it looks great,but sinced its 'napoleonic' i fear it will not be sandbox enough for me
Check this http://www.matrixgames.com/products/366/details/Crown.of.Glory:.Emperors.Edition out.I would like to see a game, that has true "strategy" where you have the map, but you also can go to battles via a loading screen like in Total war games, and actually control the Brigades
Heh. Actually, strategy is ALL there is in HoI and Vicky. What they lack is TACTICS. And it's understandable, because they are grand strategy games not wargames (HoI is actually a mix of a grand strategy and a wargame). And I doubt that you'll ever find a WWII wargame that features battles at every level, because the scale of the conflict is just too large. That's why most games focus on a single (or two at most) level: strategic (like HoI), operational (like Operational Art of War) or tactical (like Combat Mission or Close Combat).There really is very little strategy in games like Hoi and vicky, since you cant actually control the battles yourself.
I really hope that NC2 real time strategical engine would allow some non trivial way to fight big and decisive engagements.
The right/center/left/reserve system is indeed a step forward, but some improvements must be made on how to deal with reinforcements and FOW.
EU3 just put new troops in the main stack not allowing for flanking/rear maneuvers which were the essence of napoleonic warfare.
If the engine can understand the direction of reinforcement this will allow player to lead separation/concentration of corps with variable and funny results. The player should be able to select roughly the time of arrival of reinforcements (maybe allowing for slow, normal, forced march stance).