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I totally agree. The early game should offer a real challenge in steering the country in the direction of your choosing. Being able to make all the optimal decisions at the start with next to no consequence is boring and unrealistic.
 
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Serbia seems like kind of an unusual case because noble power starts so high you barely lose any crown power from throwing out a bunch of privileges to the other estates. Crown power is REALLY important now that it directly impacts trade income, unlike the CC alpha, so you're not going to want to do that for most countries. Even in the case of nations like Serbia remember that every privilege you give out is one you may want to take back later at massive stab cost once you're cut the nobles down to size.

In other words this seems like more a number problem than a systemic one. Ideally as advances and buildings raise your crown power you have more room to hand out privileges.
 
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Imagine the poor intern who has to manually set up +2000 tags with accurate estate privileges because player feedback suddenly demanded so
 
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Imagine the poor intern who has to manually set up +2000 tags with accurate estate privileges because player feedback suddenly demanded so
Modders do this in their spare-time and for fun
 
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Maybe this is another contender for a rule the player can just turn on/off.

I'd also like pre set alliances and defensive leauges while we're at it.
Maybe, but there have been so many game rule suggestions already that I am worried that between all these less important game rules like ahistorical formables or not, preset privileges or not, preset alliances or not, starting wars or not, players won't notice the only one that really matters: Byzantium name
 
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more posts where peoples jump into false conclusions good grief . half so called feedback are but demands of addition of things already in game.
there is enough things to do per era be sure of that
 
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I think a couple blank slates are good as they'd make good recommendations for new players unfamiliar with the estate mechanics (I think that was Red Hawks main critique), but this probably doesn't have to be the case for all nations maybe just for some smaller tags with less historical records.
I think a simple cooldown would help a lot. Even if there is a optimal set of privileges, by the time the cooldown ran out the situation might change enough where privileges that are good at the start aren't worth handing out anymore.
 
I prefer countries to have a personality at start. This makes the game more replayable and finally quash the argument that you need unique content for everyone in order for everyone to feel different. The starting settings for countries could theoretically be diverse enough and hard enough to change that you wouldn't need those special bonuses/maluses.
 
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Lol, examples and links would be preferred over random outrage.
its called doing a research and following the dev's comments and noticing how things work yourselves. there is already plenty examples of privileges and flavor set from the very start but seems you all like to jump on the hatewagon first not truly knowing what you are going after . half the requests here are already in game.
congrats for your 10th mesage btw and welcome to this place where same pattern happen over and over before every release.
go reread the archives before asking others about proofs when you just joined literally on last sunday
 
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Its called doing research and following the dev's comments and noticing how things work yourselves. There is already plenty examples of privileges and flavor set from the very start but seems y'all like to jump on the hate wagon first, not truly knowing what you are going after. Half of the requests here are already in game.
Congrats for your 10th message btw and welcome to this place where same pattern happens over and over before every release.
Go reread the archives before asking others for proof when you just joined on literally last Sunday.
I'm not asking for proof, I'm asking for an argument. There's no hate wagon here, just people sharing they're honest opinions on how they think the game could improve/ is good as is. If you want to see a hate wagon maybe go to the Italian or Mac thread. As I see it there are too main requests in his thread: More starting privileges (Which even the OP acknowledges do exist, just thinks it needs to be more) and some mechanism to stop a player from assigning a dozen privileges' on day 1. The first one is just a personal opinion on if enough are in the game or not, and there's literally video proof that that second hasn't been done yet.
Also maybe don't go questioning others credentials when you can hardly string a sentence together. I've been following the dev logs casually since the start, just haven't seen the need to comment until there was gameplay footage. Maybe you should reread the thread before you go on a screed about how everyone in it is just a mindless hater.
 
can you name a source, please?
Mostly the Q&A streams of the You-Tubers - especially the first 15 min are the most interesting here, e.g.
- Lord Lambert (Florence)
- Ludi et Historia (Byzantium; I know some do not like him, but the recent bad claims about him were between misunderstanding and lying imho.)
- Quarbid (Neaples; just for a lot of noble privileges)
- ??? (Brandenburg, intitial bad dynasty & neglect)
- Generalist Gamer (for economy and dependance on geography + rgo; tag-specific troops and tech-skippig, etc.)
- Steinwallen (in German; rather roleplaying)

All said national would feel more different and fleshed out than EU4 or Vic3.

(I hope I did not missquote, but there are days of footage put and it is hard to fond specifics, Feel free to correct me or ask for details.)
 
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Not really, you just have to pay some scales mana.
I totally agree, as we all agreed on the definition of mana: "A mechanism, I do not like, with a number attached." :cool:
(Sorry - little pet-peev of mine, as I believe mana is criticized to much.)

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On a serious note. I even agree:
The costs of revoking should be higher.
(Note, that the 30-min-youtube-sections usually have cut out revolts due to revoking and/or blobbing.)

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My point was, that above my post the statements were
- nations are blank
- all are identical
- not even privileges are set

I disagreed.
If the cost of revoking is too cheap is a minor point at best. And unless you played the game already, neither you nor I can say that for sure.
(As said above, probably you are right and the costs are too low.)
 
100% agreement with OP.

Also I would add, revoking privileges should be harder, have a cooldown and have a (small?) risk of civil war. Drastically changing the nature of your country and revoking centuries old privileges should not be trivial. Also benefits of privilege should scale with time same as laws.

It would be nice in my opinion if getting rid of the bad privileges and low crown power was an early game challenge.
 
Ironically I feel like it's the blank state start that's actually more railroady in a weird, indirect way.
Blank state means that different starts feel more similar to each other, and thus can be optimized in a repeatable way more easily.
Most countries starting with no estate agendas means that I am kind of compelled to do the same set-up of getting specific good privileges as any country, with only a few exceptions.
Technology being mostly uniform (unit pips don't matter) and most countries not starting with any significant bonuses means that I don't need to think about whether I should use cavalry or not, because the answer is just no no matter who you play as

While for more defined starts you can still technically just look up a "good" way of doing it, it's still a much less available information, and so you are more likely to have to come up with your own strategy of dealing with things, which in turn will make you succeed in some ways but fail in others~~

If you are less guided into doing something specific every time you start a new campaign, because it's hard to figure out a solution that applies universally to every start, then that feels like the opposite of railroading, at least if it's done well and isn't just a "you start with X privilege that's bad, you have to gather 10 strawberries to remove it"
The word "railroading" completely lost its meaning in this post.
 
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I fully agree I think it is something that has to be looked at and would also be a great option to limit insanely quick expansion early game. Another solution would be to make it more difficult to pass priveleges so you cannot add just 20 at once.

I also believe most priveleges should have pros and cons because rn some priveleges seem a must take opposed to others whil I believe the balancing act would make it fun.

However there is also a danger here that is very prevant in vic3. If the player picks all perfect or most optimal priveleges and the ai doesnt it will inmediately give the player a large advantage. If on day one the player picks all optimal priveleges then so should the ai.