• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Anyway, it's pre-industrial world, and differences in income/efficiency from agriculture were nowhere near today's levels, so the tax income is tied to amount of people/land.
Maybe in your world but not in reality. Pre-industrial doesn't mean that people didn't trade or that manufactories didn't exist or that some regions didn't produce more expensive and precious goods than other or that regions didn't specialize and it doesn't mean that agriculture was the only economy sector. EU2 was the time of mercantilism, tax base says nothing about population. See also the links of luk3Z for that.

because the obvious conclusion, if you want to be consistent, is that tax IS tied to population.

Wow, you're getting it after how many posts? Of course ist tax tied to population but not the tax base.


And the whole population of Galizia in 1500 was 10000 people, like the in-game value, right?

The magic word is represents. Germany had to this time 14 mio. people. Go and count if the provincepopulations are adding up to this number. No need to use real population numbers to represent province population when the province population limit is 999.999.


luk3Z said:
Because province "A" have different culture, so people don't want pay taxes for other country and acting against new tax collector.
This is something that influences the work of the collector, not the cost to open his office. And this negative influence is already implemented.

luk3Z said:
Other example: if there is no land connection to capital - costs grow up.
Of course, because getting over long distances is something that highten costs.

luk3Z said:
You said "Only the population should have an effect on this costs." I think when you creating Tax Collector his wages and "staff needs" are computed to base_cost during 12 months of promotion.
You see the difference?
 
Last edited:
(...)

This is something that influences the work of the collector, not the cost to open his office. And this negative influence is already implemented.

So you don't see any obstacles during promoting Tax Collector during 12 months in province with different culture/religion and possible revolt risk ?

You see the difference?

Tax Collector's wages and "staff needs" are computed to base_cost during 12 months of promotion (population not matter here - he have to work hard if the population is high), but nothing else, so we are talking here about 50d for promoting Tax Collector + some factors.
 
(snip) The magic word is represents (...) Go and count if the provincepopulations are adding up (...)
Generally, i'm not going to bother. But please go and count ingame popnumbers of Ireland and England, and historical populations of these areas, and post them.
 
Wow, you're getting it after how many posts? Of course ist tax tied to population but not the tax base.
No, his point was that the 'base tax' value IS what represents province population, at least moreso than the 'population' value which only represents the pop of a single town within the province as Stonewall said (which is something that has been accepted for many years now). The other value that would also be better to base province pop on than 'population' would be the base manpower value. These are still true in EU3 as well. Similarly, an increase in the 'population' value does not necessarily mean the province population is increasing; it can also mean people are moving from rural areas into the towns (e.g. to work in manufactories).
 
I see Stonewall they got to you too. What did you do :p

This is actually an interesting idea, although I doubt it could be possible to implement.

he was a dick to people is my bet.
 
he was a dick to people is my bet.
Since you guys seemingly can't access OT for a while, and i already made stupid thread about that there, i'll explain: he got angry about an certain issue, and personally attacked another posted, and subsequently banned himself for few days in general and a month for OT.