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Yeah that's my problem with this trait: Unless humans have this trait, its flavour text makes no sense.

Previously you would guess that infants/children/larvae/pebbles were just included inside each pop, or just left out. With this trait existing, that suggests all species without it can work soon after birth?

While the trait is making fun of human babies, I am pretty sure it's meant to represent the more extreme cases, like caterpillars turning into butterflies or toadpoles into frogs (but the process takes longer). Long infancy itself is mostly the result of sapience, and most spacefaring species are going to have infants unless a trait states otherwise.
Perfectly, the trait would probably turn one species into another, but I don't think Stellaris' current underlying systems make that possible to implement.
 
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Perfectly, the trait would probably turn one species into another, but I don't think Stellaris' current underlying systems make that possible to implement.
Considering Necrophages exist, it might be possible? The only fundamental difference is the specificity per species. But for now, we don't now yet how this trait is actually implemented:

Are they counted as a different subspecies? Or is it possible for a temporary pop modifier to make specific pops of a species into pre-sapients?
 
While the trait is making fun of human babies, I am pretty sure it's meant to represent the more extreme cases, like caterpillars turning into butterflies or toadpoles into frogs (but the process takes longer). Long infancy itself is mostly the result of sapience, and most spacefaring species are going to have infants unless a trait states otherwise.
Perfectly, the trait would probably turn one species into another, but I don't think Stellaris' current underlying systems make that possible to implement.
I'm tempted by a necrophage build that has that trait on the secondary species.
 
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Though depending on how it is implemented, it might also directly reduce your pop growth. That's what would happen if they counts as a different subspecies or are specifically blocked from growing.
If it's a pop modifier: the growth curve will be the same (though obviously all new pops doing actual work will be delayed by 5 years).

Depending on how they calculate it, if it's a proper Pre-Sapient subspecies that doesn't grow, the effect could be quite large. Current 3.14.* doubling time (ignoring the logistic growth clamping at 3.0, which is going away) is roughly 200 months ( ln(2)/0.00375 = 184 ), or 16 years, as a point of reference.

If pop growth is directly proportional to the non-Pre-Sapient population, delaying growth by 5 years reduces it by 1-e^(0.00375*-60)=0.21. A 21% reduction in growth for planets that haven't yet hit their logistic growth cap. I don't remember if the 4.5x logistic growth cap was still there in the beta, but if it is, the fact that it stops mattering once you reach that point would make a big deal in how bad (or good) this trait is.

However... if they use some heuristic to do something similar (instead of tracking every tiny pop to convert them individually 5 years after their creation), the actual performance may vary quite a lot.
 
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This Isn't even my final form!
This raises the question: if you have a Nascent Stage prepatent, and also a Nascent Stage Necrophage... Do newly elevated Necrophages get the Nascent Stage treatment, or only the truly new-grown ones (which you won't have)?

Can you make a 4 stage pipeline?

Pre-Sapient Prepatents grow into regular Prepatents who are elevated into Pre-Sapient Necrophages who grow into full fledged Necrophages?
 
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This raises the question: if you have a Nascent Stage prepatent, and also a Nascent Stage Necrophage... Do newly elevated Necrophages get the Nascent Stage treatment, or only the truly new-grown ones (which you won't have)?

Can you make a 4 stage pipeline?

Pre-Sapient Prepatents grow into regular Prepatents who are elevated into Pre-Sapient Necrophages who grow into full fledged Necrophages?
We must go even further beyond:

They are then assimilated into machines-ascendants.
 
This raises the question: if you have a Nascent Stage prepatent, and also a Nascent Stage Necrophage... Do newly elevated Necrophages get the Nascent Stage treatment, or only the truly new-grown ones (which you won't have)?

Can you make a 4 stage pipeline?

Pre-Sapient Prepatents grow into regular Prepatents who are elevated into Pre-Sapient Necrophages who grow into full fledged Necrophages?
Sounds like Pokémon
 
This raises the question: if you have a Nascent Stage prepatent, and also a Nascent Stage Necrophage... Do newly elevated Necrophages get the Nascent Stage treatment, or only the truly new-grown ones (which you won't have)?

Can you make a 4 stage pipeline?

Pre-Sapient Prepatents grow into regular Prepatents who are elevated into Pre-Sapient Necrophages who grow into full fledged Necrophages?
As long as the final stage evolution does more damage and has more hitpoints and has an ultimate attack and new mechanics I vote yes.
 
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But childhood is a correct interpretation of the text.
I mean children up to 5 year old have a real hard time contributing to society...
Dunno what you're thinking, but for me? If the glove does fit...
Children are included in their respective pop.

If pops in Stellaris work anything like in other Paradox games, a single pop is a working adult population + their children + any other non-working dependents that don’t fall under the “Denizen” category.

Human children could be interpreted as nascent pops if that’s how you want to do a specific run, but I assume a standard nascent pop is like a larva in a spawning pool or a bug in a cocoon.

Plus, the reason human childhood is so long is because of our brains. It’s reasonable that any similarly intelligent species would also have long childhoods. If humans had the nascent trait, most sapient species logically would.
 
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Children are included in their respective pop.

If pops in Stellaris work anything like in other Paradox games, a single pop is a working adult population + their children + any other non-working dependents that don’t fall under the “Denizen” category.

Human children could be interpreted as nascent pops if that’s how you want to do a specific run, but I assume a standard nascent pop would be like a larva in a spawning pool or a bug in a cocoon.

Plus, the reason human childhood is so long is because of our brains. It’s reasonable that any similarly intelligent species would also have long childhoods and that this trait represents species who have even longer childhood stages for non-brain reasons.
Correction: They WERE included in their pops. Also, why would larva and cocoons be included in Nascent, but then children aren't? There's no qualitative difference, and the trait's concept is just stupid.
 
Correction: They WERE included in their pops. Also, why would larva and cocoons be included in Nascent, but then children aren't? There's no qualitative difference, and the trait's concept is just stupid.
Well, I don’t disagree there.

I think they added the trait because they wanted to be funny and it results in conversations like this.
 
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There's only one thing to do in response to this.

View attachment 1280804
If the children are not eliminated, they will eventually replace us!

This raises the question: if you have a Nascent Stage prepatent, and also a Nascent Stage Necrophage... Do newly elevated Necrophages get the Nascent Stage treatment, or only the truly new-grown ones (which you won't have)?

Can you make a 4 stage pipeline?

Pre-Sapient Prepatents grow into regular Prepatents who are elevated into Pre-Sapient Necrophages who grow into full fledged Necrophages?
Since the tooltip specifically says "newly grown pops", and necrophagia does not grow pops, my guess is that recently elevated necrophages do not get a nascent stage. And the same with pop assembly.
 
The real question we've all been missing is "Can We have a race of egg-laying nascent platypus?