• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JP Schriefer

Private
Mar 7, 2015
14
0
Hi, guys.

I'm having a problem with my building exporting with 3ds Max. Inside the game it will appear only the model, not the texture. A guy told me that I have to do a map with all the textures so it will work, but I have no idea how to do that, can someone explain it to me? I would be very grateful.

Cheers,
JP Schriefer.
 
UV unwrap the model, texture it and export it as png (same filename as the .fbx model)

Example:

House1.fbx
House1_d.png for the diffuse texture

Put it in the import map and load it ingame.