One thing that I think is unrealistic and probably gives player an edge over the AI iv EU V is how much you can change your nation on day one. From what I've seen it is common practice to give out a lot of privileges before unpausing. For example Red hawk in has game as Serbia starts with two privileges for Clergy and none for Burghers and Peasants, but immediately gives these estates 14 new privileges. Similarly I've seen players determining policies like the levy age, which seems particularly important, on day one. My point is, if it is going to be normal to have many more privileges after the start of the game, what the hell were the nations doing before the player took over? And did they never feel the need to determine the levy age until the player take over? And if they did not, why are you suddenly allowed to determine it. I think it is unrealistic. Secondly, I think it gives the player an edge, because the player will be able to figure out which privileges and policies are the best and always give them to the estates, while the AI nations will likely have to chose suboptimal privileges and policies for role play reasons.
I believe that making the nations less blank by giving almost all of them suboptimal privileges, policies and government reforms would have several important benefits:
1. It would make the game feel more realistic. You would feel more like you are taking over a real nation and not creating kind your own custom nation.
2. It would make early game expansion more difficult, you would not be able to set up your economy and military in the optimal way, but instead you would need to struggle with your estates losing their satisfaction and stability on every privilege change, getting the levy age policy you want would require concessions in the parliament and while the autocracy could be quite strong, it could be hard to implement without a civil war. The early game should be more about fighting your own people over these issues and less about conquering your neighbours. The rise of nations like the Ottomans could be made more likely by giving them an almost optimal start game privilege and policy setup and not by overpowered bonuses like basically +2 cabinet members, similar to how Belgium can grow quickly in Victoria 3 partly thanks to its good starting laws without having any overpowered railroady modifiers. A lot of the starting privileges could be like serfdom or slave trade in Victoria 3, which are not strictly negative (you can want them if you want your landowners strong), but you almost never want them.
3. It would make the start of the game less onerous. In Victoria 3 at the start of the game you only need to choose a technology to research, set up a few decrees, start improving relations with a few nations, set up rivalries, start building, potentially reform your government, start trying to change one law, declare a war if you want to minmax infamy and trigger corn laws if you want to abuse the game mechanics. These are mostly small changes that will only have impact over time. As of now in EU V it seems, that besides doing most of these things or something analogous to them you will also be making a small revolution in your country by making a lot of long term changes besides changing taxes and so on, which will probably take a lot of time. I find it quite annoying how in EU IV every game starts with giving out mostly the same privileges every time before you can actually start playing. It would be better if you could just add a privilege or two, identify another one you want to change and start working towards that.
By the way, related to this, I also don't like how most nations seem to start with 0 inflation. Eastern Roman empire has a lot of inflation at the start of the game to represent their issues, which is nice, but it feels unrealistic and a bit gamey that most other don't have any, like if they had no similar (smaller) issues of their own. Overall, it would be nice if ever nation had a lot of internal issues the resolution of which would take a lot of the nations resources which would make conquest harder to afford and more rare in the early game.
I believe that making the nations less blank by giving almost all of them suboptimal privileges, policies and government reforms would have several important benefits:
1. It would make the game feel more realistic. You would feel more like you are taking over a real nation and not creating kind your own custom nation.
2. It would make early game expansion more difficult, you would not be able to set up your economy and military in the optimal way, but instead you would need to struggle with your estates losing their satisfaction and stability on every privilege change, getting the levy age policy you want would require concessions in the parliament and while the autocracy could be quite strong, it could be hard to implement without a civil war. The early game should be more about fighting your own people over these issues and less about conquering your neighbours. The rise of nations like the Ottomans could be made more likely by giving them an almost optimal start game privilege and policy setup and not by overpowered bonuses like basically +2 cabinet members, similar to how Belgium can grow quickly in Victoria 3 partly thanks to its good starting laws without having any overpowered railroady modifiers. A lot of the starting privileges could be like serfdom or slave trade in Victoria 3, which are not strictly negative (you can want them if you want your landowners strong), but you almost never want them.
3. It would make the start of the game less onerous. In Victoria 3 at the start of the game you only need to choose a technology to research, set up a few decrees, start improving relations with a few nations, set up rivalries, start building, potentially reform your government, start trying to change one law, declare a war if you want to minmax infamy and trigger corn laws if you want to abuse the game mechanics. These are mostly small changes that will only have impact over time. As of now in EU V it seems, that besides doing most of these things or something analogous to them you will also be making a small revolution in your country by making a lot of long term changes besides changing taxes and so on, which will probably take a lot of time. I find it quite annoying how in EU IV every game starts with giving out mostly the same privileges every time before you can actually start playing. It would be better if you could just add a privilege or two, identify another one you want to change and start working towards that.
By the way, related to this, I also don't like how most nations seem to start with 0 inflation. Eastern Roman empire has a lot of inflation at the start of the game to represent their issues, which is nice, but it feels unrealistic and a bit gamey that most other don't have any, like if they had no similar (smaller) issues of their own. Overall, it would be nice if ever nation had a lot of internal issues the resolution of which would take a lot of the nations resources which would make conquest harder to afford and more rare in the early game.
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