I totally agree. The early game should offer a real challenge in steering the country in the direction of your choosing. Being able to make all the optimal decisions at the start with next to no consequence is boring and unrealistic.
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Modders do this in their spare-time and for funImagine the poor intern who has to manually set up +2000 tags with accurate estate privileges because player feedback suddenly demanded so
Maybe, but there have been so many game rule suggestions already that I am worried that between all these less important game rules like ahistorical formables or not, preset privileges or not, preset alliances or not, starting wars or not, players won't notice the only one that really matters: Byzantium nameMaybe this is another contender for a rule the player can just turn on/off.
I'd also like pre set alliances and defensive leauges while we're at it.
maybe they should hire those moddersModders do this in their spare-time and for fun
They already did hire modders to work on EUV.maybe they should hire those modders![]()
It is known, that’s why I added the wink smily.They already did hire modders to work on EUV.
Lol, examples and links would be preferred over random outrage.more posts where peoples jump into false conclusions good grief . half so called feedback are but demands of addition of things already in game.
there is enough things to do per era be sure of that
its called doing a research and following the dev's comments and noticing how things work yourselves. there is already plenty examples of privileges and flavor set from the very start but seems you all like to jump on the hatewagon first not truly knowing what you are going after . half the requests here are already in game.Lol, examples and links would be preferred over random outrage.
I'm not asking for proof, I'm asking for an argument. There's no hate wagon here, just people sharing they're honest opinions on how they think the game could improve/ is good as is. If you want to see a hate wagon maybe go to the Italian or Mac thread. As I see it there are too main requests in his thread: More starting privileges (Which even the OP acknowledges do exist, just thinks it needs to be more) and some mechanism to stop a player from assigning a dozen privileges' on day 1. The first one is just a personal opinion on if enough are in the game or not, and there's literally video proof that that second hasn't been done yet.Its called doing research and following the dev's comments and noticing how things work yourselves. There is already plenty examples of privileges and flavor set from the very start but seems y'all like to jump on the hate wagon first, not truly knowing what you are going after. Half of the requests here are already in game.
Congrats for your 10th message btw and welcome to this place where same pattern happens over and over before every release.
Go reread the archives before asking others for proof when you just joined on literally last Sunday.
Mostly the Q&A streams of the You-Tubers - especially the first 15 min are the most interesting here, e.g.can you name a source, please?
Not really, you just have to pay some scales mana.priviledes are hard to revoke - too much of a lock-in, if all are set before start.
I totally agree, as we all agreed on the definition of mana: "A mechanism, I do not like, with a number attached."Not really, you just have to pay some scales mana.
The word "railroading" completely lost its meaning in this post.Ironically I feel like it's the blank state start that's actually more railroady in a weird, indirect way.
Blank state means that different starts feel more similar to each other, and thus can be optimized in a repeatable way more easily.
Most countries starting with no estate agendas means that I am kind of compelled to do the same set-up of getting specific good privileges as any country, with only a few exceptions.
Technology being mostly uniform (unit pips don't matter) and most countries not starting with any significant bonuses means that I don't need to think about whether I should use cavalry or not, because the answer is just no no matter who you play as
While for more defined starts you can still technically just look up a "good" way of doing it, it's still a much less available information, and so you are more likely to have to come up with your own strategy of dealing with things, which in turn will make you succeed in some ways but fail in others~~
If you are less guided into doing something specific every time you start a new campaign, because it's hard to figure out a solution that applies universally to every start, then that feels like the opposite of railroading, at least if it's done well and isn't just a "you start with X privilege that's bad, you have to gather 10 strawberries to remove it"