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unmerged(40700)

Corporal
Mar 1, 2005
34
0
Hi guys,

I have a problem with the game speed, when I´m playing mymap-mod.
I set up my old computer as a pure gaming machine with nothing on it but XP and paradox games.
It´s an Athlon 1,8 Ghz with 1GB Ram and Vicky:Revolutions runs just fine. The same is true for vanilla-FTG.
With mymap however I´m having big problems. I tested it in the Grand Campaign with Austria on extremely fast and hands off (well, I just closed the pop-ups) and it takes the game 2 minutes 40 seconds for one year plus autosave. It even has hickups when I´m moving the cursor a lot of times.
Knowing that it will get even slower with the "years" it is simply unplayable.

My question to you is now, considering that I´m thinking of buying a new computer, how fast runs mymap-mod on your computers and what systems are you running it on.

Any help would really be appreciated.
 
I'm also running a 1.8 GHz processor (Intel Dual Core) with 1 GB of RAM and I run WatK3 perfectly fine without any slowdowns. I haven't played on MyMap for FtG, but from what I remember it is similar in scope to the WatK3 map. So you may be experiencing a MyMap-specific problem, or there is something external to FtG itself that may be going on.
I've had issues with mods for Paradox games and a rather zealous anti-virus program before (McAfee) which would slow the game down to a crawl. Do other mods (such as WatKABAoI, from my experience the most resource-hogging mod) run at reasonable speeds?
 
Some betas indeed had problems with speed in MyMap - I believe it may be linked to the number of countries and a bit strange calculations in some provinces when it comes to colonists crossing them etc., though I'm not sure (e.g. WATK has a similar number of countries...). I personally have little problems with WATK - it used to be a bit slower on 1.0 and 1.1, but on beta versions of 1.2 it works fine (on my comp anyway despite the fact that I have similar specs to you guys (2GHz, 1GB RAM)).
 
Well, i got a Quad Core 2.39 ghz with 4 gb of ram and i still lag sometimes even in EU2. All mods eventually lag if a lot of nations are at war, specially if these nations are big. That forces the computer to process a lot of information at once, thus the lag. Paradox games were never that optimized.
 
Well, i got a Quad Core 2.39 ghz with 4 gb of ram and i still lag sometimes even in EU2. All mods eventually lag if a lot of nations are at war, specially if these nations are big. That forces the computer to process a lot of information at once, thus the lag. Paradox games were never that optimized.

Same stats, apart from 6 GB ram instead of 4. It lags. Should it? There are way heavier games that flow like oil, so it is...weird.
 
I know its wierd because i used to play Crysis Wars online and i never had a problem.

EU3 for example blew the hell outa my NVidia Geforce 8800 GT on this same computer. When i consulted the technical forum for help, they apologized stating that EU3 is amongst the games that overheat the computer the most. I remember that i used to play Crysis a lot back then (entire days without stopping) and my computer never had a problem... When i turn on the computer and play EU3 for less than 4 hours, kaboom, graphic card gone. Bad optimization i would say.

Before that fateful event, i also remember playing Crusader Kings a lot. I remember that Crusader Kings lagged a lot on my Pentium 4 back in the old days. My computer exceeded by far the requirements, but the load on the processor each day was tremendous - the computer had to read every fucking event to check if the conditions met, and in Crusader Kings there are A LOT of events... I remember removing the event folder and, voila, no lag.

Now back to EU2 and FTG - i remember that in EU2 Europa Portugalis used to lag the hell out of my computer when i used to play it (only during the 17th century though when there were a lot of MASSIVE wars). I rarely had a problem with other mods except in a few rare cases where all majors in europe were engulfed in a massive war (even vanilla lagged in such a case).

I dont know whats up with EU2 and FTG, but my guess from raw experience is that the AI is/was badly designed and that they gotta think too much every day in certain circunstances, forcing your game to lag in the end if there are many AIs processing too much information (and the AI seems to process a lot of information when at war).

Of course, i also heard that in FTG lag issues could be related to modified maps, but i dont know anything about that.
 
The main drags are 1) loops that run some calculation for every province for each country (so 2000 provinces and 200 countries = 400000 calculations), and 2) pathfinding. Pathfinding is technically a subset of 1, but it generally only appears as an issue during large wars.
 
Thanks for the replies.

I ran my check with WatK-lite and it took 1 minute 25 seconds.
And I figured out that mymap comes with AGCEEP which probably explains why its that slow (twice as many events, as it claims, and of course more countries).
 
MyMap should run almost perfectly in the forthcoming patch. On my processor and latest beta, it runs without hiccups on extremely fast and I do remember it lagging on normal in 1.1.