• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Eochaid said:
Sorry, I thought they'd hired him. BTW, how come CK is the first Paradox game with an OST? Is it because you think MA music would have been boring?

Kevin


Yeah, there is great medieval music from the XIth - XIVth centuries available, and that isn't all Gregorian chants...

For example: Carmina Burana and Saltarelo...

He is a great musician, but one of the things I liked most about Paradox games was that soundtrack was of the game's time...
 
While the track in question did sound good, I agree that it feels slightly misplaced. Perhaps it's fitting towards the end of the game. I guess we'll simply have to wait and see how the rest of the material sounds...

It's good I have 4 CD's of medieval music and gregorian chant already, just in case :D
 
So will it only have an extended loop of Falalan or will there actually be other music in as well :D ?
 
Check the other thread...;)
 
and wouldn't it have been a better use of financial resources (at least from a marketing standpoint) to purchase the rights to use extant recordings!? not to denigrate anyone's well-intentioned efforts, but I really don't see that Zur's particular 'score' here will add anything in the way of atmosphere etc... from the samples available it sounds like it'll be the first thing I for one will be erasing from my hd after installing the game.
 
Think about the bagpipe music in braveheart. The slow depressing tunes they played at the fathers funeral early in the movie. No, I'm not suggesting bagpipes be in the game (although I wouldn't mind) but that particular tune was nice and depressing. It's those kind of tunes I'm looking for in this game.

Actually, does any one remember the game genghis khan 2. Excellent music if you ask me. One thing that was good which would also be good in this game is to have the music change depending on which region you start off in such as northwest, northeast, etc...
 
Yes, make the music depressing and the lightning drab and grey, and hardly any colours. Also, they should distribute the game with a strain of small pox inside, so you can truly experience the medieval realism. :rolleyes:
 
Martinus said:
Yes, make the music depressing and the lightning drab and grey, and hardly any colours. Also, they should distribute the game with a strain of small pox inside, so you can truly experience the medieval realism. :rolleyes:


Are you by any chance in marketing? :rofl:
 
Martinus said:
Yes, make the music depressing and the lightning drab and grey, and hardly any colours. Also, they should distribute the game with a strain of small pox inside, so you can truly experience the medieval realism. :rolleyes:

You know.... if they were to go into the vaccine business or ever the bio-terror business, there could be some interesting synergy potential there.

But again let me say, the music doesn't fit the period. I think it's a fundamental mistake from the standpoint of marketting to move beyond the reaches of your product, and to me these two samples of the score have done that.

The question is, does these samples instill in you a feeling you can then equate with the product? Or does the score amplify or reinforce the feeling you already get when thinking of the product? Or does it in someway inform you of the product? I'd say no.

I admit that this in not a commercial, but makers of commercials and TV and movies utilize similar ideaology. From the two samples I've heard either the composer was attempting to utilize a vision of the product without correction from the makers, or the composer has a better grasp on what the game is and what it's karma is than I do.

Obviously I don't consider this a make or break aspect of purchasing the game, but in fact I do feel music or aesthetics that do not fit with the overall feel of the play, work against the game play itself. But I can always turn the sound off and listen to something else, but I never had to do that with EUII or HoI or Victoria. Having to do that would be disappointing on a number of levels.

~EC~
 
The Middle Ages end in 1348 and they are certainly better than the 1348-1450 period... the music should reflect that...

Sorry, but I think that a man that says that graphics aren't very important in a Paradox game shouldn't have issues with a pirate-like tune in the 11th century... Anyways, if you accepted falafala for so long, then you are for sure a glutton for punishment
 
Alexandru H. said:
The Middle Ages end in 1348 and they are certainly better than the 1348-1450 period... the music should reflect that...

Sorry, but I think that a man that says that graphics aren't very important in a Paradox game shouldn't have issues with a pirate-like tune in the 11th century... Anyways, if you accepted falafala for so long, then you are for sure a glutton for punishment


Ok, not sure who this was addressed to, but I'll touch on general points I guess since I need a break.

I still personally believe that a regional musical dialect to match your general culture would be preferable. I seem to recall at one time there was an isea of adapting interface to culture.... granted, an idea that no doubt was not very unlikely to have legs, but a very interesting idea none-the-less.

As far as the graphics, perhaps we should imagine it in the mold of aesthetics. Do the pieces all fit, and do they work together? I think for the most part EUII and HoI and Vicky do fit aestheticly.
One of my big problems with MTW was that the map didn't fit with the 3D battles.... but the "score" if you can call it that did fit with the very sterile map and interface. I didn't think it enhanced anything and it did get quite boring very quick, but it did atleast fit.

the Fala song was quickly gone and replaced by a much better sound.... and it wasn't so offensive it withdrew me from the game. But I do admit if that had been a sample for EUII before I played the game, I wouldn't have liked that one either.

~EC~
 
The problem is that the time span doesn't favour music. It's easy to find regional tunes in the 16th century but XIth century? Come on...

But, I just figured I'm losing my time discussing about the musical score (of which we only have 2 minutes) of a game not even released (extremly late) with people that want to buy the game regardless of any pirate-bucaneering happy songs...So, cheers!
 
Alexandru H. said:
The problem is that the time span doesn't favour music. It's easy to find regional tunes in the 16th century but XIth century? Come on...

But, I just figured I'm losing my time discussing about the musical score (of which we only have 2 minutes) of a game not even released (extremly late) with people that want to buy the game regardless of any pirate-bucaneering happy songs...So, cheers!
That's the spirit. :D
 
Well...i'm gonna just trust the guy with the music, the BG2 music was fine. Brings a tear to my eye listening to it, favourite game ever. :)
 
Having spent quite a few hours listening to the new music I can say that it's really grown on me. I even find myself humming it in the car on my way to the office these days. :cool:
 
Last edited:
wow, thats nice ... however, I will find it very confusing to listen to a baroque piece of music while playing a game that is set in a pre-renaissance scenario *g*