This is my attempt in writing a Byz-unique decision. Somehow, I can't get it to show up in the intrigue tab. I get no error pop up at all. Please help!! I also attach the file along.
decisions = {
disband_realm_levy = {
is_high_prio = yes
potential = {
NOT = {
has_character_flag = levy_disband_enacted
}
NOT = {
has_character_modifier = levy_disbanded
}
OR = {
title = e_byzantium
}
}
allow = {
age = 16
prestige = 1000
not = { wealth = 300 }
}
effect = {
set_character_flag = levy_disband_enacted
prestige = 100
gold = 1000
add_character_modifier = {
name = levy_disbanded
duration = 7300
}
hidden_tooltip = {
any_vassal = {
reverse_opinion = {
modifier = peace_in_our_time
who = ROOT
years = 5
}
add_character_modifier = {
name = levy_disbanded_vassal
duration = 7300
}
OR = {
tier = baron
not = { num_of_vassals = 1 }
}
}
character_event = { id = 2001011 days = 20 } # End result disband levy
any_vassal = {
limit = {
prisoner = no
or = {
tier = count
tier = duke
tier = king
}
num_of_vassals = 1
}
character_event = { id = 2001001 }
}
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
war = no
wealth = 300
scaled_wealth = 0.1
}
modifier = {
factor = 0
war = no
OR = {
any_vassal = {
not = { opinion = { who = ROOT value = 0 } }
not = { tier = baron }
}
not = { prestige = 50 }
}
}
}
}
}
decisions = {
disband_realm_levy = {
is_high_prio = yes
potential = {
NOT = {
has_character_flag = levy_disband_enacted
}
NOT = {
has_character_modifier = levy_disbanded
}
OR = {
title = e_byzantium
}
}
allow = {
age = 16
prestige = 1000
not = { wealth = 300 }
}
effect = {
set_character_flag = levy_disband_enacted
prestige = 100
gold = 1000
add_character_modifier = {
name = levy_disbanded
duration = 7300
}
hidden_tooltip = {
any_vassal = {
reverse_opinion = {
modifier = peace_in_our_time
who = ROOT
years = 5
}
add_character_modifier = {
name = levy_disbanded_vassal
duration = 7300
}
OR = {
tier = baron
not = { num_of_vassals = 1 }
}
}
character_event = { id = 2001011 days = 20 } # End result disband levy
any_vassal = {
limit = {
prisoner = no
or = {
tier = count
tier = duke
tier = king
}
num_of_vassals = 1
}
character_event = { id = 2001001 }
}
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
war = no
wealth = 300
scaled_wealth = 0.1
}
modifier = {
factor = 0
war = no
OR = {
any_vassal = {
not = { opinion = { who = ROOT value = 0 } }
not = { tier = baron }
}
not = { prestige = 50 }
}
}
}
}
}