There new Tech method seems to be to add bonuses to create new/upgraded unit types, instead of using increased values within the unit type?
Example:
effects = {
command = { type = new_model which = dive_bomber value = 1 }
command = { type = build_cost which = dive_bomber value = 1 }
command = { type = air_detection which = dive_bomber value = 1 }
command = { type = surface_detection which = dive_bomber value = 1 }
command = { type = air_attack which = dive_bomber value = 1 }
command = { type = air_defense which = dive_bomber value = 1 }
command = { type = tactical_attack which = dive_bomber value = 1 }
command = { type = speed which = dive_bomber value = 10 }
command = { type = range which = dive_bomber value = 100 }
But this doesn't seem to work. After researching Basic Dive Bombers, the values for Stukas and Pre-war are the same.
Example:
effects = {
command = { type = new_model which = dive_bomber value = 1 }
command = { type = build_cost which = dive_bomber value = 1 }
command = { type = air_detection which = dive_bomber value = 1 }
command = { type = surface_detection which = dive_bomber value = 1 }
command = { type = air_attack which = dive_bomber value = 1 }
command = { type = air_defense which = dive_bomber value = 1 }
command = { type = tactical_attack which = dive_bomber value = 1 }
command = { type = speed which = dive_bomber value = 10 }
command = { type = range which = dive_bomber value = 100 }
But this doesn't seem to work. After researching Basic Dive Bombers, the values for Stukas and Pre-war are the same.