Maybe in your world but not in reality. Pre-industrial doesn't mean that people didn't trade or that manufactories didn't exist or that some regions didn't produce more expensive and precious goods than other or that regions didn't specialize and it doesn't mean that agriculture was the only economy sector. EU2 was the time of mercantilism, tax base says nothing about population. See also the links of luk3Z for that.Anyway, it's pre-industrial world, and differences in income/efficiency from agriculture were nowhere near today's levels, so the tax income is tied to amount of people/land.
because the obvious conclusion, if you want to be consistent, is that tax IS tied to population.
Wow, you're getting it after how many posts? Of course ist tax tied to population but not the tax base.
And the whole population of Galizia in 1500 was 10000 people, like the in-game value, right?
The magic word is represents. Germany had to this time 14 mio. people. Go and count if the provincepopulations are adding up to this number. No need to use real population numbers to represent province population when the province population limit is 999.999.
This is something that influences the work of the collector, not the cost to open his office. And this negative influence is already implemented.luk3Z said:Because province "A" have different culture, so people don't want pay taxes for other country and acting against new tax collector.
Of course, because getting over long distances is something that highten costs.luk3Z said:Other example: if there is no land connection to capital - costs grow up.
You see the difference?luk3Z said:You said "Only the population should have an effect on this costs." I think when you creating Tax Collector his wages and "staff needs" are computed to base_cost during 12 months of promotion.
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