Hello everyone!
Today, I began my journey with modding games - Stellaris in particular!
I made some simple mods with almost only changing defines, only in one of them I had to play with localisation too.
Now I have some different idea, more complicated, and I have no idea how to make it.
Full disclaimer: I don't expect anyone to do the mod for me, I just need some guidelines.
I want to make a mod that would make it possible to give controlled planet a permanent modifier, which could be upgraded or would stack. Let's say, +2% happiness. I am thinking of doing it with edict, so for example, there would be edict "Happiness Growth" which would either give a permanent bonus +2% happines for this planet, or it would give this planet a modifier. Then, edict "Happiness Growth II" would appear in edict list, as it would only appear once said planet had previous modifier/edict on it.
What I don't know:
1) where to add planet modifier in files so it could be used in game?
2) how to make an edict give planet said modifier? (or make edict permanent)
3) how to make an edict check if there is already said modifier(or permanent edict) on planet so it could be upgraded by next edict?
4) where can I find modifier "capital world"(or sth like that) so I could use it as a pattern?
With answers to these question I hope to be able to create the mod I have in mind.
Today, I began my journey with modding games - Stellaris in particular!
I made some simple mods with almost only changing defines, only in one of them I had to play with localisation too.
Now I have some different idea, more complicated, and I have no idea how to make it.
Full disclaimer: I don't expect anyone to do the mod for me, I just need some guidelines.
I want to make a mod that would make it possible to give controlled planet a permanent modifier, which could be upgraded or would stack. Let's say, +2% happiness. I am thinking of doing it with edict, so for example, there would be edict "Happiness Growth" which would either give a permanent bonus +2% happines for this planet, or it would give this planet a modifier. Then, edict "Happiness Growth II" would appear in edict list, as it would only appear once said planet had previous modifier/edict on it.
What I don't know:
1) where to add planet modifier in files so it could be used in game?
2) how to make an edict give planet said modifier? (or make edict permanent)
3) how to make an edict check if there is already said modifier(or permanent edict) on planet so it could be upgraded by next edict?
4) where can I find modifier "capital world"(or sth like that) so I could use it as a pattern?
With answers to these question I hope to be able to create the mod I have in mind.
Last edited: