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Katalyst6, you could include Avenues with central bus lanes into the Network Extensions Project

https://forum.paradoxplaza.com/foru...ngside-the-median-strip-of-the-avenues.907492

dedicated-median-bus-lanes.png


http://steamcommunity.com/sharedfiles/filedetails/?id=471418923
 
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I know this thread is pretty dead, but are you guys still considering using asset bundles? Because I recently made a mod that uses one to load something, and someone pointed me to this thread. This snippet loads the asset bundle (mod directory)/AssetBundles/particlesystems, which contained a prefab/game object called ParticleSystemSteam (with a particlesystem attached):

GameObject obj = null;

try
{
string absUri = "file:///" + pluginInfo.modPath.Replace("\\", "/") + "/AssetBundles/particlesystems";
WWW www = new WWW(absUri);
AssetBundle bundle = www.assetBundle;


Debug.Log("Bundle loading " + ((bundle == null) ? "failed " + www.error : "succeeded"));
UnityEngine.Object a = bundle.LoadAsset("ParticleSystemSteam");
Debug.Log("Asset loading " + ((a == null) ? "failed " : "succeeded"));
obj = GameObject.Instantiate(a) as GameObject;
bundle.Unload(false);
}
catch(Exception e)
{
Debug.Log("Exception trying to load bundle!" + e.ToString());
}


The bundle itself was made according to this guide:
https://docs.unity3d.com/Manual/BuildingAssetBundles.html

I hope this helps! :)
 
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