I did my first run with Nanotechnology in 4.0.21 and was surprised to see a few oddities that bear fixing:
- When a world is fully subsumed, special planetary features are removed, including strategic resources and Genesis Monuments.
- If there are organic Pops present when the world is subsumed, they are not removed (unlike Machine Worlds, which convert them into delicious Organic Slurry). Instead they just sit around at 0 habitability.
- Nanite Worlds are not eligible for any designations other than Foundry and the bespoke Nanite designation (which is actively detrimental, as it increases building upkeep). The most significant consequence is that they can't benefit from tech/unity upkeep reduction, nor mining/generation bonuses. Sad!
- The designation tooltips are slightly broken, e.g. "col_mac_foundry_tt"
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