Been playing since launch, and loving it so far.
Have been noticing quite a few bugs and some things that aren't actually bugs, more like flaws, so here goes:
Bugs:
- Stalled AI battles: i made another thread about this some time ago, and I think it's been confirmed. http://forum.paradoxplaza.com/forum/showthread.php?559698-Stalled-AI-battles
- When you load or start a new game, if you drag to select an army, nothing will be selected. This only happens ONCE right after loading. Further drag selections work fine. Very minor bug, but should be fixed anyway.
- If you have 1 army selected and select another army, if will show the name of the previous army on top. to see the correct name of the new army you want to select, you have to unselect the previous army and then select the 1 you want. Also a very minor bug, but can be misleading.
- Army names can't be changed. Well, they actually CAN be changed, but the change doesn't stick: if you select 1 army, change its name, then unselect and select it again, the name reverts to the original. Should either be fixed or the ability to change names just removed.
- There are some instances where the son of your leader isn't the heir. No idea if this is by design, but it sounds weird. I can give 2 examples of this, very diferent cases though:
1- when you start a game as Izu (vassal of Uesugi), your leader always has 2 children (random sex). Even if 1 of them is male, you don't have an Heir for a few days. No biggie, but really should be fixed, because you get the 'No Heir' warning, which is just wrong.
2- when you start a new game as Shoni, your leader has a bunch of adult children and, in the few games I started, never was the oldest son the Heir. This is very bad, because if you buy Imperial Ranks for your son, it always goes to the oldest son, and since he won't inherit, it's basically wasted money. The solution would be either to ALWAYS have the oldest son be the Heir (as it should be imo). If for some reason this is by design, then at least make the Imperial Rank honor bonus go to the actual Heir instead of the oldest son.
- Merging armies is messed up: in ALL previous Paradox games you could never merge 2 or more armies if 1 of them was moving. In Sengoku you can, which provides us with a massive cheat (sorry guys, i love using this also, but it's unfair to the AI): If you have 2 armies in 1 zone, 1 of them is stopped and the other is moving to another zone, you can transfer units from 1 to the other, basically teleporting the stopped army to the other. This is a very nice cheat which I have been using all the time. If you time army movement right, you can transport armies over big distances in very much reduced time.
- When you finish a building, you can't start a construction till the following day. This is probably by design, I personally find it annoying and pointless. But the bug concerning this is the following: If you start building a guild in the same area and day that another building got completed (castle or market only), the respective Master (Cerimonies or Arms) will be stuck building nothing for the whole duration of the guild construction. If you return him to court before the guild is finished, the guild construction will be interrupted and you lose the money you spent.
- Loading times get impossible as the game advances: the game itself starts in maybe 10 seconds (great job there, compared to previous Paradox games) and when you start a new game, resigning and loading is almost instant. As the game progresses it get slower and slower. I had a game in 1550 when resigning took around 5 minutes and loading a saved game over 15 (!!!) minutes. This is not related to the size of the saved game file only, because the same game that took 15 minutes to load after resigning, takes only 2 or 3 minutes to load if you quit and restart the game (still a lot but well... manageable). Please look into this.
ok, that's it for pure bugs. Now for things that are probably by design, but which are either just plain wrong, or are annoying and should be improved:
- The whole game is based on characters, which makes sense because of the way the game works, but this causes some problems I think you overlooked, namely, the messaging system. In all Paradox games, messages are by country, which was very nice and easy to manage, but here, because of messages being by character there are a few annoying isues.
For example: I want to know when my own hostages are returned, so i set the hostages return messages to primary and pause game. I also want to know when a war between clans start, so I set the war declaration to primary and pause game.
The problem with this is that to see the war declarations, I need to set the 'All Rulers' option, but this option will also make ALL hostages returned from any clan show up and pause the game.
This is very annoying: I have to choose to get spammed by hostage messages or not see war declarations (which I very much want to see).
Because of the way the messaging system is set, I don't see any easy way for you to change this, maybe make war declaration and similar (civil wars, clans separating etc) global instead of character based. I'd be very thankful for a change like this, since I really like to know what's going on with other clans, but the spam I get now from the hostages is just too bad to handle.
- More about messages: could you please add a message type for when a clan is destroyed? As it is now, you can't get any type of message for it. No biggie, but would be nice to have it.
- Still more about messages: you should get a message when a vassal conquers a province or when a vassal's province is besieged (I know you can filter to 'All Vassals' but then you get spammed... read 2 points above)
- Now for my main issue about how the game works and land is given out. This has been annoying me no end, and the only way I have to keep playing this game, is by editing the saved game file to redistribute the land as I see fit. The thing is, I like my Daymios to have the 5 Kori in the same Kuni, and because of the way the 1st army to arrive at a kori takes it, I basically race with my vassals all the time, and even let them get killed when they beat me to a province. Even so, in late game on large scale wars, it's impossible to beat all of them, so I end up having to edit the saved game file to rearrange stuff. I've noticed other threads about this, so I guess other people agree.
I can think of at least 3 ways to fix this pleasing everyone:
1- Instead (or in addition) of the 'Revoke Title' option, give us an 'Exchange Title' diplomatic option, where you could ask 1 of your vassal to exchange 1 kori with you or another vassal.
2- If a clan leader has an army besieging a province, it will always capture it, even if the vassals arrived 1st.
3- When a vassal captures a province, give the clan leader a popup option to grant him the province or to keep it yourself (at some honor cost, 5 maybe)
I like the 3rd option best, but either of the 3 would satisfy me, and I bet you can think of other ways, but PLEASE change this because it's killing the game for me...
Ok, that's all I can think of. I probably forgot some since I didn't take notes.
Also, I'd like to apologize if some or many of these have already been addressed in the forums, but I didn't really check much.
Anyway, gratz for a very nice game
Have been noticing quite a few bugs and some things that aren't actually bugs, more like flaws, so here goes:
Bugs:
- Stalled AI battles: i made another thread about this some time ago, and I think it's been confirmed. http://forum.paradoxplaza.com/forum/showthread.php?559698-Stalled-AI-battles
- When you load or start a new game, if you drag to select an army, nothing will be selected. This only happens ONCE right after loading. Further drag selections work fine. Very minor bug, but should be fixed anyway.
- If you have 1 army selected and select another army, if will show the name of the previous army on top. to see the correct name of the new army you want to select, you have to unselect the previous army and then select the 1 you want. Also a very minor bug, but can be misleading.
- Army names can't be changed. Well, they actually CAN be changed, but the change doesn't stick: if you select 1 army, change its name, then unselect and select it again, the name reverts to the original. Should either be fixed or the ability to change names just removed.
- There are some instances where the son of your leader isn't the heir. No idea if this is by design, but it sounds weird. I can give 2 examples of this, very diferent cases though:
1- when you start a game as Izu (vassal of Uesugi), your leader always has 2 children (random sex). Even if 1 of them is male, you don't have an Heir for a few days. No biggie, but really should be fixed, because you get the 'No Heir' warning, which is just wrong.
2- when you start a new game as Shoni, your leader has a bunch of adult children and, in the few games I started, never was the oldest son the Heir. This is very bad, because if you buy Imperial Ranks for your son, it always goes to the oldest son, and since he won't inherit, it's basically wasted money. The solution would be either to ALWAYS have the oldest son be the Heir (as it should be imo). If for some reason this is by design, then at least make the Imperial Rank honor bonus go to the actual Heir instead of the oldest son.
- Merging armies is messed up: in ALL previous Paradox games you could never merge 2 or more armies if 1 of them was moving. In Sengoku you can, which provides us with a massive cheat (sorry guys, i love using this also, but it's unfair to the AI): If you have 2 armies in 1 zone, 1 of them is stopped and the other is moving to another zone, you can transfer units from 1 to the other, basically teleporting the stopped army to the other. This is a very nice cheat which I have been using all the time. If you time army movement right, you can transport armies over big distances in very much reduced time.
- When you finish a building, you can't start a construction till the following day. This is probably by design, I personally find it annoying and pointless. But the bug concerning this is the following: If you start building a guild in the same area and day that another building got completed (castle or market only), the respective Master (Cerimonies or Arms) will be stuck building nothing for the whole duration of the guild construction. If you return him to court before the guild is finished, the guild construction will be interrupted and you lose the money you spent.
- Loading times get impossible as the game advances: the game itself starts in maybe 10 seconds (great job there, compared to previous Paradox games) and when you start a new game, resigning and loading is almost instant. As the game progresses it get slower and slower. I had a game in 1550 when resigning took around 5 minutes and loading a saved game over 15 (!!!) minutes. This is not related to the size of the saved game file only, because the same game that took 15 minutes to load after resigning, takes only 2 or 3 minutes to load if you quit and restart the game (still a lot but well... manageable). Please look into this.
ok, that's it for pure bugs. Now for things that are probably by design, but which are either just plain wrong, or are annoying and should be improved:
- The whole game is based on characters, which makes sense because of the way the game works, but this causes some problems I think you overlooked, namely, the messaging system. In all Paradox games, messages are by country, which was very nice and easy to manage, but here, because of messages being by character there are a few annoying isues.
For example: I want to know when my own hostages are returned, so i set the hostages return messages to primary and pause game. I also want to know when a war between clans start, so I set the war declaration to primary and pause game.
The problem with this is that to see the war declarations, I need to set the 'All Rulers' option, but this option will also make ALL hostages returned from any clan show up and pause the game.
This is very annoying: I have to choose to get spammed by hostage messages or not see war declarations (which I very much want to see).
Because of the way the messaging system is set, I don't see any easy way for you to change this, maybe make war declaration and similar (civil wars, clans separating etc) global instead of character based. I'd be very thankful for a change like this, since I really like to know what's going on with other clans, but the spam I get now from the hostages is just too bad to handle.
- More about messages: could you please add a message type for when a clan is destroyed? As it is now, you can't get any type of message for it. No biggie, but would be nice to have it.
- Still more about messages: you should get a message when a vassal conquers a province or when a vassal's province is besieged (I know you can filter to 'All Vassals' but then you get spammed... read 2 points above)
- Now for my main issue about how the game works and land is given out. This has been annoying me no end, and the only way I have to keep playing this game, is by editing the saved game file to redistribute the land as I see fit. The thing is, I like my Daymios to have the 5 Kori in the same Kuni, and because of the way the 1st army to arrive at a kori takes it, I basically race with my vassals all the time, and even let them get killed when they beat me to a province. Even so, in late game on large scale wars, it's impossible to beat all of them, so I end up having to edit the saved game file to rearrange stuff. I've noticed other threads about this, so I guess other people agree.
I can think of at least 3 ways to fix this pleasing everyone:
1- Instead (or in addition) of the 'Revoke Title' option, give us an 'Exchange Title' diplomatic option, where you could ask 1 of your vassal to exchange 1 kori with you or another vassal.
2- If a clan leader has an army besieging a province, it will always capture it, even if the vassals arrived 1st.
3- When a vassal captures a province, give the clan leader a popup option to grant him the province or to keep it yourself (at some honor cost, 5 maybe)
I like the 3rd option best, but either of the 3 would satisfy me, and I bet you can think of other ways, but PLEASE change this because it's killing the game for me...
Ok, that's all I can think of. I probably forgot some since I didn't take notes.
Also, I'd like to apologize if some or many of these have already been addressed in the forums, but I didn't really check much.
Anyway, gratz for a very nice game
Upvote
0