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Censor96x

Second Lieutenant
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May 23, 2018
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So, very recently I've started to develop interest in modding. I did some small mods for personal use in some total war titles, and since I'm a total noob in modding and programming stuff I searched for help online and I've found a lot of guides and tutorial both written and in video form, that have helped me in start modding those titles. Now I want to start modding paradox games, and I want to start with Imperator. Sadly I haven't found as much tutorials for paradox games and especially Imperator, so I'm a bit lost, so my question is: can you help me found the help i need, or alternatively, can you explain me at least how to do basic stuff? Like let's say I want to change Etruria's goverment to republic, how can I do that? Thanks in advance for the replies :)
 
Etruria government change is quite easy :)

In the game/common folder, there is a file called setup.txt, open it up and search for Etruria's tag which can be found in the countries.txt file a bit above the setup file. In setup.txt, once you find Etruria's "entry", there will be a line with something like "government = despotic_monarchy". Go to the government folder in the common folder, and in that file find what type of government you'd like to change Etruria too, and then put the name of it into the government = line in the setup txt.

Its quite easy to do, lol.
 
Etruria government change is quite easy :)

In the game/common folder, there is a file called setup.txt, open it up and search for Etruria's tag which can be found in the countries.txt file a bit above the setup file. In setup.txt, once you find Etruria's "entry", there will be a line with something like "government = despotic_monarchy". Go to the government folder in the common folder, and in that file find what type of government you'd like to change Etruria too, and then put the name of it into the government = line in the setup txt.

Its quite easy to do, lol.
I know It's easy but when it comes to modding I'm a complete noob, thanks for the answer anyway
 
Ok, but well I mean I don't know how to help you if you don't ask a straight up question lol :)
 
The mod section of the wikis for each game (CK2, HOI4, EUIV, Imperator) are probably the best resource besides the forum. Though sadly the I:R one is a bit empty and outdated.
As a last resort you can check out any mod that does what you want to do and dig through the code to reverse engineer it.
 
Last edited:
So, very recently I've started to develop interest in modding. I did some small mods for personal use in some total war titles, and since I'm a total noob in modding and programming stuff I searched for help online and I've found a lot of guides and tutorial both written and in video form, that have helped me in start modding those titles. Now I want to start modding paradox games, and I want to start with Imperator. Sadly I haven't found as much tutorials for paradox games and especially Imperator, so I'm a bit lost, so my question is: can you help me found the help i need, or alternatively, can you explain me at least how to do basic stuff? Like let's say I want to change Etruria's goverment to republic, how can I do that? Thanks in advance for the replies :)
I am in a similar situation, but perhaps even more basic, so I am going to give a step by step guide of what I have found out so far after making some small mods for EU4 and CK2. This will give you mods that show up in the "Mods" section of the launcher, with a check box to disable/enable, and is largely based on Arumba's video on how to mod CK2:
To mod a Paradox game in general, you should go to Users\YOU\Documents\Paradox Interactive\[game, in your case Imperator, but same for ck2 or eu4, or hoi4]\mod
In the mod folder, you need to create a new folder, with the name of your mod (I am going to call this My Mod for the rest of this post), and a .mod file with the same name. Let's take your example of changing the Etruscan Government. As tsf4 said, this information is stored at ImperatorRome\game\common, in countries.txt. Now you should copy that whole file path into your mod (game\common), and then copy countries.txt, and make the change you wanted to make. I am not aware of any mod-checker to make sure you did not break the game for imperator, so be careful.
 
I am in a similar situation, but perhaps even more basic, so I am going to give a step by step guide of what I have found out so far after making some small mods for EU4 and CK2. This will give you mods that show up in the "Mods" section of the launcher, with a check box to disable/enable, and is largely based on Arumba's video on how to mod CK2:
To mod a Paradox game in general, you should go to Users\YOU\Documents\Paradox Interactive\[game, in your case Imperator, but same for ck2 or eu4, or hoi4]\mod
In the mod folder, you need to create a new folder, with the name of your mod (I am going to call this My Mod for the rest of this post), and a .mod file with the same name. Let's take your example of changing the Etruscan Government. As tsf4 said, this information is stored at ImperatorRome\game\common, in countries.txt. Now you should copy that whole file path into your mod (game\common), and then copy countries.txt, and make the change you wanted to make. I am not aware of any mod-checker to make sure you did not break the game for imperator, so be careful.
Thanks for the answer, but even if I have followed Arumba's guide step by step, also checking the various wikis as suggested by @Sunbro BigBoss, I can't manage to make my simple mod appear in the game launcher.
Basically this is what I've done: I have copied the game folder that contains the common folder that contains setup.txt file in a folder called EtruriaAR1 in the documents\Paradox Interactive\Imperator\mod folder. After deleting everiting else I changed the Etrurian goverment in the setup.txt file. After this i have created the .mod file in the same mod folder as above, and using notepad++ i have edited it writing this:
name="EtruriaAR1"
supported_version="1.2.*"
tags={
"Silly"
}
remote_file_id="EtruriaAR1"
path="C:\Users\Utente\Documents\Paradox Interactive\Imperator\mod\EtruriaAR1"
Then I have copied this same .mod file into the EtruriaAR1 folder and renamed it descriptor.mod.

After doing all of this when I launch the game the only mods that show up in the launcher are the one that I had previously installed, and my mod will not show up. Anyone knows what am I doing wrong?
 
The path should be "mod/EtruriaAR1", that's the only thing I can tell at a glance.
 
Thanks for the answer, but even if I have followed Arumba's guide step by step, also checking the various wikis as suggested by @Sunbro BigBoss, I can't manage to make my simple mod appear in the game launcher.
Basically this is what I've done: I have copied the game folder that contains the common folder that contains setup.txt file in a folder called EtruriaAR1 in the documents\Paradox Interactive\Imperator\mod folder. After deleting everiting else I changed the Etrurian goverment in the setup.txt file. After this i have created the .mod file in the same mod folder as above, and using notepad++ i have edited it writing this:
name="EtruriaAR1"
supported_version="1.2.*"
tags={
"Silly"
}
remote_file_id="EtruriaAR1"
path="C:\Users\Utente\Documents\Paradox Interactive\Imperator\mod\EtruriaAR1"
Then I have copied this same .mod file into the EtruriaAR1 folder and renamed it descriptor.mod.

After doing all of this when I launch the game the only mods that show up in the launcher are the one that I had previously installed, and my mod will not show up. Anyone knows what am I doing wrong?
Yeah, you're putting in way too much effort. The game launcher has a tool that creates a mod folder and the mod file for you. I'm going to bet that your mod folder directory is all messed up, since you don't see to know anything a modding and . You have to create a "common" folder in your mod file and put your setup.txt file in that. No caps. Also your .mod file should be OUTSIDE of your EtruriaAR1 folder. Also "mod/EtruriaAR1" would also work and be much better.

Also try to protect your privacy by not posting every part of the file directory. From your Utente, a simple google translate tells me you're italian, and since you're obsessed with keep etruria alive, you're probably from tuscany. It doesn't matter if I'm right or wrong about that, just don't post anything before "Documents\Paradox Interactive\Imperator\mod\EtruriaAR1" as a general rule.
 
Yeah, you're putting in way too much effort. The game launcher has a tool that creates a mod folder and the mod file for you. I'm going to bet that your mod folder directory is all messed up, since you don't see to know anything a modding and . You have to create a "common" folder in your mod file and put your setup.txt file in that. No caps. Also your .mod file should be OUTSIDE of your EtruriaAR1 folder. Also "mod/EtruriaAR1" would also work and be much better.

Also try to protect your privacy by not posting every part of the file directory. From your Utente, a simple google translate tells me you're italian, and since you're obsessed with keep etruria alive, you're probably from tuscany. It doesn't matter if I'm right or wrong about that, just don't post anything before "Documents\Paradox Interactive\Imperator\mod\EtruriaAR1" as a general rule.
Thanks for the reply.

Btw I am Italian but not from Tuscany, I just wanted to modify the government of Etruria because I thought that would have been a easy thing to do to introduce myself to modding. Also because Etruria as a tribe doesn’t make much sense to me.