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I was wondering if it was possible to remove the restriction on the ruler designer to customize a ruler on a save game. I would like to have 2 custom rules in a game but haven't found out ways of doing this other than making direct edits to save files. Is there a way to simply turn-off this restriction?
I was wondering if it was possible to remove the restriction on the ruler designer to customize a ruler on a save game. I would like to have 2 custom rules in a game but haven't found out ways of doing this other than making direct edits to save files. Is there a way to simply turn-off this restriction?
Sadly, no. With the official ruler designer, you can only do it once, and that is hard-coded.
There is no simpler way than save-editing - or making a (sub-)mod with a predefined ruler, of course.
OK then, one more question. I posted in the spoiler some lines of code from an old save game as an example. Could anyone tell me what each line represents? For example, I figured out that 'bn' means birth name but what do things like 'dnt' or 'prp' indicate/control? To put it succinctly, which lines are important to take the name (first and dynasty), appearance, culture, traits, gender, and religion and transpose them onto an existing ruler?
OK then, one more question. I posted in the spoiler some lines of code from an old save game as an example. Could anyone tell me what each line represents? For example, I figured out that 'bn' means birth name but what do things like 'dnt' or 'prp' indicate/control? To put it succinctly, which lines are important to take the name (first and dynasty), appearance, culture, traits, gender, and religion and transpose them onto an existing ruler?
I'm fairly sure 'dnt' controls dynasty. 'prp' controls what a characters looks like - (facial) hair, clothing as well as a few things that you can't change in-game - triple-chin is not a part of the 'dna'-sequence, but part of 'prp'.
Just a caveat: I have not done this myself yet.
But it seems to be pretty self-explanatory, so I'll give it a try:
bn = birthname
g_cul = graphicalculture, e.g. what files the game will use to generate the portrait
dnt = dynasty
dna = dna, e.g. what hair/eye colour, mouth etc the character has. I think gender is also included here - and I'm not sure changing gender mid-game is safe! (so best use it on same-gender rulers only imo)
prp = porperties, e.g. what clothes, portrait background, hairstyle
att = attributes, diplomacy etc.
traits = traits. d'uh.
That's just an estimated guess based on what I know about (portrait) modding. Anyway, I think that should cover the things you asked about - and as always with modding: Backup your stuff, and just try it out