Just a thought, leaders get random events such as assault, counter-attack, encirclement based on their extra skills (offensive, panzer leader, defensive, et cetera) and these are always assumed to be a good thing. From my admittedly light reading of events it appears that often being overly offensive (i.e. Rommel's 7th Panzer in France) could result in overstretching logistics, outrunning infantry support and being liable for flanking counterattacks and being cut off.
So to be realistic the combat engine should give bonuses for offensive as it does now but also occasionally should represent over-stretch by imposing a penalty or modifier such as out of supply/communication. Good players don't allow armour divisions to be cut off from supporting infantry but that is in strategic terms; within a province it should be possible for negative events to occur because of the positive aspects of the leader.
So to be realistic the combat engine should give bonuses for offensive as it does now but also occasionally should represent over-stretch by imposing a penalty or modifier such as out of supply/communication. Good players don't allow armour divisions to be cut off from supporting infantry but that is in strategic terms; within a province it should be possible for negative events to occur because of the positive aspects of the leader.
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