Greek/Roman dlc + free patch (I hope the Archon dlc delivers on this)
• New Culture: Greek/Roman
• Form: Minotaur
• Mount: Chariot, Gryphon
• Major transformation: Centaur
• Units: Archon Titan, Hydra, Manticore
• Gameplay additions/changes: ?
• Other: Paladin class
Desert DLC + free patch
• New (sub)culture: Nomads
• Form: None?
• Mount: Camel, Roc, Scorpion
• Major transformation: None?
• Units: Roc, Djinn, Efreet, Sphinx, sand wurms, possibly mummies
• Gameplay additions/changes: Update to Desert Gameplay, update to desert aesthetics, Traderoutes, possibly something like a wondrous bazaar
• Tomes: Tome(s) dealing with the sun/daylight, drought, sand and the like.
Dark DLC + free patch
• New (sub)culture: Rogues (shady underworld vibes)
• Form: ?
• Mount: Giant bat, snake, giant rat
• Major transformation: Drider/Arachne
• Units: Bat swarm, Rat swarm
• Gameplay additions/changes: (counter)intelligence, spycraft, assassination, stealing (such as resources) and the like
• Tomes: Shadow/Nature tome(s) dealing poisons, webs, disease, mold and the like, Shadow/? Tome dealing with the night/moon, Shadow/Astral Tome dealing with illusions, things like that.
• Other: Rogue class
Water DLC + free patch
• New (sub)culture: Merchants/Traders/Pirates (I was thinking maybe renaissance Italy vibes for the (sub)culture)
• Form: Fish, maybe squid/octopus
• Mount: Amphibious mount (turtles, frogs, possibly lobsters)
• Major transformation: None?
• Units: sea serpents, Plesiosaurus, Mossasaur, selkies, whales, Sirens
• Gameplay additions/changes: update to aquatic visuals, update to aquatic gameplay, weather effects (rain, hail, winds and the like), lans masses created with lakes.
• Tomes: A tier 1 and a tier 3 tome dealing with water magic (including tide elementals), a tier 2 and tier 4 tome dealing with ice/cold/winter.
• Other: Coastal Adaptation Form trait, River subculture for the Primal culture.
• New Culture: Greek/Roman
• Form: Minotaur
• Mount: Chariot, Gryphon
• Major transformation: Centaur
• Units: Archon Titan, Hydra, Manticore
• Gameplay additions/changes: ?
• Other: Paladin class
Desert DLC + free patch
• New (sub)culture: Nomads
• Form: None?
• Mount: Camel, Roc, Scorpion
• Major transformation: None?
• Units: Roc, Djinn, Efreet, Sphinx, sand wurms, possibly mummies
• Gameplay additions/changes: Update to Desert Gameplay, update to desert aesthetics, Traderoutes, possibly something like a wondrous bazaar
• Tomes: Tome(s) dealing with the sun/daylight, drought, sand and the like.
Dark DLC + free patch
• New (sub)culture: Rogues (shady underworld vibes)
• Form: ?
• Mount: Giant bat, snake, giant rat
• Major transformation: Drider/Arachne
• Units: Bat swarm, Rat swarm
• Gameplay additions/changes: (counter)intelligence, spycraft, assassination, stealing (such as resources) and the like
• Tomes: Shadow/Nature tome(s) dealing poisons, webs, disease, mold and the like, Shadow/? Tome dealing with the night/moon, Shadow/Astral Tome dealing with illusions, things like that.
• Other: Rogue class
Water DLC + free patch
• New (sub)culture: Merchants/Traders/Pirates (I was thinking maybe renaissance Italy vibes for the (sub)culture)
• Form: Fish, maybe squid/octopus
• Mount: Amphibious mount (turtles, frogs, possibly lobsters)
• Major transformation: None?
• Units: sea serpents, Plesiosaurus, Mossasaur, selkies, whales, Sirens
• Gameplay additions/changes: update to aquatic visuals, update to aquatic gameplay, weather effects (rain, hail, winds and the like), lans masses created with lakes.
• Tomes: A tier 1 and a tier 3 tome dealing with water magic (including tide elementals), a tier 2 and tier 4 tome dealing with ice/cold/winter.
• Other: Coastal Adaptation Form trait, River subculture for the Primal culture.
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