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unmerged(2711)

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Apr 6, 2001
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A few years ago I got the naval tech (43, I think) that claims to eliminate naval attrition. Only, it doesn't seem to do that. I first tested it by sending a transport out into the atlantic. Sure enough, as normal, it died within a year or so due to attrition. (Poor fellow..."Our Orders are WHAT?"
And more recently, I accidentally left one of my navies off the barbary coast for a couple years, and the poor blokes died from attrition.
So what's up with this? Is this a bug or something?
 
It doesn't totally eliminate attricion... it just reduces it.

We all have probably made the same mistake... i looked also and cheered: hey, now i can show these pesky pirates!!! I just keep a fleet there 24/7. To my suprise it still sunk :(.
 
It seems the AI suffers less attrition...they show up with large fleet in sea areas half a world away from their ports...and they totally destroy my fleet in sea battles while i only destroy one or two of their ships when my navy greatly outnumbers them...well must be my imagination.
 
I've not gotten to the said naval tech level yet(I play many GC's at once). I've always reads it as meaning, your armies will no longer suffer attrition when placed on ships. Comments, critisism, scathing comebacks?
dudmont
 
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Originally posted by BiB
They don't really suffer attrition but that really hasn't got much to do with battle.

Beware going to war with alliances that includes places like Oman, the Hedjaz, or Crimea. Owing to no naval attrition, they'll pitch up in a couple of years time, after you completely forgot about them, and land a 25k army on your shores :D

I've seen Oman's troops in France...
 
No naval attrition for the AI-run countries means their explorers are just insane too. They point them in one direction and send them off forever, discovering, discovering.

I found this out when, as Turkey, I tried cutting off the AIs from much of the east by filling in East Africa with trade posts. The idea was that I'd prevent them from landing once they rounded the Cape of Good Hope, and they'd die of attrition before they'd get to India. Didn't work -- they don't *need* to land! :mad:

Cheers,
Paul Drye
 
I did wonder what that Dutch guy was doing, sitting off the coast of my Hawaiian colony for twenty-seven years.

Maybe he was waiting around to get Cook's autograph in the next century but one....
 
The other interesting thing is that the naval tech that gives you this advance is called "Food Supplies". Did no one think of this before? ("Hey, maybe it'd reduce attrition if we carried food on our ships!" "You know, you may be on to something")
 
Originally posted by Doomcow
The other interesting thing is that the naval tech that gives you this advance is called "Food Supplies". Did no one think of this before? ("Hey, maybe it'd reduce attrition if we carried food on our ships!" "You know, you may be on to something")


Probably means the right type of food supplies
you know... like SALTING the pork :)

or, if English, storing limes on board
 
well, it'd be one thing if the advance was "improved food supplies" or something similar. Just made me think that my subordinates had really been dropping the ball on this one up to this point. But hey, at least they finally realized that food on ships was a good idea.
 
Anyone noticed there is a naval attiration limit? You get a -x (attiration limit reached) line at the attiration screen. The higher the navy size the lower the attiration limit. I could send J. Cabot with a navy of 42/0/5 from Cromwell. He died around the Cape of Good Hope, but some 10 warships still made it back to England. Maybe if the navy is big enough, like 100+, you don't have any attiration.
 
I noticed in my 3rd GC that the attrition kept happening.

The good thing about the AI not having attrion, being Austria and taking Istanbal, they by discovering the world. Which means I think the no AI attrion is an incentive to take enemy capital. I was France and did this to Spain once, also.