But instead of staying on wood construction, if I take that same game in 1843 and instead build 5 iron mines in Vrystaat or Transvaal, and slot in the mineral company: my iron mines get a huge throughput bonus, but more importantly, the company gets a massive iron mine construction bonus (+62%).
Companies are strong there is no denying that a company will make any industry you focus on stronger. But at the same time its kinda some strong card you expend, the choice for any company must be considered against the potential of any alternative. Several aleternativs come to mind, you argued that the wood company of the Netherlands is weaker than the Belgian one and would rather wait for the latter but the cost of even establishing it for a temporary period would not be high however it could be established earlier and aid you both in cheaper wood and providing more infrastructure. Given how you argue in a chief consideration of infrastructure constraints that seems something logical to point to. Furthermore, when considered in a philosophy of not aiming so much for self reliance but high reward specialty production a argument could be made for a company that buffs certain consumer goods that the Netherlands might find more of a market for and hence produce in far higher volume so that the company has more of an impact/size.
That construction bonus is absolutely huge and I can almost force my private queue to spam iron mines by manipulating the iron price temporarily through production method swapping on the construction sectors. I can be sitting at ~110 construction very quickly after founding that company, while on wood I'd still be at 50. That will let me build universities literally twice as fast than if I had stayed on wood construction.
it's weird in a circular way if you build this logic on infrastructure constraints. You would not build more construction sectors because your infrastructure constrained, but then there is relatively few reason to up the construction points for the purpose of economic growth in part trough private spending if no free infrastructure is available to use those 100 construction points. Your right that it will build those unis faster, but then adding more wood construction sectors to the tune of 100 construction points could do that too, and its really left to question here if that couldnt be done if its purely in function of building unis and/or if a different company would not have enabled the construction of 100 construction points worth of wood construction sector. Admittingly construction sectors use a fair amount of infrastructure so in absolute terms 25 more wood construction sectors can produce a fair infrastructure and labor requirement on a country as relative small as the Netherlands.
The opportunity cost is those 5 initial iron mines
As you may have noticed and get i have a very "accounting way" at looking at this. The accounting i'm going to do now might seem pedantic but in accounting one has to count all of it into the details. When you build 5 iron mines using atmo you atleast need 1 coal mine to feed the coal that it will use and 1 tool factory to feed the tools it consumes. A company would amplify this, in that while a company increases total output it also increases input needs, so 5 iron mines subject to 100 throughput would need 2 coal mines and 2 tool factories to be fed inputs. 2 Tool factory's being the equivelant construction cost of 3 mines, you have the equiveland of 5 extra mines to build (when considering coal to) to feed said 5 mines if they are subject to such a degree of throughput. Granted its not like the company might not be able to live with some shortage, coal on the market will be sparse but maybe you can get enough by then. Just on a general point, if you count the cost of building out industry's you ought to include the costs of building the industries that will supply those industries with raw resources otherwise the cost picture isnt really complete, lest however that you would get those good by trade.
On a practical note, 5 iron mines isnt much in in your particular case, atleast considering the infrastructure constrains you have (or find yourself in) it's a cheap way to up your construction points at this stage in the game. So sure, an autartic aproach has a degree atleast by which it works or is functional but the very outlook of your economy and perhaps how much infrastructure it would have and would need could be fairly different with another playstyle. there was never doubt or aobjection that an autartic strategy wouldnt have merrit, but the discussion is far more complex if the argument would be made that thiis is nessecarily optimal.
Sure Transvaal is a lucrative area to capture, but it's typically not for the iron mines. People usually take it for the gold. Since its Dutch culture it does make a strong argument why you would want to have it as the Netherlands, given that its manpower poor early on it begs the question though if you want much infrastructure spend in the regionon iron and coal production if that might impact your ability to sustain the gold mines optimally. it is of some consideration atleast that gold mines would yield more with mining tech so atmo as tech is not bad if your going to have a prolific early gold industry providing a substantial addition to government income, which it can. Afcourse that would still be an investment, but with a fair ROI. However, while gold is arguably the best money maker from a money making perspective in production, it has to be noted that the ROI for goods succesfully sold over a high export tariff will yield far higher income for construction points invested than gold would. On the matter of colonial priority's and considering what you'd do in a trade oriented nation it could probably be argued that taking a region that would be great for bulk production of export goods could be more lucrative even that taking South Africa and by a fair margin. It's mostly afcourse because tariffs yield very high sums when you can sell succesfully at the highest export tariff, its calculated as a large percentage on its base price so its a quite large net amount on the worth of the good itself and what it took to build the industry.
Even taking company's and then colonial conquest targets in mind, if you conquer Transvaal early it tends to quickly make the case for a gold company there and then following it up with taking more gold elsewhere. The troughput modifier of gold production also affects minting. A mine that through 100 troughput produces twice as much gold also produces twice as much minting. So yeah gold is nice, but gold at such high throughput is its own crazy and has a significant impact afcourse on the ROI of building that industry. One could argue that if you would have taken a gold company, that you could have a industry that proportionally provides a very high income to the state for relativly limited infrastructure used, far more so that much of the random industry that your 100 construction points would build out. If your gold mine has a budget contribution per construction point and infrastructure point used that is say 4 times higher than your average industry (which it likely would) then you really wouldnt have needed a lot of different industry and the infrastructure it eats up so as to provide you with the income you require. A good country to really get a feel on some of this is Bolivia, it's massivly infrastructure constraint due to the bad infra modifiers of the Andes so its very limited in how much industry it can even afford to build but it has a tonload of goldmines which might however take up most of its available infrastrucutre and manpower for a long while if you build that industry out. But the thing as Peru is that if you go so monofocussed on gold in combination with a company that you functionally get an economy that produces very little for pop needs but can produce a disproportionate income per infrastructure point or 1000 labor used. The point with a country like bolivia-peru is that the infrastructure limitation will be so obvious and impacting on you from a long time that there isnt really a good point to push for as much construction points as possible so the AI would build a lot of random things that would eat into infrastructure and would make Peru a poor country once they quickly filled up all capacity. Indeed, rather than having so much infrastructure provided by autartic production, we might avoid the infrastructure use for pop needs here by potentially importing said goods The general wisdom in Vicky is that you should always have more construction points for the growth, but when you hit infrastructure/tech constraints early due to limited capacity to build an industry then it creates an argument to plan ahead around those constraints so that you can quickly lift then and then fully unleach growth. One of the big considerations there imho is considering the sheer proportion to contribution to the budget a industry has in relation to the amount of infrastructure and labor it uses, and then afcourse companies are the crucial element in such a consideration but then there are plenty of options. Thus i have to wonder "what is eating up so much infrastructure in your country", and "is that nessecarily worth it"? Given that much of your argument is based on being infrastructure constrained as to build out a bigger wood construction sector, it begs to question if you couldnt functionally loose much of the low yield industry in your country where it provides consumer goods and also eats into infra, in favor of simply importing those consumer goods and not spending infra for that industry in your country.
I think double construction output for 20 years is worth far more than a temporary 5 university for 1 year head start. The increased construction would catch up to innovation output to those 5 universities very quickly.
Sure thats a correct assertion, but the question can be asked if A) you really couldnt have played more effeciently or differently directed so to not have the infrastructure constraints so to not be able to build wood construction so to provide 100 construction points, b) if you couldnt have started universities earlier c) if that equasion you make is entirely correct if you havnt reasearched dialects yet and and the other person has.
is it really so interresting to build up construction points fast to spam economic growth if the industry that is being build is relativly low yield. Any trade/specialized oriented focus would likely try to do "more with less", when you consider specialty production in clothes with company's you have a industry for which you potentially dont need to produce the raw resources yourself for but has very high yield in relation to how much infrastructure it uses. If such can sustain the cost of building universities, then its really just a matter to using company's in a fashion that you can quickly get a fairly significant industry in size that really has high output and budget contribution so to allow concentrating on other priorities quick.
And as I mentioned before, there's the whole Belgium issue. You're going to want to both use the Belgian resources once you take them and be able to slot in John Cockerill ASAP, and you need atmo to do that, which means you have to research it by 1850. If you get lucky and get it by nat spread, great. If not, you're going to have to research it manually either way before steel construction.
joph cockerill is a great if not OP company it cant be denied. One can consider annexing Belgium logical though im not sure if all players go that route or if its a must, the argument can certainly be made that it is a rewarding endeavour but it brings the netherlands to a somewht different path. Incidently the whole matter were discussing here also kinda plays in Why Belgium broke free, king Welhelm of the Netherlands wanted to focus on a trade oriented economy rather than a production based one centered around Wallonia as major supplier. From a hindsight perspectve that seems to have been a bad idea heh. Again there is nothing to argue that this would not be a legit strategy, whereas it is nessecary in the strategy one uses is another question, a trade nation might expand elsewhere and might take other colonies and choose other companies so as a means to get income and growth in another fashion.
Netherlads has some good compnies of its own, strongly advised atleast to take some prepperation to slot Siemens in at a timely moment as innovation improving companies are great and i'm jealous that Spain gets such an effing OP one.
Last edited: