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FYI, the construction problem for the BCL Hybrid is indeed a bug which has been registered and will be fixed in the next patch per Martin. I'm going to temporarily remove it from the mod until it is WAD.
 
What over mods can I use this with? I would really like to see this compatible with the ALL-IN-ONE and Edge of Darkness mods.

Thanks for the question, it's something I want to see as well. I worked to integrate it into the Day of Infamy mod, but that group merged with the Grand Campaign mod. Fortunately I should be able to adapt my work on DoI into the TGC mod as the tech trees are almost exactly the same and both use the Cold War Tech Tree mod.

I will also work to integrate the CWTT with the Naval Expansion Mod on my end as a separate entity from TGC. As such, it should then be a short jump to integrate it with the All in One mod since it already uses the CWTT. They do have some more d_xx units as well, so I may wind up reducing mine to integrate them.

I'm not real familiar with Edge of Darkness, but I'll put it on the list as well.

First up is making it fully compatible with 1.05.1 vanilla.
 
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version 1.2 of the Naval Expansion Mod for 1.05.1 is released and in the first post of this thread.

On to integrating with the Cold War Tech Tree.
 
Good to know! Can we get a changelog or such?

I listed an overview of the changes on the first post, the main one being integrating it with 1.05.1. I don't remember all of the details I changed, though. I'll try to keep a more detailed record of changes made in the future. Sorry about that.
 
Another new update to 1.4.

1.4 Changelog:
Another small update:
  1. Added the new units to minister personality traits. Thought I had already done so, but come to find out, it was missing.
  2. Changed Hitler to make him the mega-BB-as prestige-project fanatic that he was. All BBs now take 3% less time for him to build, but cost 3% more. SHBBs will take 5% less time, but cost 5% more.
 
ah, cool now Hitler feels historical, now on to Wilhelm II (a real naval enthusiast) I tried bringing in the other techs that the CWTT doesn't have into the E3 map and well, it didn't work that well with errors all over the place. (i guess that is what happens when you don't know what you are doing)
 
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ah, cool now Hitler feels historical, now on to Wilhelm II (a real naval enthusiast) I tried bringing in the other techs that the CWTT doesn't have into the E3 map and well, it didn't work that well with errors all over the place. (i guess that is what happens when you don't know what you are doing)
What sort of loony techs did he try to make the navy use?
 
Great mod! I noticed that it shows as "1.3" in my mod folder, even though the file download was titled 1.4 after following your link and installing. Just an oversight … ?