• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Frederick

Sergeant
62 Badges
Apr 24, 2001
69
0
Visit site
  • Europa Universalis IV: Rights of Man
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines Deluxe Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Empire of Sin - Deluxe Edition
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
In my GC with Turkey, I'm in 1620 and I just politically annexed Crimea. It was a good thing the Crimeans had a large army, because revolts began in several provinces of Crimea. I didn't notice any revolts in Crimea before, and I noticed a +3 revolt modifier which can't be reduced due to nationalism. It only occurred in my new provinces, and there isn't any nationalism modifier for any of the Polish\Astrakhan provinces around me, so I don't think that any Ukrainian nationalism event is in play here. So is this a result of the political annexation? If so, how come it didn't occur when I politically annexed Cyrenica? Will it go away after a while?

Frederick II
 
If you annex provinces that you have a national claim to (your shield on it on the political map) then there is no revolt risk.

If you annex a country that you do not have a claim to, the they will have a 'national' revolt modifier of 3%, dropping 1% every 10 years.

As Poland-Lithuania, I annexed Hungary (diplomatic). WHAT a pain! But worth it. :D
 
Thank you for the explanation. 30 years will seem like forever- may not be the best time to launch my offensive to take Bessarabia from the Poles.

Respectfully,

Frederick II
 
Generally, revolts are not a serious matter, but little else than a simple annoyance, especially when they sieze your fortress as soon as the revolt begins. Keeping just over 10,000 men and a few cannons (all cheap for Turkey) in Crimea should take care of any revolts. You can still expand against Poland no problem. In fact, playing as England once, I suffered revolts in annexed Hannover, Hessen, Holstein, and Kleves, yet I managed to fight successful wars against both France and Spain. Doesnt take much to put down revolts.


thanks
 
The revolts I have been dealing with have been rather large- 20,000 to 30,000 rebels per revolt. My morale is better, but I need to have a larger army present to guarantee success. It's going to be a long 30 years- I wonder if it would have been easier to DoW and annex them and take the BB hit. Too bad they haven't happened in any of my non-Sunni Muslim provinces- would make it easier to convert them to my religion.

Respectfully,
Frederick II
 
Originally posted by Frederick
The revolts I have been dealing with have been rather large- 20,000 to 30,000 rebels per revolt. My morale is better, but I need to have a larger army present to guarantee success. It's going to be a long 30 years- I wonder if it would have been easier to DoW and annex them and take the BB hit. Too bad they haven't happened in any of my non-Sunni Muslim provinces- would make it easier to convert them to my religion.

Respectfully,
Frederick II

The trick to managing revolts is to know which ones are priority and which ones are not. Also, especially in Eastern Europe and throughout Asia it is important to try and make the revolts continue throughout winter. You can let them incur some *HEAVY* attrition casualties. The only problem is you have to realize that a revolt in one province increases the likelihood in surrounding provinces, so you must be careful in timing your suppressions correctly. I find that if I'm in the middle of fighting near the end of the month (hopefully the last day) the attrition losses compounded with my military losses that I inflict will do more than enough to either kill or de-moralize the rebels enough to allow me to win against them very rapidly without any losses. I find myself giggling when a revolt shows up in November in Novogrod, as I'll leave my rebel suppression army that I keep waiting in Ingermenland(sp?) there until the white wears off of Novogrod, or I'm forced to by some lucky numbers that come up for the Rebels. By the time I attack them they're normally down to about 1/2 or 1/4 of the original force, and easily defeated.

All in All, as my empire has expanded to include over 150 provinces, I find key strategic areas to keep a 25-30 level army nearby to deal with any revolts. This is defintely necessary as you bring in new religions. I have all religions (except Counter-Reform Catholicisim) in my empire right now, so juggling religious tolerances can help in providing one or two areas where revolts are likely, while keepign the rest of my empire revolt-free unless a freak occurance happens.
 
Anybody you annex, even after a successful DoW war, will have increased Revolt Risk without a valid claim. Furthermore, a 2 or 3% revolt risk can still mean a couple of revolts per year in the same province, because the *@&@%$# computer does a random number check every month for the same percentage chance, even if a revolt just occured! I have had a 2% revolt risk result in 3 revolts in the same year, and I even had a revolt that took the provincial fortress and then got revolted against by a second revolt! This is when you start wishing the game included the option to march an army into the province, massacre everyone in sight, and recolonize the whole place with your own people. Unfortunately, they didn't see fit to include a Tamerlane Button in EU! Rebels also seem to be more effective when revolting and fighting troops already in the province than when fighting against an army sent in from the outside. I've had small rebel forces drive off my garrison, but I've never had a rebel force stand up to a relief force from another province. Therefore, I've found the best strategy is to have a Relief Army ready with enough cannon to crack open a rebel-held fortress if necessary, and station it in a province with 0% revolt risk near or next to the potentially rebellious provinces. They rarely seize the fortress when they initially revolt, and the relief invariably smashes the rebels within a month.
 
Originally posted by Boracks
If you annex provinces that you have a national claim to (your shield on it on the political map) then there is no revolt risk.

If you annex a country that you do not have a claim to, the they will have a 'national' revolt modifier of 3%, dropping 1% every 10 years.

Just a small addition, this applies only to Europe. ROTW have 0 "nationalism" CB, or no CB shield.
 
Hehe, yeah. In my current (and first) GC I have about one major war every 5 years to avoid the major stability loss of breaking peace treatments (I have a high BB rating, so every war is basically a world war anyway, so the 5 years is useful for rebuilding armies too). So a newly conquered province will stop revolting after about 6 wars, what a pain.
 
Well, I find revolts terrifying. As has been mentioned, rebels tend to do very well against an army that happens to be in the revolting province. You can have some very nice armies decimated by revolts. I try to find save havens to position armies when there is revolt risk.

OSU and Boris have it right.

I might add, that some revolts are very low priority to address. If a province is revolting and has no chance to become an independent country and you are occupied with some major war - leave it. Best if it is adjacent to some rival - increases their revolt risk. Provinces occupied by an enemy can revolt too. This is very nice - hurts your enemy, and sometimes, when successful, reduces some tombstones you may have received in a war.
 
Originally posted by State Machine
Well, I find revolts terrifying. As has been mentioned, rebels tend to do very well against an army that happens to be in the revolting province. You can have some very nice armies decimated by revolts. I try to find save havens to position armies when there is revolt risk.

OSU and Boris have it right.

I might add, that some revolts are very low priority to address. If a province is revolting and has no chance to become an independent country and you are occupied with some major war - leave it. Best if it is adjacent to some rival - increases their revolt risk. Provinces occupied by an enemy can revolt too. This is very nice - hurts your enemy, and sometimes, when successful, reduces some tombstones you may have received in a war.

Another neat thing that I've noticed is that sometimes when you are busy at war, and have allies in your war with you. Their armies will supress your revolts for you.

It's gotten to the point that if I have a few rebellions and was wanting to declare war on an enemy anyway, I'll pull in my allies, and many times as they march across my country to get to the enemy, they'll stop and kill off my rebels on their way, giving me the valued time to take provinces without their "support" and lose the provinces to them.

I guess this might be exploiting the AI a bit, but oh well.