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Is it normal for Odin to become a lycan?

Or for him to turn Sunni? A bit weird that the gods can convert to another religion that considers them either demons or imaginary...
 
Not particularly normal, but there's nothing preventing it if he becomes a werewolf or uses normal culture conversion mechanics.

EDIT: The Sunni part shouldn't happen. Gods are blocked from changing religion to Monotheistic or non-theistic religions. I'll need to check that.
 
I created the Sapphire Flame in Galloway, and shortly thereafter the king of Scotland (who was also a dragon following the Draconic religion) conquered them. He doesn't seem interested in recreating it himself either. It seems to me that dragons should be pretty strongly disinclined to do that, kind of like the way that Catholics generally don't conquer Rome.
 
Played a few centuries as a magic using Hellenistic demigod and found some bugs:

The icon for miracle worker is bugged. The file name given in the .gfx file has the wrong extension.
Summoners can't summon characters. I couldn't find any trigger in the event file, although I might have missed it.
Hellenism doesn't work as a secret religion. You can't secretly convert and falsely confessing will just convert you.

Also some observations from the Greek pantheon. Bribing Zeus 15 gold to get him to let me marry Athena just seems wrong. Also, there probably should be some sort of fertility malus for gods, otherwise Zeus and Hera just have a hundred inbred kids.
 
Zombies are getting a large rework soon. There isn't really a point where the zombie apocalypse starts - they've on the map at the beginning and slowly blob out of control. Or rather, quickly blob out of control. Right now, they are mostly unchanged, but where they'll stand after the overhaul is a bit unknown.

Hopefully they'll be greatly weakened--they're completely unstoppable now. I'd really rather seem them removed entirely than left in their current state, because as it is this otherwise excellent mod just turns into "watch everything destroyed by the zombie apocalypse."
 
I created the Sapphire Flame in Galloway, and shortly thereafter the king of Scotland (who was also a dragon following the Draconic religion) conquered them. He doesn't seem interested in recreating it himself either. It seems to me that dragons should be pretty strongly disinclined to do that, kind of like the way that Catholics generally don't conquer Rome.

Do you know what CB he used? I'm not seeing how the game keeps Catholics from trying to conquer the Papal State, just stuff to make them return it, and the AI should recreate it eventually if they are reformed. I have seen Lombardy conquer Rome a few times, but the usually give it back.
 
I'll take a look at switching those models. While an Ethereal army not being visible sounds nice from a flavor perspective, I bet taht's going to cause gameplay issues. And zombies just shouldn't be ships.

Zombies are getting a large rework soon. There isn't really a point where the zombie apocalypse starts - they've on the map at the beginning and slowly blob out of control. Or rather, quickly blob out of control. Right now, they are mostly unchanged, but where they'll stand after the overhaul is a bit unknown.


Lol yea zombies are just a tad bit OP
20180211214636_1.jpg


btw are you considering adding more races like goblins and orcs or is that a thing considered in the far future?
 
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Orcs and Goblins are mostly staples of modern fantasy, so they won't be in the mod.
I do kind of have jotted notes for what I would do in such a mod, but there's so much planned for this mod that I doubt I'll get to that before CK3
 
My dragon character got the "suspected monster" modifier after executing a string of bishops that had shown up to proselytize. That strikes me as odd for a couple reasons:

  1. He's a dragon. Isn't it sort of obvious?
  2. The opinion penalty applied to other dragons.
 
Suspected monster or more being suspected of being a vampire or werewolf, which are the two kinds of monsters that can be hidden, and which dragons can become, though it's rather unlikely.
 
A small suggestion: how about tweaking the nickname conditions so that known long-lived races either don't get "the Old," or get it later to reflect their longer lives? I've seen dragons get that nickname at around 80, which isn't that old for a dragon...
 
A full success on the alchemy decision should give 3 years of income (minimum 20 gold, maximum 400)
Partial success gives no money unless you are deceitful or have high learning, both of which still give less than a full success
Failure makes you lose money.
The only changes from the original were requiring the alchemy trait, adding the partial success, and making your chances scale with education, learning, and an artifact.

I will adjust the numbers a bit so success never results in you coming out behind, as well as removing a few cases where, at low income, a partial success could be better than a full success.
 
A full success on the alchemy decision should give 3 years of income (minimum 20 gold, maximum 400)
Partial success gives no money unless you are deceitful or have high learning, both of which still give less than a full success
Failure makes you lose money.
The only changes from the original were requiring the alchemy trait, adding the partial success, and making your chances scale with education, learning, and an artifact.

I will adjust the numbers a bit so success never results in you coming out behind, as well as removing a few cases where, at low income, a partial success could be better than a full success.

Nice. Thanks for the quick response. Just one more question: Is there any way to become a vampire? I tried marrying Vlad but he never turned me. If not, might be cool if you could 'discover' immortality by being a mage / satanist, which just turns out to be vampirism if you can't already do something to that effect. That or seek out some custom order called the Black Coven / Masquerade that could potentially help you turn in return for your services.
 
You can become a vampire. If a vampire likes you, they may offer to turn you. If you are married to a vampire, they may end up turning you. If a vampire tries to feed on you, you might end up slowly turning into a vampire. Of course, being in court with a vampire could kill you, so it is a bit of a risk.
Alternately, if you have Way of Life, there is a weird scholarship event chain which can eventually lead to your becoming a vampire, among other effects.
 
Release: Version 1.0.1
Mythos
Dev Diary 6: 2.0.1 Bugfix and Patch Notes
There have been a few bugs and quirks found in the launch, so a bugfix patch is being released to address some of those issues. This also includes a small change in magic, so it can only be taught in religions that allow it, or to characters with magical talent

##########################################################
##########################2.0.1###########################
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# Magic
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- A new inheritable trait, given to anyone with a magic education will now allow children to be trained in magic even if they could not learn otherwise

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# Balance
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- AI Vampires should feed less often, especially if there are few human courtiers left
- Automatic Vampire feeding catching a vampire, werewolf, zombie, demon, or ethereal no longer gives healing or stat boosts
- The TOG Faeroyar start now starts with a 15 year non-aggression pact with Haraldr of Norway to stop them from immediately getting conquered
- AI should educate their children a bit less randomly
- Creating the Sapphire Flame will now remove claims from Reformed Draconic Pagans on the land.
- Success in Perform Alchemy should no longer leave you behind on gold. Results now scale with learning, magic education, the artifact "Lesser Key of Solomon", and, with Monks and Mystics, Hermetic rank and influence. The last part can reduce the outcome.

##########
# Bugfixes
##########
- Anti-monster revolts no longer consider a single wrong-culture/religion province to be equally disasterous as an entire wrong-culture/religion empire
- Satanists no longer try to simultaniously use their own virtues and Christian virtues
- Dragons can now be mages
- Custom characters with magic education should no longer spontaniously lose their education
- Characters should no longer end up with multiple blood court titles
- Fixed Brew potion requiring the target to know magic
- Fixed summoning servants only working for Counts
- Fixed one of the Greater Key of Solomon events giving a favor in the wrong direction
- Fixed old religions displaying wrong on the map
- Immortal characters should no longer get the Reaper's Due immortality event chain
- The title "The Old" should not longer be given to characters that are young for their race

Additionally, the mod is now on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=1301762877
 

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I suggest adding various 'cheat' age reducing traits, to the ruler designer - it's difficult to play around with some features using the ruler designer as a human character.
 
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