So i played a while back a purity bio ascension focused purely on leader xp gain. I had easily around 200% gain probably would have gotten more if the memory vault building wasnt bugged. The leaders with "active" gains worked fine like the admirals leading fleets and scientists exploring.
However, even with that xp gain it took around 50-60 years for a leader to go from level 4 to level 8 just by being assigned to the gal com. Sure my guys can live for over 400 years but by the time you get the 200% gain you are around mid to end game so taking an extra 50 to 60 years to get to level 8 is just far too long.
Either the base xp gained passively needs to be increased or there needs to be a means of "adding" to the base xp gain. Like traits that add +2xp per month or stuff like that. After all 200% of 5 is a mere 10 xp per month. Compared to the thousands that is needed this is nothing.
Honestly outside of the scientist, fleet leaders and council focused classes i havent seen any destiny traits of governor type classes and unlike scientists and admirals officials have zero "active duty" they can do beyond be on council or rule a planet which the scientists and fleet admirals can also do on top of their active sources.
I agree in the beginning the xp gain was far too easy with the tradition that gave xp to ALL leaders before if you knew what you were doing, now only the councilors. However, feel like the devs went far too hard in the opposite direction. (Feel the same way for vassalage play)
However, even with that xp gain it took around 50-60 years for a leader to go from level 4 to level 8 just by being assigned to the gal com. Sure my guys can live for over 400 years but by the time you get the 200% gain you are around mid to end game so taking an extra 50 to 60 years to get to level 8 is just far too long.
Either the base xp gained passively needs to be increased or there needs to be a means of "adding" to the base xp gain. Like traits that add +2xp per month or stuff like that. After all 200% of 5 is a mere 10 xp per month. Compared to the thousands that is needed this is nothing.
Honestly outside of the scientist, fleet leaders and council focused classes i havent seen any destiny traits of governor type classes and unlike scientists and admirals officials have zero "active duty" they can do beyond be on council or rule a planet which the scientists and fleet admirals can also do on top of their active sources.
I agree in the beginning the xp gain was far too easy with the tradition that gave xp to ALL leaders before if you knew what you were doing, now only the councilors. However, feel like the devs went far too hard in the opposite direction. (Feel the same way for vassalage play)
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