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flogi

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Apr 17, 2010
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So here is an idea I had concerning the development system, which generally is a great idea.
However I personally find it odd that there can be provinces that won't expand for centuries if the player or the AI doesn't care for them. (And let's be honest, you won't push development in every province with your precious monarch points).
Then there's the problem that pushing development currently is just possible using monarch points which is a DLC feature.
Apart from investing monarch points provinces development can change via events, but thats all.

So my idea is:
Add a building (available from the start) that increases development in the specific province it is build over time.
Some thing like Local Administration or something similar.
Building: Local Administration (feel free to change this one)
Cost: 100 Gold
Effects:
1) Increases randomly province development every 10 years (though keeping the natural development in the process, meaning the province progresses in all 3 ways without one running too far ahead). When a certain number of development is reached the province cannot progress any further.
One could even think about raising the level of possible progress by progressing admin tech.
2) Increases autonomy of province by +0.05

That means: You will use up one building slot in the province and autonomy will decrease just half as quickly as normal and 10 Development more in 100 years is okay I guess especially because gold is pretty precious in the beginning.

Speading up the natural development should be also possible. By Administrative and Economy Ideas and maybe a policy combining both.

Why do we need this?
- We need this because we need a natural progression of provinces which is realistic.
- We need another system raising the development of a province than using monarch points.

What do you think?

Cheers
flogi
 
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How about increases minimum autonomy base instead?

Have chance for development based on tech level (ADM for base_tax etc) and current development; High Dev provinces are less likely to expand by themselves or something.

Or something.

But I would make it cost monarch points to build.

Or maybe tie into infrastructure, each with a slightly higher dev chance and increased autonomy over time?

Or even have it such that every time the province develops itself it gets +10% local autonomy. The building would then give no autonomy penalties.

So for example:
ADM 4: [Something?]: 0.0027% self develop chance/month (MTTH 50 years).
Upgrades to ->
ADM 13: Road System: 0.0042% self develop chance/month. (MTTH 20 years), +5% local production efficiency, +2 local trade power, +25% local army move speed.
Upgrades to ->
ADM 21: Canals: 0.0083% self develop chance/month (MTTH 10 years), +10% local production efficiency, +5 local trade power, +25% local army move speed, -5% local development cost.

With self developing giving +1 development allocated based on current values (higher priority on lower values) and tech (more advanced tech has higher priority) and buildings (more adm buildings, e.g. temple, increase base tax chance etc) and also giving 10% local autonomy.
 
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How about increases minimum autonomy base instead?

Have chance for development based on tech level (ADM for base_tax etc) and current development; High Dev provinces are less likely to expand by themselves or something.

Or something.

But I would make it cost monarch points to build.

Or maybe tie into infrastructure, each with a slightly higher dev chance and increased autonomy over time?

Or even have it such that every time the province develops itself it gets +10% local autonomy. The building would then give no autonomy penalties.

So for example:
ADM 4: [Something?]: 0.0027% self develop chance/month (MTTH 50 years).
Upgrades to ->
ADM 13: Road System: 0.0042% self develop chance/month. (MTTH 20 years), +5% local production efficiency, +2 local trade power, +25% local army move speed.
Upgrades to ->
ADM 21: Canals: 0.0083% self develop chance/month (MTTH 10 years), +10% local production efficiency, +5 local trade power, +25% local army move speed, -5% local development cost.

With self developing giving +1 development allocated based on current values (higher priority on lower values) and tech (more advanced tech has higher priority) and buildings (more adm buildings, e.g. temple, increase base tax chance etc) and also giving 10% local autonomy.

Also an interesting possibility. If it would cost monarch points just once to build it then I'd be fine with it.
I also like the 10% local autonomy. That and also the chance to self develop could be increased by ideas again as I mentioned before.
Though I'm not sure that the MTTH for the first building with 50 years is low enough. The effect would be pretty small.
Maybe a system like I mentioned above that provinces grow faster when they still have very little development and slow down considerably when growing bigger would complement that pretty nice.
 
2) Increases autonomy of province by +0.05

How about increases minimum autonomy base instead?

What's with this autonomy, people?
a) 100 gold will never compensate 40 developement! Ever. Money for developement is ok and I support the idea (won't ever spend mana on dev anymore after i got the achievement in the most boring maldives game ever), but not 100 gold for 40 of it over the course of the game!
b) 0.05 autonomy is laughable tradeoff for, again, 40 developement (400 years/10 years = 40)
c) logically, the growth of the cities, if by settlers, should lower autonomy, if the new people find themselves 'new' to the region, feeling strong connections to places of origin, likely being royal estates with royal peasants, lords being given lands from king/emperor, feeling the capital as their common identifier in the new strange lands.
 
What's with this autonomy, people?
a) 100 gold will never compensate 40 developement! Ever. Money for developement is ok and I support the idea (won't ever spend mana on dev anymore after i got the achievement in the most boring maldives game ever), but not 100 gold for 40 of it over the course of the game!
b) 0.05 autonomy is laughable tradeoff for, again, 40 developement (400 years/10 years = 40)
c) logically, the growth of the cities, if by settlers, should lower autonomy, if the new people find themselves 'new' to the region, feeling strong connections to places of origin, likely being royal estates with royal peasants, lords being given lands from king/emperor, feeling the capital as their common identifier in the new strange lands.

Yeah in hindsight giving +10% autonomy as a one time block every time it develops would work better. Wrt money costs, I was expecting the basetime 10 years to cost something like 400 ducats. Hold in your mind that later development pays back less money. But your point remains valid.
 
Yeah in hindsight giving +10% autonomy as a one time block every time it develops would work better. Wrt money costs, I was expecting the basetime 10 years to cost something like 400 ducats. Hold in your mind that later development pays back less money. But your point remains valid.
i would like to ammend this and my earlier post by suggesting that there be a modifier on the country and the province which affected rate of natural development. High Autonomy would increase natural development, Certain Policies and ideas might also increase rate of development. Revolt risk would lower it, etc.
 
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In any event, tie the coring cost to base/starting development cost from before all the 'extra' developement. Otherwise, manacosts will go up. Again.

Better to add coring cost and AE reduction to mid levels of Admin and DIP tech respectively.