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vladerag

Sergeant
25 Badges
Apr 22, 2021
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This is not a bug report, near as I can tell Paradox has known about this for years, rather it is a plea for some kind of solution. Even if I have to edit my save file, I really want to continue this game and to get my brain slugs.

20231222000113_1.jpg


Sign of the Locus situation, stuck at 100. Government policies set to Cooperative/Proactive/Open Borders. I already had the bedsheet aliens tell me that they couldn't find anything and it has been... A few decades? Something like that, and I am running out of time before they peace out to the shroud when the Crisis comes knocking. So I am here to beg for help, because I really want to play this one out and I hate not being able to reach my full potential.
 
Happened again, in a different game that I would also really like to play out.
20231224005738_1.jpg


Please, does someone have a way to fix this!? It seems it always eventually happens with the Shroud Coven!
 
Try this (you didn't mention ironman): open the situation, then on the console enter event enclave.416, then unpause for a day.

If that doesn't work or you're Ironman, please post one of the saves
 
Last edited:
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Try this (you didn't mention ironman): open the situation, then on the console enter event enclave.416, then unpause for a day.

If that doesn't work or you're Ironman, please post one of the saves

I had to download it from the Steam Cloud, but this should be it. I am in ironman, and any help you could give me I will appreciate more than I can adequately describe. This has happened to me in so many games.
 

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  • ironman.sav
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OK, save game editing (directions):

Open up your gamestate. The situation you are looking for is number 33554452, so search the file for that, but skip the building with the same ID.

Solution 1 is to delete this block, save, re-zip etc:

Code:
                        situations=
                        {
                                33554452
                        }

Solution 2 is to set a flag, reduce the progress a bit, and when back in game let the month tick over by editing this block:

Code:
                33554452=
                {
                        country=0
                        target=
                        {
                                type=none
                                id=0
                                opener_id=4294967295
                        }
                        type="divination_locus"
                        progress=96
                        last_month_progress=4
                        approach="into_the_unknown"
                        stage_flags=
                        {
                                yes
                        }
                        flags=
                        {
                                divination_occurring=63626640
                        }
                }

(I set the progress to 96 and added the flags block; the number on the flag was just copied from another situation flag. Worked for me)

2 is cleaner, but 1 is probably harmless
 
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The bug here is that, while the "DIVINATION RITUAL FINISHED" event, enclave.416, destroys the situation when it fires; the "Fallback Event in case no event is selected for per Divination - Money Back!", enclave.5557, does not. The "divination_occurring" flag needs to be set for the former to fire. (I haven't traced back why the flag might not be set).
 
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OK, save game editing (directions):

Open up your gamestate. The situation you are looking for is number 33554452, so search the file for that, but skip the building with the same ID.

Solution 1 is to delete this block, save, re-zip etc:

Code:
                        situations=
                        {
                                33554452
                        }

Solution 2 is to set a flag, reduce the progress a bit, and when back in game let the month tick over by editing this block:

Code:
                33554452=
                {
                        country=0
                        target=
                        {
                                type=none
                                id=0
                                opener_id=4294967295
                        }
                        type="divination_locus"
                        progress=96
                        last_month_progress=4
                        approach="into_the_unknown"
                        stage_flags=
                        {
                                yes
                        }
                        flags=
                        {
                                divination_occurring=63626640
                        }
                }

(I set the progress to 96 and added the flags block; the number on the flag was just copied from another situation flag. Worked for me)

2 is cleaner, but 1 is probably harmless

All hail the God-Emperor! This worked, although it took me a bit to figure out. (Yes, the instructions for modifying save games did explicitly mention that Notepad wouldn't work, and yes I somehow missed that and spend half an hour trying to figure out what I was doing wrong.) But aside from some odd settings getting reset, everything seems to be back in working order!

Thank you so much, you have no idea - or, well, considering you know enough to dive into the code, you probably know this exact feeling - how having that one unfinishable event bothered me. Like having a pebble in your shoe. >_<
 
The bug here is that, while the "DIVINATION RITUAL FINISHED" event, enclave.416, destroys the situation when it fires; the "Fallback Event in case no event is selected for per Divination - Money Back!", enclave.5557, does not. The "divination_occurring" flag needs to be set for the former to fire. (I haven't traced back why the flag might not be set).
Haha, it happened again immediately XD at least I can fix it now
 
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