Literally any match ends up network error (disconnect; desync after first attack move).
Game started and works just fine while no attacks performed.
Any way to fix this? Specific game version maybe (1.9.1 currently)?
This is Battetech spicific issue.
I tried Linux, Windows 10 (Steam, Paradox launcher)
wired connection, no issues with other games. Already sent report to support (no response).
Game started and works just fine while no attacks performed.
Any way to fix this? Specific game version maybe (1.9.1 currently)?
This is Battetech spicific issue.
I tried Linux, Windows 10 (Steam, Paradox launcher)
wired connection, no issues with other games. Already sent report to support (no response).
StringPosition:4 StringSelectPosition:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
GameVerificationMessage [ERROR] CLIENT RANDOM_VALUES DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
GameVerificationMessage [ERROR] CLIENT ATTACK_DIRECTOR DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [STACKMANAGER DESYNC INFO: TOP OF STACK]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [Sequence 0]: TeamActivationSequence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [Sequence 1]: AutoCompleteSequence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [STACKMANAGER DESYNC INFO: BOTTOM OF STACK]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
UnloadTime: 149.460100 ms
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
GameVerificationMessage [ERROR] CLIENT RANDOM_VALUES DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
GameVerificationMessage [ERROR] CLIENT ATTACK_DIRECTOR DATA IS NOT MATCHING! IT'S POSSIBLE A DESYNC HAS OCCURED.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [STACKMANAGER DESYNC INFO: TOP OF STACK]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [Sequence 0]: TeamActivationSequence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [Sequence 1]: AutoCompleteSequence
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
CombatLog.GameLogic [ERROR] [STACKMANAGER DESYNC INFO: BOTTOM OF STACK]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 3 Unused Serialized files (Serialized files now loaded: 15)
UnloadTime: 149.460100 ms