
dna="cchmflcpvmp"
prp="elscdd00000000"
gov=feudal_government
fer=0.500
health=5.500
prs=1203.965
piety=491.314
player=yes
player_name="MrHuman"
wealth=305.40448
emp=1000271967
host=1000271967
known_plots={1000276792}
emi=12.60995
eyi=151.31945
eypi=144.44787
 
OK then, one more question. I posted in the spoiler some lines of code from an old save game as an example. Could anyone tell me what each line represents? For example, I figured out that 'bn' means birth name but what do things like 'dnt' or 'prp' indicate/control? To put it succinctly, which lines are important to take the name (first and dynasty), appearance, culture, traits, gender, and religion and transpose them onto an existing ruler?

bn="Angelo"
b_d="1074.12.15"
fat=1000261909
mot=179998
spouse=1000277562
spouse=1000269438
att={8 6 6 5 7}
traits={12 276 53 379 205 57 97 96 73 93 }
g_cul="frankish"
dnt=1001044925
dna="cchmflcpvmp"
prp="elscdd00000000"
gov=feudal_government
fer=0.500
health=5.500
prs=1203.965
piety=491.314
player=yes
player_name="MrHuman"
wealth=305.40448
emp=1000271967
host=1000271967
known_plots={1000276792}
emi=12.60995
eyi=151.31945
eypi=144.44787

I'm fairly sure 'dnt' controls dynasty. 'prp' controls what a characters looks like - (facial) hair, clothing as well as a few things that you can't change in-game - triple-chin is not a part of the 'dna'-sequence, but part of 'prp'.
 
Just a caveat: I have not done this myself yet.
But it seems to be pretty self-explanatory, so I'll give it a try:
bn = birthname
g_cul = graphicalculture, e.g. what files the game will use to generate the portrait
dnt = dynasty
dna = dna, e.g. what hair/eye colour, mouth etc the character has. I think gender is also included here - and I'm not sure changing gender mid-game is safe! (so best use it on same-gender rulers only imo)
prp = porperties, e.g. what clothes, portrait background, hairstyle
att = attributes, diplomacy etc.
traits = traits. d'uh.​

That's just an estimated guess based on what I know about (portrait) modding. Anyway, I think that should cover the things you asked about - and as always with modding: Backup your stuff, and just try it out ;)