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1) Quick play and ranked is not matched. Both players will play against each other except for one it coy ts in the ranked stats. Next, there is no matching up of similar ability levels.

2) Come back divs depend on being able to conserve income points to buy the big toys later. A good player doesn't give an opponent the ability to build a points bank. And if you are rushed you cannot save the points.

3) You are saying just get better. That's why matching is needed. Thanks for confirming that.

4) See point 3

5) It can be my game but you spouted an elitist view there. Just spend more time and get better. No, give those who dont have the time or skill an unbroken scoring system and/or proper matching.

I think you are validating me with your arguments!


There is a mtaching of simuliar players, or at least would be if there would be more than 3 people at the same time searching ...

thats how it worked at the get go, Really man you just a hater by now who has no clue what he is talking about anymore.

Play ranked and bring other people in there and it would work but it seems like the community gives nothing about matchmaking...
I do thats why I play and organise Tournaments and play games with other people on discord, where we at least nearly can balance out the teams, so I dont have to stomp players like you all day long. IF I see a newbie I try to help and teach him but for you it seems like you really just screaming about how we all tell you to get good, but actually we just explain how the system works to help you mate...

And I am not an elitist I am just saying the sad thruth about the fate about small complex games, its not just SD. If a game is complex mp takes a lot of time to get in and if the playerbase is so small that normal matchmaking doesnt work either you invest time (kind of a lot of it) or you let it be.

feel free to join us on discrod: https://discord.gg/2AByG we are open to every player level and ifyou wanna get matchmaking we try to organise it in there atm. So maybe this helps you.
 
Steve...The only idea you seem to have put to words is your opinion that the game is broken due to a flawed scoring system. Given your incessant posting concerning this I suppose you must feel strongly about it. I have not seen anything resembling a proffered solution - just endless lobbying. Perhaps you should consider a solution to your perceived problems and post it instead of trying to impress people here with your sentiments. Please do post something worthy of the words though -- as your fanatic zeal in this matter is looking more and more like simple trolling.

von Luck
 
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Thanks, well considered post.
The rush I speak of is only at the start of the game when there is no chance to react due to the starting disposition.

If you start expecting a rush you are pretty much in defensive posture but then you spread yourself across the map and can still be breached by a rushed who concentrates. Just containing the storm prevents pushes elsewhere.

A more prepared defence might help stop a rush and that is fine for divs that need to build but not for those that have a poor phase b and c.


Mind games and tricks at he beginning ofthe game are part of it, but in the actuall state you always have the possiblity to block a rush, esp ifyou are a phase A division on your self. Getting his rush stopped with the first 2 mins of income thrown against it can often lead to him just falling apart. And as it was pointed out, all good phase A divisions arent good at camping so maybe you try to do the wrong defense with the wrong divisions, the easiest way to help you (as it seems like you are the only one here who thinks its broken is to send some reviews and give us a few infomrations about what divisions you play and so on).

The destruction + Conquest mode might be an intersting thing, but usually in Conquest at the end still the guy with the lower looses wins so it wouldnt change much for this game mode.
 
The destruction + Conquest mode might be an intersting thing, but usually in Conquest at the end still the guy with the lower looses wins so it wouldnt change much for this game mode.

I feel like adding more game modes would further divide the community. I'm not against experimentation but with changes to existing rules as opposed to the introduction of new ones or by some form of temporary use. I would also agree that currently in conquest economy of force is critical to sustaining or gaining an advantage. You shouldn't need to be rewarded for killing things - the reward comes from the subsequent advance due to a disparity in force.

von Luck
 
There is a mtaching of simuliar players, or at least would be if there would be more than 3 people at the same time searching ...

thats how it worked at the get go, Really man you just a hater by now who has no clue what he is talking about anymore.

Play ranked and bring other people in there and it would work but it seems like the community gives nothing about matchmaking...
I do thats why I play and organise Tournaments and play games with other people on discord, where we at least nearly can balance out the teams, so I dont have to stomp players like you all day long. IF I see a newbie I try to help and teach him but for you it seems like you really just screaming about how we all tell you to get good, but actually we just explain how the system works to help you mate...

And I am not an elitist I am just saying the sad thruth about the fate about small complex games, its not just SD. If a game is complex mp takes a lot of time to get in and if the playerbase is so small that normal matchmaking doesnt work either you invest time (kind of a lot of it) or you let it be.

feel free to join us on discrod: https://discord.gg/2AByG we are open to every player level and ifyou wanna get matchmaking we try to organise it in there atm. So maybe this helps you.

If you say there is matching please explain how this works. Is it you play someone who is 5% higher or lower than you? 10%? What is it because I'm playing players who are way above.

What does it do if it can't find someone within the range, if it uses a range? Increase it e.g. from 10% to 20% and so on until finally there is a game e.g. a 20% player vs a 70% player because there aren't many players? I'm intrigued to know because I can't see any evidence of a matching mechanic. It should be an option too because of the small player base.

It doesnt matter how deep the game play is and how much time needs to be spent on it. A new player should be able to find a similar player and avoid the experienced players (if they want to) until they've improved.

Thanks for the offer of discord but I'm not around regularly enough for it to be worth while.

To say that it's complex, that's the nature of these games etc simply consigns the game to a slow death. The devs need to give the people what they want...or it becomes more niche and dies.
 
Steve...The only idea you seem to have put to words is your opinion that the game is broken due to a flawed scoring system. Given your insistent posting concerning this I suppose you must feel strongly about it. I have not seen anything resembling a proffered solution - just endless lobbying. Perhaps you should consider a solution to your perceived problems and post it instead of trying to impress people here with your sentiments. Please do post something worthy of the words though -- as your fanatic zeal in this matter is looking more and more like simple trolling.

von Luck

I've said scoring mechanic (which is agreed) and matching. That's it.

The blend of map points AND destruction would need to be tested. I do not have access to the game data to propose the right blend.

There's all ways of matching but i dont have to come up with the solution. People who develop games should be creative enough to do that. Just because a problem is identified doesn't mean I should know the how to solve it.

Im not going to design this part of the game. I'm not paid for this. Someone spent lots of time and effort on here designing steel division bagration. Is he trying to get a job with Eugen? Or doing free consultancy? I'm stating a customer requirement. Not a solution.
 
Mind games and tricks at he beginning ofthe game are part of it, but in the actuall state you always have the possiblity to block a rush, esp ifyou are a phase A division on your self. Getting his rush stopped with the first 2 mins of income thrown against it can often lead to him just falling apart. And as it was pointed out, all good phase A divisions arent good at camping so maybe you try to do the wrong defense with the wrong divisions, the easiest way to help you (as it seems like you are the only one here who thinks its broken is to send some reviews and give us a few infomrations about what divisions you play and so on).

The destruction + Conquest mode might be an intersting thing, but usually in Conquest at the end still the guy with the lower looses wins so it wouldnt change much for this game mode.

I tend to mix up the divs. Find 116 a good rusher but then runs out of steam quite quickly. I stopped using and get most success with 21st panzer and 2nd panzer. Allies side, i tend to play Canadians after trying all the others.
 
If you say there is matching please explain how this works. Is it you play someone who is 5% higher or lower than you? 10%? What is it because I'm playing players who are way above.

What does it do if it can't find someone within the range, if it uses a range? Increase it e.g. from 10% to 20% and so on until finally there is a game e.g. a 20% player vs a 70% player because there aren't many players? I'm intrigued to know because I can't see any evidence of a matching mechanic. It should be an option too because of the small player base.

It doesnt matter how deep the game play is and how much time needs to be spent on it. A new player should be able to find a similar player and avoid the experienced players (if they want to) until they've improved.

Thanks for the offer of discord but I'm not around regularly enough for it to be worth while.

To say that it's complex, that's the nature of these games etc simply consigns the game to a slow death. The devs need to give the people what they want...or it becomes more niche and dies.


It works exactly like you said, but what can the matchmaker do when there are never more than max. 4 people (the max I have seen in line in the last 2 months). Searching for a game? At the end it puts you against the other guy who searches a game cause no one else is available. CAUSE NO BODY USES THE MATCHMAKER EVEN THOUGH IT IS THERE! so stop crying about no matchmaker available and cry about the stupid community not using it ;) or just stop crying all along.

And no niche games have the players that wanna play them thats how niche games survive.
And yeah matchamker use would be cool to be placed against same level players but this community played custom lobbies only since day one...
 
Your customer "requirement" appears to be nothing more than your own desire to see change and is certainly not shared by all here. Perhaps you should call it by what it is - your suggestion for how you think the game could improve.

That said - I too share your desire for a good matchmaker - but as protosszocker has pointed out without an adequate number of players it won't work well. I would like to see the next iteration of SD have a baked in MM as the preferred way to find games. To do this it would need to be able to service up to 4v4 and preferably match teams vs teams. Population would likely need to quadruple to service this though so I imagine the dev's won't commit to a major mixup in this regard.

As for the scoring system I am relatively happy with conquest atm. Some small changes might be in order. For the next title I would like to see a readily visible way to understand % map ownership without the lines though - the magic lines often tell too much imo. If you break through you can often tell if you can exploit the hole by way of the magical front lines. I feel I don't need to invest in nearly as much recon because of this. That said I think it would be very very difficult to accomplish this and would likely complicate gameplay by obviscating the objective.

von Luck
 
It works exactly like you said, but what can the matchmaker do when there are never more than max. 4 people (the max I have seen in line in the last 2 months). Searching for a game? At the end it puts you against the other guy who searches a game cause no one else is available. CAUSE NO BODY USES THE MATCHMAKER EVEN THOUGH IT IS THERE! so stop crying about no matchmaker available and cry about the stupid community not using it ;) or just stop crying all along.

And no niche games have the players that wanna play them thats how niche games survive.
And yeah matchamker use would be cool to be placed against same level players but this community played custom lobbies only since day one...

You know this for sure? How do you know? Did they say this? It should be configurable by the user for what they are willing to up or down to.

Putting something in place is a bit chicken and egg. Not enough players so no point doing the work, but if it was there you might get the players.
 
Your customer "requirement" appears to be nothing more than your own desire to see change and is certainly not shared by all here. Perhaps you should call it by what it is - your suggestion for how you think the game could improve.

That said - I too share your desire for a good matchmaker - but as protosszocker has pointed out without an adequate number of players it won't work well. I would like to see the next iteration of SD have a baked in MM as the preferred way to find games. To do this it would need to be able to service up to 4v4 and preferably match teams vs teams. Population would likely need to quadruple to service this though so I imagine the dev's won't commit to a major mixup in this regard.

As for the scoring system I am relatively happy with conquest atm. Some small changes might be in order. For the next title I would like to see a readily visible way to understand % map ownership without the lines though - the magic lines often tell too much imo. If you break through you can often tell if you can exploit the hole by way of the magical front lines. I feel I don't need to invest in nearly as much recon because of this. That said I think it would be very very difficult to accomplish this and would likely complicate gameplay by obviscating the objective.

von Luck
I think the people on here represent a small population of users and there have been people who have voiced similar opinions.

Anyway, we shall see what eugen do next and whether they have listened - whether in this game or the next.
 
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Your invisible majority is invisible because it doesn't exist. ;)

I'm still waiting on those replays.
Yeah, because all those hundred thousands that own this game, but are not playing it, just have moved on and decided to not waste any more of their time pointing out what wrong with this game, because developers don't care about it, because they better spent their time spamming Steam and Paradox forums daily arguing which drilling or flak was mounted on one or another half-track... While in topics like this they don't have time to respond to concerns that are raised!
 
Your invisible majority is invisible because it doesn't exist. ;)

I'm still waiting on those replays.
I was just about to point out your flawed logic there.

But anyway, Edgar has just done it far better than I.

By the way I did ask about how I show replays but even so, it's clear as day what went wrong when you watch a replay with neutral perspective.
 
I think it would be safe to say that no voice here carries with it the authority of any group. To claim otherwise is misleading. Unless somebody presents in a signed petition I discount any such claim. So let's try to keep our opinions as individual perspectives and not claim to be some speaker of the silent masses. That's a ridiculous podium to lay claim to.

von Luck
 
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