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This looks amazing. I have one question: are the dragon portraits dynamic, and if so, could I ask permission to use them in another mod, please? Specifically, I'd like to use them for Dragonborn in the forthcoming Forgotten Realms mod, on which I am a lore developer.

Many thanks,

nd
 
I don't know where the original portrait is from, so I'm not sure whose approval you need, but if approved, I've added the ability for them to have several color variations, which I can sent you. They should cover all 10 colors of dragons used in DnD, at least color-wise (though not other aspects, like a black dragon's distinctive horns)
 
I don't know where the original portrait is from, so I'm not sure whose approval you need, but if approved, I've added the ability for them to have several color variations, which I can sent you. They should cover all 10 colors of dragons used in DnD, at least color-wise (though not other aspects, like a black dragon's distinctive horns)
That's ok - I'm planning to use static portraits if we ever have actual dragons. This is just part of my effort to get the scalykind group properly ready for our 0.1 release.

Thank you!

nd
 
I don't know where the original portrait is from, so I'm not sure whose approval you need, but if approved, I've added the ability for them to have several color variations, which I can sent you. They should cover all 10 colors of dragons used in DnD, at least color-wise (though not other aspects, like a black dragon's distinctive horns)
Minor nitpick: all 10 common dragon types - there are some other 'true dragons' strewn about, some of them sourced from the Realms. Of course, as the common qualifier implies, that's not all that important...
Apologies for the diversion!
 
I don't know where the original portrait is from, so I'm not sure whose approval you need, but if approved, I've added the ability for them to have several color variations, which I can sent you. They should cover all 10 colors of dragons used in DnD, at least color-wise (though not other aspects, like a black dragon's distinctive horns)
I'd at least like to experiment with this, please. How would you like to send it to me?

Many thanks,

nd
 
This mod miss me . there are so many bug in the old version .

have you fix the heritage for vampire ? And godess fertility ? Aphrodite, old and infertile ! it's very sad ahah

I hope the update is verry soon !

THX for your work
 
I have revamped how fertility works, and corrected for the game not being able to set immortal_age through history files, so the various gods will look appropriately aged and be fertile.

I'm not sure what you mean by the heritage for vampires. I haven't worked much on them yet, though I do have plans for them.
 
I have revamped how fertility works, and corrected for the game not being able to set immortal_age through history files, so the various gods will look appropriately aged and be fertile.

I'm not sure what you mean by the heritage for vampires. I haven't worked much on them yet, though I do have plans for them.

Pleeeease work on vampires.

I've made the mistake of giving vampirism to a single random count..and the stuff spreads worse than the plague.

My last game, I gave it to a single individual and 100 years later, every flippin' noble in slavic, baltic, finnic and nordic lands was a vampire.

Even my spouse ended up catching it..and, of course, I ended up getting it one day out-of-the-blue (the event where a lover or spouse shares vampirism during sex doesn't ping to the player to let them know).

Lycanthropy is just as bad. Give to one and should they survive, its a plague. Everyone ends up a lycan/vampire 300 years in because the AI spams the "offer to turn" mechanic and you see newly turned nobles with anywhere between seven and fifteen "suspected so-and-so" modifiers because it didn't take until that last time.
 
We don't have a release date yet; there's still quite a bit of work to do.

As for Asgard and Olympus, we'll have to see how it works in JD. One of the purposes of them is Zeus using seduction to father Demigods. We'll need to see if an off-map ruler can still do that, especially since they don't seem to have stats.
 
Dev Diary - Dragons
Mythos
Dev Diary 1: Dragons
Hello, and welcome to the first dev diary for the reborn Mythos: Historical Fantasy mod. When I first played the original mod, I was drawn to the dragons right away, so when I started working on improving the mod, they were one of my first areas of focus.
While many fantasy creatures come from a single region, like the Djinn, or have a main region for their design to focus on like the Giants, dragons vary quite a bit from region to region, ranging from the winged reptiles seen in most modern sources, to giant snakes, even to multi-headed giant humanoids. however, nearly all show them just as an antagonist, leaving the reasons for their behavior unaddressed. As a result, dragons had more room for interpretation and design than most of the other races.
Religion

The dragons follow their own pagan religion, worshiping dragon gods maligned by the human religions. They hold that dragons were created by the Babylonian goddess Tiamat to rule over humans, until the human gods killed Tiamat's husband, Abzu, and drove the dragons westward. Dragons hold that they have souls made of gold, and that possessing gold will in turn strengthen their souls for the new world. As such, hording gold is not just a habit, but a pious duty.
purity_5.png
This is represented by the draconic religion's Purity mechanic - a scaling trait which measures how well a dragon is strengthening their soul, through gold, power, and fame, while avoiding bowing to or consorting with humans. As this increases, they will gain more taxes, prestige, and piety. A dragon can take a decision to consult with draconic elders on how to improve their purity.
SF and holy sites.png

Upon reformation, it is clear that the dragons can't hold against the Christian, Norse, and Muslim threat without a formal religious structure, as well as a way of appealing to humans. After reforming, a ruler with at least 3 holy sites can grant one of those to the priest there to form the Sapphire Flame, an independent religious head. In addition to calling Great Holy Wars and improving your Moral Authority, the Sapphire Flame has a number of interactions similar to the Catholic Pope's Papal Favors. The Sapphire Flame can grant divorces without having to pay your spouse, disinherit non-dragon heir, grant claims on impure dragonic pagan rulers, bless you to give additional purity, or give you money at the cost of lowering your purity for a time.
A character can also grant adjacent land to ally with the Sapphire Flame. In addition to this improving their opinion of you, the draconic Theocracy has access to some strong military buildings on holy sites, and the Sapphire Flame can ignore the holy site location restriction, potentially making them stronger that their size suggests.

The draconic holy sites are Lejre in Sjaelland, Canterbury in Kent, Pruszkow in Plock, Whithorn in Galloway, and Uppsala in Uppland. These specific locations means that they are likely to clash heavily with both Norse Pagans and Catholics.

Each of the Draconic Holy Sites has a unique building known as the Eternal Flame. To a draconic pagan, these offer additional taxes, prestige, piety, and troops. For other religions, they just offer negative events. However, a ruler of another religion may decide to devote effort to seeing just how "eternal" the eternal flames are. If they succeed in putting one out, the draconic religion will take a heavy blow, and the only way to reignite one requires the ultimate sacrifice...
Governments
When ruled by dragons, different forms of the governments will be in place, representing a relatively small number of dragons ruling over the larger human population with an iron claw. Most of these allow raiding, but prevent lowering the tax obligation below balanced.
However, one particularly different government is Draconic Tribalism. Instead of using the pagan County Conquest to gather land, the small number of dragons lack many conquest CBs and focus on taking tribute instead. They have access to a modified Tribute CB which take a chunk of money up-front. Additionally, when the tribute dies, they will be forced to either continue the relationship, rebel, pay off several years of tribute at once, or swear fealty as a vassal.
Since they lack options for expansion to reform their religion, dragon tribes have alternatives for adopting feudalism or republicanism.
tribalerform.png

Both require you to be at peace, have Absolute Tribal Organization, have your main building fully upgraded, and have 500 gold stockpiled.
Becoming a Merchant Republic requires 4 tributaries, and upon creation, the other great houses will come from those neighboring nations.
Adopting Feudalism requires that every neighboring ruler within one sea zone pay tribute to you - harder than it sounds since each death can mean the loss of that tribute, and your death means starting all over. Alternately, if you find this would require forcing someone like Francia or the HRE to pay tribute, you can form a kingdom, though, again, this can be harder than it sounds due to your limited expansion options.
Flamesworn.png

The last government of note is the Flamesworn Theocracy. Although not playable, you are likely to interact with them in some way. This government is used by both the Sapphire Flame and by Draconic Pagan theocracies who rule a holy site. They have access to additional military building in their holy sites and make landed members of other religions pay additional taxes, like the Muslim Jizya, so they typically wield more power than other Theocracies.