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Elshar

Veni, Vidi, Vici
126 Badges
Sep 1, 2006
42
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I played EIC over the weekend. It seems to be a pretty interesting game, but I found some wierd things with it (Excuse me if I use the $ instead of the £ symbol, my keyboard doesn't have it. Sorry.) Most of my games only lasted about 20 years or so. Reasons below.

1) Without doing anything with the diplomacy end, I started to get random offers from the other companies. Usually something like "Dutch EIC wants to trade you $157,000 in exchange for 10,000 gold bars worth $185,000 in your Home Port". Which is a total no-brainer. They're going to give me $30k? Why? I haven't done anything with them at all. I'd think since the game was about out-profiting your rivals, you'd keep the unneeded giveaways at a minimum, but these seemed to be happening with regularity.

2) I was never attacked except by pirates, does the AI ever actually ambush you? In my last game my galleon port capturing fleet was about to take the third spices port, sealing my monopoly in that good. I'd have thought the other powers would've gotten anxious before then. I really think the AI should be more aggressive.

3) I'm mildly of the opinion that Schooners are either too fast or hold too much. Conversely, I think it's possible that Fluytes and Galleons either don't hold enough or are too slow. I watched my 5-Schooner fleets do laps around my Fluyte/Galleon fleets.

4) I think taking ports is way too random. I took the same 5-Galleon fleet with an admiral that had +20% storage (to carry 120 marines) and +20% port capture as well as +20% boarding (Figured it might be a good skill, might also be redundant), and I would get, without fail, one of three random outcomes:
- I'd win, losing ~60 marines, and some random amount of sailors, all ships intact.
- I'd win, but lose ~120 marines, two ships.
- I'd lose, losing 3 ships and quite a few marines.
I'm not sure what could make this more 'fun' with the 2-3 weeks left before the game ships, but maybe something like the original colonization game's battle (Similar to chess or stratego).

5) I think we should be able to plunder auto-resolved fleet battles, even if it's a fair bit less. (say 40-60% less). Naval combat is fun, but there's no time compression and catching your enemy's war fleet with your war fleet when you're doing 1.1km and they're doing 1km is mind-bogglingly tedious. You could probably read a book and wait while catching up. I solved this by just firing chain shot until they were out of range, letting them flee and re-engaging before they could get to port. But it shouldn't be this way.

6) We should be able to do multiple trade routes with a single convoy. Ie, "Go here and back, then here and back, then here and back". Or alternatively, "Go here and fill up with this cargo only, then this port and get their cargo", etc.

7) We should be able to flag cargoes to be picked up from/stored at warehouses. For instance, all ports need iron tools. But your trade fleets will pick these up and sell them on you if you aren't careful. It'd be nice to put a flag on a port, or all ports saying "HEY! I NEED THOSE, DONT SELL THEM!". Or, "Hey, if you're coming over here, bring me some tools!". This keeps the micro-management down.

8) I don't understand the point of the diplomacy missions (Take this letter/person/thing to this port). They seem to just be free money (I know it's wierd that I'm complaining about this), it's actually pretty annoying. Especially for how little money it usually yields. Although I suppose it helps in the beginning.

9) When you add ships to an existing fleet, the fleet stops what it was doing. Very fustrating if you already have several, and you can't remember if this was your third tea port fleet, or your spices fleet. Also, they don't stock up on cargo when leaving port. Apparently they only do that while entering, so you also have to double-check that it's hull is full.

10) There's no easy way to reconcile the levels of the various ports other than the ambiguous star-level. Also, there's no way to check the warehouse contents for each port, and there's no way to switch between ports other than backing out to the campaign map and going back into the port. Which for some reason takes awhile to load/load/load. (Maybe better caching is in order?)

11) There ought to be a way to automatically assign ships to trade fleets at your home port. When you build a ship, you can tell it "Join up with fleet X when it comes into port".

12) Do pirate cities ever become available for taking over? I suppose the alternative is to have a warship fleet patrol the pirate ports on aggressive, but that seems kind of annoying because...

13) Damaged ships/fleets should have an option to completely restock/repair when going to port. Every port has repair/crew/ammo buying facilities, and ports you own with barracks/garrisons have marine recruiting facilities so whey can't we automate this? It's almost as mind-numbing as the warship vs warship fleet in #5. Almost.

14) I think Captain/Admiral levels should be finer. There's about 10 slots for skills, I think it'd be alot more fun if there was 10 levels so you got one skill per level.

15) It might also be a good idea to have some sort of Admiralty type building in your home port so you can pre-recruit good admirals before they leave (They do leave if unhired, don't they?). I'd been using sloops to keep them, but it seems sort of kludgey.


I'm sure with more playthroughs I'll find more things to suggest. It's really a fun game, but as-is I don't think I'd buy it for the $40 USD I saw it for on GG today. It's just missing too many bits, and too many are unpolished, and some mechanics (anything to do with entering a port more or less) is just too tedious. Anyways, good luck! :)
 
Some very good points in there - backed up with reasons.

I can help with one or two things:

...

9) When you add ships to an existing fleet, the fleet stops what it was doing. Very fustrating if you already have several, and you can't remember if this was your third tea port fleet, or your spices fleet. Also, they don't stock up on cargo when leaving port. Apparently they only do that while entering, so you also have to double-check that it's hull is full.
The way around this is to have the new ship waiting (with a full cargo) in port when the fleet you wish to add it to arrives.
When the fleet you wish to add it to arrives in port (on its auto trade route) go to the port (automatically pausing the game) and then add the new ship to the fleet.
When you leave the port, the fleet will continue on its route with the new ship.
The only problem is that you can easily forget and miss the fleet visiting the port.
Which you mention here:

11) There ought to be a way to automatically assign ships to trade fleets at your home port. When you build a ship, you can tell it "Join up with fleet X when it comes into port".

13) Damaged ships/fleets should have an option to completely restock/repair when going to port.
Ships on auto trade routes do.
Every port has repair/crew/ammo buying facilities
No. They don't. Repair is automated if you have the money and a repair facility (Shipyard LvL 1?).
 
Interesting points.

Here's something that I've learned from other topics / game website:
10) There's no easy way to reconcile the levels of the various ports other than the ambiguous star-level. Also, there's no way to check the warehouse contents for each port, and there's no way to switch between ports other than backing out to the campaign map and going back into the port. Which for some reason takes awhile to load/load/load. (Maybe better caching is in order?)
The stars seem to give you an overall vision of the towns level. You can see detailed info on buildings from the info window that opens once you click the city.
The loading times can be reduced to zero from the game options (disable 3D ports or something).

14) I think Captain/Admiral levels should be finer. There's about 10 slots for skills, I think it'd be alot more fun if there was 10 levels so you got one skill per level.
I believe the commanders come available when they are around 20 years old and retire once they get old. So this would mean that they'd be leveling up "too often" if they had 10 levels instead of 5?
 
1) Without doing anything with the diplomacy end, I started to get random offers from the other companies. Usually something like "Dutch EIC wants to trade you $157,000 in exchange for 10,000 gold bars worth $185,000 in your Home Port". Which is a total no-brainer. They're going to give me $30k? Why? I haven't done anything with them at all. I'd think since the game was about out-profiting your rivals, you'd keep the unneeded giveaways at a minimum, but these seemed to be happening with regularity.
I hope the rational behind it is that they have already sold so many gold bars in their home port that the value of their gold has gone below $157 000 for them. So they trade it for this sum to you, making a bigger profit than in their port, and you can resell it yourself for a bigger profit as well. A win-win situation. Thta's what commerce is all about. ;)
2) I was never attacked except by pirates, does the AI ever actually ambush you? In my last game my galleon port capturing fleet was about to take the third spices port, sealing my monopoly in that good. I'd have thought the other powers would've gotten anxious before then. I really think the AI should be more aggressive.
I agree about the AI not being bother by you gaining a monopoly, although, I nearly failed my campaign on the open beta because I develop in too many ports too quickly.

This seems one of the key for winning the game: Do not over expand, as port running costs undermine long term profit.

The AI is quite clever at doing so, so once they have reach what they consider their optimum they are not even really interested when you try to give them away port for free.

I think it would be too easy otherwise to quickly ruin an AI by giving a lot of port to it, and have its annual cost sky rocketed.

However, while at war, several of my floats where attacked by the AI, not just by pirates.
5) I think we should be able to plunder auto-resolved fleet battles, even if it's a fair bit less. (say 40-60% less). Naval combat is fun, but there's no time compression and catching your enemy's war fleet with your war fleet when you're doing 1.1km and they're doing 1km is mind-bogglingly tedious. You could probably read a book and wait while catching up. I solved this by just firing chain shot until they were out of range, letting them flee and re-engaging before they could get to port. But it shouldn't be this way.
The auto-resolve is plain skewered in the open beta.

If you have only light ships and the opponent has a frigate, if you autoresolve you lose all your ships. If you go in battle, you outrun him for good without damage.

But yes, as you cannot accelerate time during a battle, it's very tedious:
1 - The AI try to intercept you, do you want to lose on autoresolve ? Nope
2 - Start battle mode (loading - loading - loading)
3 - The AI has a slow ship compare to your cutters and schooners. Sail ! Sail away !!! Flee ! Flee !
4 - (wait until the AI give up)(drum fingers next to keyboard)(play with the camera as there is nothing else to do)(zoom - unzoom)(hey look, there are small people on the ship)
5 - the AI give up pursuit (yeepah babe !)
6 - Go back to strategic mode (loading - loading - loading)

I hope this will get changed.
6) We should be able to do multiple trade routes with a single convoy. Ie, "Go here and back, then here and back, then here and back". Or alternatively, "Go here and fill up with this cargo only, then this port and get their cargo", etc.

7) We should be able to flag cargoes to be picked up from/stored at warehouses. For instance, all ports need iron tools. But your trade fleets will pick these up and sell them on you if you aren't careful. It'd be nice to put a flag on a port, or all ports saying "HEY! I NEED THOSE, DONT SELL THEM!". Or, "Hey, if you're coming over here, bring me some tools!". This keeps the micro-management down.
If this game is about trading, there should be much much more option for the auto-fleet. I fully agree. I ended up stopping all auto fleets because they didn't wait for money to go in the coffins in the port. As soon as they arrived, if I had no money (typically just after January the 1st), they would start a travel with no cargo (!) rather than to wait for the next big juicy cargo to arrive home (let say the 2nd of February) to get money for their refill. :(
10) There's no easy way to reconcile the levels of the various ports other than the ambiguous star-level. Also, there's no way to check the warehouse contents for each port, and there's no way to switch between ports other than backing out to the campaign map and going back into the port. Which for some reason takes awhile to load/load/load. (Maybe better caching is in order?)
To cut down loading time between port/strategic map, remove the "port in 3D" option. After that, it's instantaneous. (see other thread).
15) It might also be a good idea to have some sort of Admiralty type building in your home port so you can pre-recruit good admirals before they leave (They do leave if unhired, don't they?). I'd been using sloops to keep them, but it seems sort of kludgey.
Agreed, that would be nice. But it's not a gamebreaker. :)

Cat
 
I played the demo this week and while it is very addictive, my main problem was in the speed of the ship battles. Would it be possible to add a way to speed up the time similar to tactical battles in Total war? It's frustrating to have the enemy up wind of you, not fleeing and being in no hurry to attack. I seriously left my keyboard several times, once even to do the dishes, to come back and still wait to catch up to the enemy
 
1) Without doing anything with the diplomacy end, I started to get random offers from the other companies. Usually something like "Dutch EIC wants to trade you $157,000 in exchange for 10,000 gold bars worth $185,000 in your Home Port". Which is a total no-brainer. They're going to give me $30k? Why? I haven't done anything with them at all. I'd think since the game was about out-profiting your rivals, you'd keep the unneeded giveaways at a minimum, but these seemed to be happening with regularity.

As CatLord said, this can happen if they've imported too much gold to their own port to make it profitable to sell it there. I used to wonder why they did this too, and then I started doing it myself! As he said, it is a win-win situation if you manage to sell a certain quantity for more than you can sell it in your own port.

2) I was never attacked except by pirates, does the AI ever actually ambush you? In my last game my galleon port capturing fleet was about to take the third spices port, sealing my monopoly in that good. I'd have thought the other powers would've gotten anxious before then. I really think the AI should be more aggressive.

Well then, consider yourself lucky. :D I've been attacked completely unprovoked by three other companies in my game that's not nearly as far along as yours is.

3) I'm mildly of the opinion that Schooners are either too fast or hold too much. Conversely, I think it's possible that Fluytes and Galleons either don't hold enough or are too slow. I watched my 5-Schooner fleets do laps around my Fluyte/Galleon fleets.

Really? I think the balance is fine. Sure, Schooners are pretty fast, but in order for things to not balance out, they'd need to be 2.5 x as fast as a Galleon, which they're not. ;) (My rationale for this being that Schooners carry 40 tons, whereas Galleons carry 100)

4) I think taking ports is way too random. I took the same 5-Galleon fleet with an admiral that had +20% storage (to carry 120 marines) and +20% port capture as well as +20% boarding (Figured it might be a good skill, might also be redundant), and I would get, without fail, one of three random outcomes:
- I'd win, losing ~60 marines, and some random amount of sailors, all ships intact.
- I'd win, but lose ~120 marines, two ships.
- I'd lose, losing 3 ships and quite a few marines.
I'm not sure what could make this more 'fun' with the 2-3 weeks left before the game ships, but maybe something like the original colonization game's battle (Similar to chess or stratego).

Agreed.

5) I think we should be able to plunder auto-resolved fleet battles, even if it's a fair bit less. (say 40-60% less). Naval combat is fun, but there's no time compression and catching your enemy's war fleet with your war fleet when you're doing 1.1km and they're doing 1km is mind-bogglingly tedious. You could probably read a book and wait while catching up. I solved this by just firing chain shot until they were out of range, letting them flee and re-engaging before they could get to port. But it shouldn't be this way.

Also agreed.

8) I don't understand the point of the diplomacy missions (Take this letter/person/thing to this port). They seem to just be free money (I know it's wierd that I'm complaining about this), it's actually pretty annoying. Especially for how little money it usually yields. Although I suppose it helps in the beginning.

I've never gotten these missions except at the beginning, and they sure are useful at the beginning. Anyway, you can always decline the mission! ;)

10) There's no easy way to reconcile the levels of the various ports other than the ambiguous star-level. Also, there's no way to check the warehouse contents for each port, . . .

To be honest, I kind of like this as part of a "Fog of War" aspect. If you read about the actual East India Companies at this time, they'd probably consider themselves lucky to have even the star levels! :D

14) I think Captain/Admiral levels should be finer. There's about 10 slots for skills, I think it'd be alot more fun if there was 10 levels so you got one skill per level.

True, I do feel that you advance a little quickly, especially at the end. But then, I also feel that it would be cool to have captains get experience even when they don't fight much. For instance, it seems to me that a guy who's had 10 shipping trips to the Indies would have spent enough time at sea to get good at navigating, maneuvering etc., enough time shopping to get good at bargaining, enough time alone with his fleet with nothing to do to practice gunnery, etc.

@aalbrson

I agree, time compression during naval battles would be awesome.