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For those interested, these music buffs are trinkets, so they require a slot. I took screenshots for your viewing pleasure.

Screenshot_2017-09-20-22-50-25.png


Then, after your last purchase, and claiming your instrument, you can see what the next item is:

Screenshot_2017-09-20-22-51-09.png


And finally, here is the item equipped:

Screenshot_2017-09-20-22-59-25.png


I really wish these were just items on the game room table or something along those lines instead of taking up valuable trinket space.
 
For those interested, these music buffs are trinkets, so they require a slot. I took screenshots for your viewing pleasure.

View attachment 300777

Then, after your last purchase, and claiming your instrument, you can see what the next item is:

View attachment 300778

And finally, here is the item equipped:

View attachment 300779

I really wish these were just items on the game room table or something along those lines instead of taking up valuable trinket space.

They do seem pretty effective though considering the percent buffs to the whole party instead of flat per character, and that they all scale with all the others. Many of them appear to outshine most other trinkets pretty quickly except maybe the crit effects on my ninja for sudden death build.

The biggest gripe I have, however, based on the issues I've experienced firsthand and read about is that I'm not crazy about the time spent on monetizing a game in its downswing that has multiple issues, errors, and bugs that have either regressed or just began. For example, the amount of time since the recipe, barbarian, mushroom, etc. (all new problems that were "fixed" beforehand) issues have been reported without a fix is pretty telling.

The myriad of issues surrounding simple game mechanics being completely broken or errant game calculations that have been reported for weeks or longer has been growing. That is bad enough, but at least remotely understandable because the game has more or less run its course. Then I see that there has been work being put in--not to fix the laundry list of problems reported, but to rake in some more cash.

I know that creating a game isn't free, and I did enjoy playing this, but you can see why this seems like a bit of a slap to the face.