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Avalak

Recruit
12 Badges
May 26, 2020
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  • Crusader Kings II
  • Lead and Gold
  • Magicka
  • Majesty 2 Collection
  • Cities: Skylines
  • BATTLETECH
  • Age of Wonders III
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun Returns
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Literally any match ends up network error (disconnect; desync after first attack move).
Game started and works just fine while no attacks performed.
Any way to fix this? Specific game version maybe (1.9.1 currently)?

This is Battetech spicific issue.

I tried Linux, Windows 10 (Steam, Paradox launcher)

wired connection, no issues with other games. Already sent report to support (no response).


StringPosition:4 StringSelectPosition:0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameVerificationMessage [ERROR] CLIENT RANDOM_VALUES DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

GameVerificationMessage [ERROR] CLIENT ATTACK_DIRECTOR DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CombatLog.GameLogic [ERROR] [STACKMANAGER DESYNC INFO: TOP OF STACK]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CombatLog.GameLogic [ERROR] [Sequence 0]: TeamActivationSequence

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CombatLog.GameLogic [ERROR] [Sequence 1]: AutoCompleteSequence

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

CombatLog.GameLogic [ERROR] [STACKMANAGER DESYNC INFO: BOTTOM OF STACK]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)

Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
UnloadTime: 149.460100 ms
 
I'm also seeing this network error very frequently. Happens in the middle of most multiplayer games. Super frustrating!

GameVerificationMessage [ERROR] CLIENT ATTACK_DIRECTOR DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.
 
I have also experienced the same problem, often as the match reaches its crescendo.

Seems like a pretty well documented problem.

 
Multiplayer simply doesn't work most of the times you can't even join matches due to losing connection. After an hour of trying with a friend we got to a match and after twenty minutes we got disconnected. Any plans to fix the broken substantial part of the game?