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For some reason, granting a barony to an unlanded character as a vampire/blood court ruler will create a king level nomad. This happens both by using the "create vassel" button in the barony and by using the "include lower level titles" checkbox when granting titles to an exisiting character.
 
I haven't been able to reproduce your nomad thing. Can you post your save?
I have, however, noticed that all the inland republics are listed as merchant republics and will need to look in to that.
 
How do you reach the Blood Court-government in the first place?
The only thing I had happening was that I made the game give me "no government" once when I had the Luciferian Church and a King-tier-title at once.


Also, checking more on Werewolves, I may have to make some checks without any other mods active that may interfere, but they seem to have a rather hefty amount popping up that don't have the control-mechanic going.
Will investigate further.


Also, the feudal fighting pits have some 30000% garrison bonus, which I think is not intended.
 
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Getting a lot of CTDs but when I check the error log, the only thing that seems to be consistent is a host of graphical rendering errors and looking for a non-existent trait of "infertility."

I'm only using the Mythos 2 mod; does it add this "infertile" trait that the game seems to want to put up?
 
How do you reach the Blood Court-government in the first place?
The only thing I had happening was that I made the game give me "no government" once when I had the Luciferian Church and a King-tier-title at once.


Also, checking more on Werewolves, I may have to make some checks without any other mods active that may interfere, but they seem to have a rather hefty amount popping up that don't have the control-mechanic going.
Will investigate further.


Also, the feudal fighting pits have some 30000% garrison bonus, which I think is not intended.

How did you get the Luciferian Church title? The condition for them to form their head of religion isn't in yet. Being the head of the Luciferians should make you a theocracy (and give you a game over if you're the player).
The Blood Court government is formed if you are a Count+, vampire culture feudal ruler and have the Conclave expansion (since the main differences come from extra voters). I did just notice that vampire culture rulers without Conclave don't meet the requirements for feudal either and will correct that.

Control is only visible to the character themself - you won't see how much control other werewolves have.

I've fixed the garrison size issue. I have though it was a flat number, not a percentage

Getting a lot of CTDs but when I check the error log, the only thing that seems to be consistent is a host of graphical rendering errors and looking for a non-existent trait of "infertility."

I'm only using the Mythos 2 mod; does it add this "infertile" trait that the game seems to want to put up?

Most of the graphical errors are because the error log claims the game can't load PNG files, but they load fine.

The mod adds an "Infertile" trait to replace menopause so longer lived races are fertile for longer. I don't see anywhere in the code that's calling it "infertility" instead. Can you post the log entry that says it can't find the trait?
 
You know what would be really cool? An opinion buff from other members of your faith when you marry a god/goddess of your religion. Perhaps an event-only trait like "married to god" or whatever. Perhaps this should also affect the demi-god offspring, where they get an event-only trait "herculean" or whatever.

Essentially I'm asking for people to recognize that Odin had new kids and I have two of them as concubines and one as my wife. Also the offspring should be recognized as members of the pantheon.

Also, shouldn't Hel and Loki and Sliepnir be of the Jotnar heresy?

As for marrying other-religion gods... well... I also converted most of scandanavia to catholosism and am still married to one of Odins daughters, have two as concubines, and my heir is married to another one. I'm pretty sure the Pope should not approve of me laying with actual heathen deities... even if I keep getting them to convert by way of demanding their conversions. Just the fact that I am getting Odins daughters to convert to Catholicism should have some effect, like maybe they get a trait like "denied divinity" or whatever, that just really makes them hate you because you are forcing them to worship a god of another faith, when they themselves are actual deities... or it should just be impossible to convert them, even by demanding it.

Also just the fact I have such an intense connection to the norse pantheon should probably auto-convert me and everybody around me back to Norse. Laying with a diety should get you to acknowledge that dietys existence, and having a king/emperor who is laying with a diety should also convert you to following that diety, and their family.
 
I could replace the same trait opinion bonus for gods and demi-gods with a same religion opinion bonus. For demi-gods, I'll probably lower it a bit since it affects a lot more characters (I'm not worried about balancing gods).

Hel, Loki, and Sliepnir are generally considered to be part of the Norse gods (well, Sliepnir is more Odin's horse than a god). In Norse mythology, there is a lot of intermarriage between the Aesir, the Vanir, and the Jotnar. For instance, Skaði, the Godess of bowhunting, skiing, and winter, mother to Freyja and Freyr, was a jotunn. I'm generally putting characters who were considered gods in Germanic and jotnar who were enemies of the gods in the Jotnar religion.

I'll have to check why you were able to convert a goddess - I've been trying, piecemeal, to block gods from converting to monotheistic and non-theistic religions.
 
The reason they did was probably that I had a high opinion from them, in other words: they really liked me. Though they did like me less after I demanded their conversion.
 
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Here's the message from the error log about the infertile trait:

[texturehandler.cpp:197]: Couldn't find texture file: gfx/traits/infertile.dds.

I have my doubts that this would be the cause of a CTD as I can go back into my autosaves and continue to play where up to and thru the period where the crash happened. Unfortunately, there has been nothing outside of graphics error messages that get captured in my error log after I experience a crash.
 
I'll have to check why you were able to convert a goddess - I've been trying, piecemeal, to block gods from converting to monotheistic and non-theistic religions.

Wouldn't it be better to block them from converting at all? I got a couple of Greek gods to convert to the Draconic religion, and it seemed really strange that they would agree...
 
Metall - I'm setting it up so gods and demi-gods should now get the flag court physicians use to block the AI from religious conversion. There will be a few exceptions to it, in rare cases where gods should convert.

Treason - Are you by any chance running Mac OS or Linux? I noticed that I names the file Infertile.dds, but the interface file lists it as infertile.dds (note case). Windows file names aren't case sensitive, but Unix/Linux based systems are. This shouldn't cause any crashes, though. It would just make the trait invisible.

EDIT: I originally didn't block them entirely, since it makes sense for gods to move between Norse and Jotnar in some cases, or for Greek gods to convert to Roman Paganism (they even change names appropriately if they do). Additionally, the Romans sometimesadded foreign gods to their pantheon, like Isis or Mithras, and even had a ritual known as Evocatio, where they would try to basically bribe other gods into joining their pantheon.
 
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In other, more positive news, I am having a hell of a blast building Lithuania into a dragon-blooded super-empire after the Werewolf-attempt fell through.
Even found out, to my own eternal amusement, that you can breed dragons out of dragonborn and dragon parents.
Now to just keep that dragon-blood in my family FOREVER...
 
I've just started seeing crashes again myself, after going for over 50 game years without any. That suggests that it was just a coincidence that they had stopped before after I fixed the "weah_hp" typo.

I saw your question to Treason5240. I am using a Mac, so I tried changing the capitalization of that trait in mythos_traits.gfx. We'll see if that does anything.
 
Oh, an additional note that I really should have mentioned before: I never had any crashes on the original release--I played a couple games for a 200 years each on that version. The crashes started with the 2.0.1 patch (for which I started a new game).
 
Yup, dragons and giants can breed back up the chain, though it may take a few tries. The weaker-only limitation is just on gods.

Well, after an entire century, I have three actual dragons born from human parentage, one of which is from entirely dragonborn parentage.
Olympus tried to declare war against me for a claim of one of the entirely-too-many children one of my aunts had with Zeus and Ares (with whom she was actually married), which it unsurprisingly lost.
I merely wish my bloodline wouldn't do the typical dumb AI thing and intermarry with EVERYTHING else, thinning out the dragon within us.
Haven't seen any dragons without dragon-trait either.

Occasional crashes that rarely reoccur, or are otherwise solved by going to speed 1-2, weirdly enough.

Otherwise, par for the course. The dragons somewhat spice up what amounts to a vanilla game in all other respects so far. :D
 
Unfortunately, I can't do anything to reduce the AI's willingness to marry non-dragons, but there is an event for draconic pagan dragons that encourages them to divorce their non-dragon spouse for purity reason, though I'm not sure how much of an impact it has overall.