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Maruun

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60 Badges
Dec 19, 2012
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Hello everyone, i apologize for my bad gramatics from here on or other failures you will likely to see, because english is not my native language.

First point, thanks for a nice dungeon managment game. It plays rather good and for the price i cant really complain much about the game. I got hooked pretty good to the game but here are some point i would like to see improved.

The main thing that getting a bit of my nerves is handling Squads. Its good to be able to select squads over hotkeys but i wish i would see a Status window of my selected Squad at the Top.Right under the Spell list

With Information about health, aggression level ect.
On top of that i would like to have a Hotkey for teleporting a squad. Its strange when i can hotkey a squad but to teleport it i either need to go to the squad menu and choose "Teleport" for a accurate teleport or using the contexmenu with rightclick to only see that i cant teleport a unit directly into the kitchen with it. Those are unneeded steps and is getting tireing the more i need to do it.

The next thing is, i would like to have the choice to show me all combatunits that arent in a Squad on the overview when zoomed out. Because managing single units over thesquadmanagment is tireing too. Especially when you are using squad less units to patrol your Dungeon to get rid of those ladders.

Another thing would be nice to be able to either choose the patrol range or set a patrol path for a Squad or a Unit. So i can manage those patrols easier then right now. Right now i cant tell how far they will patrol or how "effective"

Overall i am satisfiyed with the game but those are the things i would like to have aded in the game. I dotn know how hard that would be but i thing it will improve greatly the overall fluid gameplay of Impre.

About the Multiplayer, i dont think i need to say something for it the Devs stated that its still beta so i will leave it in there hands. :)


So again for the game Impire its atleast more fun then "Dungeons" :p


Maruun
 
Agreed.

On top of that i would like to have a Hotkey for teleporting a squad. Its strange when i can hotkey a squad but to teleport it i either need to go to the squad menu and choose "Teleport" for a accurate teleport or using the contexmenu with rightclick to only see that i cant teleport a unit directly into the kitchen with it. Those are unneeded steps and is getting tireing the more i need to do it.
Yes. When something like a unit/squad/imp is selected, requiring a context menu seems unnecessary. You should be able to mouse over the area of interest and hit a hotkey to have them teleport, at least.

The next thing is, i would like to have the choice to show me all combatunits that arent in a Squad on the overview when zoomed out. Because managing single units over thesquadmanagment is tireing too. Especially when you are using squad less units to patrol your Dungeon to get rid of those ladders.
Perhaps a hotkey that allows you to cycle through the non-squad units -- each time you push it, you get the next non-squad unit until it loops back to the first one. You could do the same for idle workers, so you can quickly identify which ones/how many aren't working in rooms, and where they are in relation to danger or potential treasure.

On the subject of hotkeys, could we have modifiers (Shift+1, or Ctrl+Tab)? I changed my hotkey for the imp to `, since it seemed appropriate with the squads being the number line. So in my case, I would likely bind a non-squad cycle key to Tab and a idle worker cycle key to <modifier>+Tab.
 
I agree with you on all points. I wish I could assign hotkeys too. I hate having to look for Baal all the time and I wish there was an stagnant icon for him in some corner.

I've enjoyed the game so far, but I find the teleport functionality a little too... well it seems ridiculous to me. I don't understand why heroes randomly appear in my dungeon. They rarely appear at the entrance, which is the only place they can directly access. But to counteract this I guess the teleport function is useful. I'd like teleport get removed as well as heroes from appearing in random places.

The dialogue is just lame. No offense to the writers, but I'm here to play a game, not listen to dialogue between an idiotic man and "his" demon.

The tutorial is just okay in my opinion. Sometimes I accidentally clicked too fast and had no idea what to do. I know you can display your goals, but it would be nice if there was a help button or something that could explain how to achieve them. I think I was confused building a room or something, I forget now. On that note, I wish you could build more spore rooms. What's the deal with only having one?

I've only played through 2 levels so far, but I haven't found any bugs yet.
 
Agreed on teleporting squads being a serious chore. If 3 ladders appear I want to be able to check for their location, go to them, and teleport my squads there in as little actions required as possible. Instead, I have to check for the location of ladders, then go back to my squad, use the radial menu to select teleport, go back to that ladder location, then teleport them there. This gets incredibly tedious and annoying when you have 5 squads to move around.
 
I hate having to look for Baal all the time and I wish there was an stagnant icon for him in some corner.
You can double click Baal's hotkey (default: Tab) to jump to his location.

I don't understand why heroes randomly appear in my dungeon. They rarely appear at the entrance, which is the only place they can directly access. But to counteract this I guess the teleport function is useful. I'd like teleport get removed as well as heroes from appearing in random places.
I haven't seen "randomly" appear. Look for the Ladders; that is usually how they appear in areas other than the entrance. Note also that if you destroy those ladders, the heros will be forced to use the entrance again.

The dialogue is just lame. No offense to the writers, but I'm here to play a game, not listen to dialogue between an idiotic man and "his" demon.
If it helps, pressing Space is a quick way to skip dialog, and Esc skips the cutscenes.

On that note, I wish you could build more spore rooms. What's the deal with only having one?
I have to assume it is for pacing and balance; as well as giving your units additional value (they are tied to a limited resource), making you work harder to keep them alive through squad composition and strategy.
 
You can double click Baal's hotkey (default: Tab) to jump to his location.


I haven't seen "randomly" appear. Look for the Ladders; that is usually how they appear in areas other than the entrance. Note also that if you destroy those ladders, the heros will be forced to use the entrance again.


If it helps, pressing Space is a quick way to skip dialog, and Esc skips the cutscenes.


I have to assume it is for pacing and balance; as well as giving your units additional value (they are tied to a limited resource), making you work harder to keep them alive through squad composition and strategy.

I had it in some Levels that Heroes just spawned out of nowwhere i looked no ladder there, or there was but it is invisible that would make it even worse, because having a invisbile ladder near your treasury is pretty bad and i lost a game because of that and it pissed me off.
 
Agreed on teleporting squads being a serious chore. If 3 ladders appear I want to be able to check for their location, go to them, and teleport my squads there in as little actions required as possible. Instead, I have to check for the location of ladders, then go back to my squad, use the radial menu to select teleport, go back to that ladder location, then teleport them there. This gets incredibly tedious and annoying when you have 5 squads to move around.

You click F2 and find the ladder. You rightclick the ground below the ladder and select a squad that will teleport to the ladder. You can't teleport into rooms, only hallways.You can do this with 3 ladders fast enough.

Another thing is; why would anyone ever put a priest in a Squad that goes raiding? To heal them on the way back maybe.
 
Another thing is, that I stopped playing yesterday, after crashing 5 or 6 times in level 2. I lowered my resolution to 1900x1080, and lowered settings to medium. And that's as far as this company will have me for a laugh.

I just started a new game up hoping, and it crashes 3 seconds in. Index out of range. Frankly, I've had it with these developers who can't uphold their end of the deal. I feel cheated on the internet by these people once again. They should move to Nigeria. I had it with these launches.
 
Frankly, I've had it with these developers who can't uphold their end of the deal. I feel cheated on the internet by these people once again. They should move to Nigeria. I had it with these launches.
My experiences with Paradox is that they actually listen to the community (rare) and have the devs fix bugs within a few weeks. If your standards are so high, maybe you should stick with AAA games or wait a couple months before playing games like this.
 
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Agreed on teleporting squads being a serious chore. If 3 ladders appear I want to be able to check for their location, go to them, and teleport my squads there in as little actions required as possible. Instead, I have to check for the location of ladders, then go back to my squad, use the radial menu to select teleport, go back to that ladder location, then teleport them there. This gets incredibly tedious and annoying when you have 5 squads to move around.

Or you click F2, find the ladder, right click the hallway beside the latter and chose a squad that will tele to it...

That they don't attack ladders when on Guard, only on patrol, that is something that should be fixed.
 
My experiences with Paradox is that they actually listen to the community (rare) and have the devs fix bugs within a few weeks. If your standards are so high, maybe you should stick with AAA games or wait a couple months before playing games like this.

You got to be kidding. Paradox is notorius for sending out bugged games and then do very little about it. Sword of the Stars 2 was the last one. That one was unplayable, now they launched an enhanced edition which is just a bugfix. Too late for everyone. Both King Arthur games was the same, problems that you went to the forums for to get workarounds, nothing happened to fix it.

Dungeonland just came out and it's the same mess as usual.

And that's why I get angry, this is not a one time thing. Devs got to understand, that they launch their bugged game untop of a pile. And that's why people so quickly get angry.
 
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You got to be kidding. Paradox is notorius for sending out bugged games and then do very little about it. Sword of the Stars 2 was the last one. That one was unplayable, now they launched an enhanced edition which is just a bugfix. Too late for everyone. Both King Arthur games was the same, problems that you went to the forums for to get workarounds, nothing happened to fix it.

Dungeonland just came out and it's the same mess as usual.

And that's why I get angry, this is not a one time thing. Devs got to understand, that they launch their bugged game untop of a pile. And that's why people so quickly get angry.

Paradox is the publisher, not developer for this game (as well as sword of the stars 2 and king Arthur). Cyanide Montreal is responsible
http://www.cyanide-studio.com/

Any idea how well those games were patched up?
 
I've played all the EU games, CK, HIO and they were all patched pretty fast. Allso, if there is an unballance they seem to fix it. It feels like they listen, and it seems like they play their games themselfs and find the weak spots.
 
I've played all the EU games, CK, HIO and they were all patched pretty fast. Allso, if there is an unballance they seem to fix it. It feels like they listen, and it seems like they play their games themselfs and find the weak spots.
As Colombo this game is only published by paradox. Also on side note on those paradox games, I love them and they indeed listen, but to be honest if some of the releases were pure beta stages, my rule of the thumb for them is wait for second patch for pure awesomeness.