Simple invasion tactics. Even for an idiot...
Too little sleep, too many trees in the forest...
What I forgot from my first GC (as England) -- which would have made a very short AAR
-- is that armies move *and invade* at the speed of their slowest type of unit, no matter the relative mix. Thus, by organizing a cavalry army with a small number of infantry the cavalry army will arrive at the same time as an all infantry army (which can later be used to assault with 100% infantry). This is a useful 'combined arms' tactic.
You can also estimate the travel/invade times for separate all cavalry and all infantry armies, but this is obviously riskier. In the case of an attack on Ingermanland I found about a 7 day difference between pure cavalry and infantry armies and, hence, ordered my cavalry in 7 days after my infantry. It worked (they arrived simutaneously), but I certainly wouldn't generalize the 7 days to other attacks as several variables could be involved (including the leaders' stats). I think it's safer and much simpler (less micromanagement) to just add 1,000 infantry to a cavalry army to slow it down (as above).
Having experimented about 20 times with the tactics of taking Ingermanland, I think it's about time I got back to my GC game... Much appreciation and thanks to all for your tips on sieges and assaults!
DC
BTW, the last time I played this I got the damn province offered to me by the Teutonic Order as a peace settlement on May 22, 1492 after taking minmal losses. This is a rather nice improvement over the multi-year bloodbaths I began with.
Originally posted by Dark Cloud
Thanks for answering my question Tom. (How can I break cavalry free and just assault with 100% infantry?)
When I tried this (separate cav. and inf. armies) in the past (on my initial attack) my (expensive) cavalry got there first and took a nasty hit. I will try again and test timing (AND test how big an idiot I am...).
Too little sleep, too many trees in the forest...
What I forgot from my first GC (as England) -- which would have made a very short AAR
You can also estimate the travel/invade times for separate all cavalry and all infantry armies, but this is obviously riskier. In the case of an attack on Ingermanland I found about a 7 day difference between pure cavalry and infantry armies and, hence, ordered my cavalry in 7 days after my infantry. It worked (they arrived simutaneously), but I certainly wouldn't generalize the 7 days to other attacks as several variables could be involved (including the leaders' stats). I think it's safer and much simpler (less micromanagement) to just add 1,000 infantry to a cavalry army to slow it down (as above).
Having experimented about 20 times with the tactics of taking Ingermanland, I think it's about time I got back to my GC game... Much appreciation and thanks to all for your tips on sieges and assaults!
DC
BTW, the last time I played this I got the damn province offered to me by the Teutonic Order as a peace settlement on May 22, 1492 after taking minmal losses. This is a rather nice improvement over the multi-year bloodbaths I began with.