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TheArchduke

Doing his own thing
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Oct 10, 2001
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It is time for everyone to get a sort of bigger picture, so we gather information about all countries so everyone knows what we are talking about and we can compare them. Another thread will open for organizing event-driven conflicts.

Tiers (1 awesome - 5 neglible )
In () is possible, but not default
In (/) Decision

Basic information:

Countries:

Country: Scotland
Culture: gaelic, (scandinavian)
Religion: Reformed
Tier: 1

Generals: 3
Admirals: 4
Monarchs: 2-3

Golden Age: Balanced
Downtime: Middle 18th century, Yorkist Rebellion
Event-driven conflicts: Supremacy over Norway, Small conflict over Wales, Battle over

Brittany (Start of the 18th century)

Cores: England, Scotland (Norway)

Colonizing potential: 3

Country: Eire
Culture: gaelic
Religion: Catholic
Tier: 1-2

Generals: 2
Admirals: 1
Monarchs: 2-3

Golden Age: 15th century
Downtime: Balanced
Event-driven conflicts: Small conflict over Wales

Cores: Eire, Wales

Colonizing potential: 1

Country: Brittany
Culture: gaelic, french, (anglosaxon)
Religion: Protestant, (Catholic)
Tier: 2

Generals: 1
Admirals: 1-2
Monarchs: 2

Golden Age: 16th century
Downtime: 1680-1710 Inflation, conflicts
Event-driven conflicts: Battle over Brittany (Start of the 18th century), Battle for

Southwestern France

Cores: Brittany, Western french coast (South-western France)

Colonizing potential: 1

Country: Burgundy
Culture: french, (german/dutch)
Religion: Catholic
Tier: 1

Generals: 1
Admirals: 1-2
Monarchs: 2

Golden Age: Balanced
Downtime: Balanced
Event-driven conflicts: Battle over Brittany (Start of the 18th century), Battle for

Southwestern France

Cores: Burgundy (Holland/Swabia) (South-western France)

Colonizing potential: 3

Country: Granada
Culture: berber, iberian
Religion: sunni
Tier: 1

Generals: 2
Admirals: 1-2
Monarchs: 2

Golden Age: Balanced
Downtime: (17th century)
Event-driven conflicts: The Pillars of Hercules, Iberian Wars, Battle for Southwestern

France

Cores: Spain, (South-Western France), (Morocco)

Colonizing potential: 2-3

Country: Savoy
Culture: french (basque)
Religion: Catholic (Reformed)
Tier: 2-3

Generals: 2
Admirals: 3-4
Monarchs: 2

Golden Age: Start of the 17th century (Eugene)
Downtime: Balanced
Event-driven conflicts: The Pillars of Hercules, Battle for Southwestern France

Cores: Southern France (South-Western France)

Colonizing potential: 3-4

Country: Sicily
Culture: italian, greek
Religion: Catholic
Tier: 2

Generals: 3-4
Admirals: 2
Monarchs: 2-3

Golden Age: Balanced
Downtime: Balanced
Event-driven conflicts: The Pillars of Hercules

Cores: Southern Italy, Isles in the Med

Colonizing potential: 2

Country: Bavaria
Culture: german
Religion: Catholic
Tier: 1

Generals: 1
Admirals: 2-3
Monarchs: 2

Golden Age: Balanced
Downtime: Balanced
Event-driven conflicts: None

Cores: Southern HRE

Colonizing potential: 3


Country: Hungary
Culture: maygar, slovak, slavonic, (polish)
Religion: Reformed, (Catholic)
Tier: 1-2

Generals: 2
Admirals: 5
Monarchs: 2-3

Golden Age: Balanced
Downtime: Balanced
Event-driven conflicts: None

Cores: Hungary, Dalmatia, Serbia, Wallachia

Colonizing potential: 4-5

Country: Hanseatic League
Culture: german, (dutch)
Religion: Protestant, (Reformed) , (Catholic)
Tier: 1-2

Generals: none
Admirals: none
Monarchs: 2-3

Golden Age: Balanced
Downtime: 17th Century
Event-driven conflicts: Sund Crisis

Cores: Northern Germany, Anglia, Flanders, Novgorod, (Holland)

Colonizing potential: 1-2

Country: Kalmar Union
Culture: scandinavian, (ugric)
Religion: Protestant, (Orthodox)
Tier: 1-2

Generals: 1
Admirals: 2
Monarchs: 2

Golden Age: Unsure
Downtime: Unsure
Event-driven conflicts: Sund Crisis

Cores: Scandinavia, (Finnland)

Colonizing potential: 1-2

Country: Finland
Culture: ugric
Religion: Orthodox
Tier: 3

Generals: 2-3
Admirals: 3
Monarchs: 2-3

Golden Age: Unsure
Downtime: 15h century weakness
Event-driven conflicts: none

Cores: Finnland, Estonia

Colonizing potential: 3-4

Country: Byzanz
Culture: greek, slavonic, (turkish)
Religion: Orthodox
Tier: 1

Generals: 2
Admirals: 3
Monarchs: 2-3

Golden Age: Unsure
Downtime: 18th century revolution, 17th century civil war
Event-driven conflicts: none

Cores: Greece, Serbia, Dalmatia, Wallachia, Turkey

Colonizing potential: 4


Country: Ukraine
Culture: ruthenian, altai
Religion: Orthodox
Tier: 1-2

Generals: 1-2
Admirals: 4-5
Monarchs: 2

Golden Age: Unsure
Downtime: Unsure
Event-driven conflicts: none

Cores: Ukraine, Steppes, Siberia

Colonizing potential: 1


Country: Kaliphate
Culture: arabic, ( persian)
Religion: Sunni
Tier: 1

Generals: 1-2
Admirals: 4-5
Monarchs: 2

Golden Age: Unsure
Downtime: Unsure
Event-driven conflicts: none

Cores: Middle East, (Persia)

Colonizing potential: 3

Country: Mameluks
Culture: arabic, berber
Religion: Sunni
Tier: 2-3

Generals: 2
Admirals: 4
Monarchs: 2-3

Golden Age: End of 15th Century to end of 17th Century
Downtime: Now and then (balanced)
Event-driven conflicts: None

Cores: Egypt to Algiers, (Crete, Nubia)

Colonizing potential: 4

Country: Egypt
Culture: arabic, nubian
Religion: Sunni
Tier: 2

Generals: 2
Admirals: 4
Monarchs: 2

Golden Age: Beginning of 16th Century to end of 17th Century
Downtime: Now and then (balanced)
Event-driven conflicts: None

Cores: Egypt, Nubia, (Crete)

Colonizing potential: 3


Country: The Most Serene Republic of Genoa
Culture: Italian, (Greek)
Religion: Catholic
Tier: 2

Generals: 2
Admirals: 1
Monarchs: 2-3

Golden Age: Circa 1420-1650
Downtime: should begin to plateau moving into the late 17th century
Event-driven conflicts: Competes for Ragusa, Will target Algiers, the Mamelukes, Sicily and quite possibly the Byzantium, involved in struggle for the Pillars of Hercules

Cores: Genoa, Venice, West Mediterranean Islands, (added later - possibly) Istria, Sicily "beyond the Lighthouse", Orania, Alexandria, Athens + the Pelonpennese, Crete, Cyprus, Ionia, Sea of Azow, Pillars of Hercules

Colonizing Potential: 1-2 (only a few explorers, but one of them comes quite early, played well, Genoa should be competative).

Vision & Playstyle:
Unique advantages and disadvantages, excellent leadership, a peerless naval school. Genoa can be a staggeringly wealthy little nation if played in a savvy fashion. They are not to be trusted.

Natural Allies: Tuscany, Byzantium (pre-1632), Savoy
Enemies: Sicily, Milano, anything Muslim, possibly the Byzantium as well
 
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Country: Mameluks
Culture: arabic, berber
Religion: Sunni
Tier: 2-3

Generals: 2
Admirals: 4
Monarchs: 2-3

Golden Age: End of 15th Century to end of 17th Century
Downtime: Now and then (balanced)
Event-driven conflicts: None

Cores: Egypt to Algiers, (Crete, Nubia)

Colonizing potential: 4

Country: Egypt
Culture: arabic, nubian
Religion: Sunni
Tier: 2

Generals: 2
Admirals: 4
Monarchs: 2

Golden Age: Beginning of 16th Century to end of 17th Century
Downtime: Now and then (balanced)
Event-driven conflicts: None

Cores: Egypt, Nubia, (Crete)

Colonizing potential: 3
 
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Judging from the Nations Overview, Egypt is more likely to go down to Nubia and colonize around whilst the Mamelucks will throw their weight around in North Africa?

Despite checking it through, I still have difficulties getting the big picture, that's why I opened this thread.
 
Country: Finland
Culture: Ugric
Religion: Orthodox
Tier: 3

Generals: 2
Admirals: 2
Monarchs: 3

Golden Age: Circa 1550-1600
Downtime: Weak early on, some internal trouble around 1640
Event-driven conflicts: Conflict for dominance on the Baltic Sea, also needing to take Novgorod for one good event

Cores: Finland, Estonia (event-added)

Colonizing Potential: 3-4 (few explorers, but they are quite good and also can have Shipyard early)
 
Country: The Most Serene Republic of Genoa
Culture: Italian, (Greek)
Religion: Catholic
Tier: 2

Generals: 2
Admirals: 1
Monarchs: 2-3

Golden Age: Circa 1420-1650
Downtime: should begin to plateau moving into the late 17th century
Event-driven conflicts: Competes for Ragusa, Will target Algiers, the Mamelukes, Sicily and quite possibly the Byzantium, involved in struggle for the Pillars of Hercules

Cores: Genoa, Venice, West Mediterranean Islands, (added later - possibly) Istria, Sicily "beyond the Lighthouse", Orania, Alexandria, Athens + the Pelonpennese, Crete, Cyprus, Ionia, Sea of Azow, Pillars of Hercules

Colonizing Potential: 1-2 (only a few explorers, but one of them comes quite early, played well, Genoa should be competative).

Vision & Playstyle:
Unique advantages and disadvantages, excellent leadership, a peerless naval school. Genoa can be a staggeringly wealthy little nation if played in a savvy fashion. They are not to be trusted.

Natural Allies: Tuscany, Byzantium (pre-1632), Savoy
Enemies: Sicily, Milano, anything Muslim, possibly the Byzantium as well
 
I really do like Mongolia set up of New AGCEEP. If anyone here not seen it please do find out. They are long and very defensible not the short version of the past AGCEEP. In Abe I imagine they could have Mongol and Altai cultures with most of their territories pagan or buddhist and be a nice doorstop to Ukraine. In AGCEEP they serve as a nice slow down barrier.
 
DSMyers1 said:
Would someone please update this thread, giving everyone a clear idea of what, approximately, should happen with each nation in Abe II? This will be of great help, particularly in coding AIs.

Once more I suggest a new thread titled "Nation Overview Abe II" or something similar, rather than trying to make a mess in old threads ;)
 
DSMyers1 said:
Would someone please update this thread, giving everyone a clear idea of what, approximately, should happen with each nation in Abe II? This will be of great help, particularly in coding AIs.

Well a lot of the plans for Europe are a bit sketchy.

But we can give plans for nations which are already basically done. Here's how I'd behave if I was roleplaying the Teutonic Order:

MILITARY
The TO is relatively poor, but has good generals for most of the game. It will have decent manpower, but probably won't be able to afford huge hordes of troops, Russian-style. Most of the time, the TO is very much a locally-focused land power, but from about 1600 onwards, they should also have some interest in power in the Baltic Sea. The Greys (after 1680) are less land-centric, however, and should be prepared to fight long-distance wars in defence of their colonies.

1. Before 1600, the Teutonic Order has three military goals: the conquest of Poland, dominance of the Gulf of Finland (ie Ingermanland and Estland provinces) and finishing off the Lithuanian minors (particularly Smolensk). It shouldn't go berserk to achieve these, but the most important thing is Poland: it must try to get all or most of Poland before 1600, and before Hungary is too strong.

2. In the 15th century, the TO's default option is to crusade in Russia. The key period is about 1490-1530. During this period, the TO should do whatever is necessary to conquer Moscow, Tver and Tula, and should also try to conquer the other Russian provinces. This all takes top priority in the key period (1490-1530), but is a low priority at other times.

3. In the period 1600-1640, the TO shouldn't be too aggressive - hopefully they're just consolidating.

4. 1640-1680 is a troubled period for the TO. They should try their utmost to beat KUR, LAT (if they're the Greys), POL, LIT and anywhere that they're likely to have lost to rebels. But we don't want them embarking on adventures against any majors - the TO will be fighting in its own back yard.

Subsequent development depends on whether they choose Whites (W) or Greys (G).

5W. The TO should be extremely aggressive for the remainder of the game. They'll have top-quality generals, plenty of manpower and very good DP settings, so they'll be able to take on targets who are relatively strong economically. Primary targets are Poland, local minors, and the Russians. After that they should take on Ukraine and Hungary if feasible. They should also try to capture Danzig, Sjaelland, Gotland and/or the Gulf of Finland.
In the period 1721-1751, the TO crusades against Finland. This is their top priority. Once the victory event has fired, however, they should leave Finland alone.

5G. The TO should be fairly peaceful. Wars against local minors are fine, but wars against nearby powers should be relatively infrequent.


COLONISATION

In general, the TO is not much of a colonial power. They may make limited colonial attempts before 1680, but not a lot.

If the Greys win the civil war, however, they should make colonies and exploration a high priority; they will have several high-quality explorers to help achieve this. They'd only have a limited interest in trading posts. The TO will be looking to set up colonies wherever's left, so their preferences should point to places that are likely to be available after 1680.

OTHER STUFF
The TO should be Catholic/CRC at all times. They will go CRC in the counter-reformation.


BALTLAND
Baltland can emerge in various ways, but mostly it should behave as the TO did before becoming Baltland. There are a couple of exceptions though:
1. Conversion to Protestantism: the TO will lose interest in crusading in Russia, and generally become slightly less aggressive.
2. Aristocratic takeover: In this scenario, the TO should become pretty inactive: few DOWs and no colonisation.
3. Grey faction in the Civil War: should focus on stomping the Whites (LAT), and also conquering LIT if it forms. POL is less of a concern as they'll inherit them at the end of the war.
 
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DSMyers1 said:
Okay, done. I'm sorry!

No problems, I just thought it would be easier to read if there was only up-to-date information in the thread, and making a new one is the easiest way to accomplish that :)