New screenshot:
Compare to the official map from the kickstarter:
Also this zoomed-in view:

Compare to the official map from the kickstarter:

Also this zoomed-in view:

There are rules for that In TT. Though IIRC in one of the QA's they said that it would not be a thing in this game. They did say that Vacuum was a thing though. The TT rules for Vacuum are particularly harsh, but I think Kiva said here it just means shitty heat dissipation.I wonder if "Medium Gravity Planet" actually does anything? Reminds me of "MissionForce: CyberStorm", another classic 'Mech game, where planets with lower gravity let your 'Mechs run farther each turn whereas heavy gravity slowed you. I don't think that's traditionally a thing in BattleTech, so makes me wonder what other purpose gravity might serve?
The symbol you're looking for is in the first campaign screenshots:I reckon so, had a look at the character briefs from the kickstarter and although there are no symbols, the uniform of the two Directorate characters is a similar shade of grey to what appears would be the color of the mystery logo.
I wonder if the distance from the planet to the jump point is what is meant by this variable in the system JSON file?Jumps are near instantaneous. The travel time is getting from the planet to the jump point then from the new jump point to the new planet. How far out each jump point is varies by the star type. Not sure if they are using pirate points in this game, but they can save you considerable time.
Still, if a planet or couple of planets in system have multiple contracts it is a good idea to take them.
- Shane
1: How does the charging time typically compare to the time getting from the planet to the jump point? Is one a bigger choke-point than the other?Canon says that a single jump is 30 light years or less. If you need to go farther, you have to make two jumps and that requires recharge at a star in between.