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Originally posted by Generalisimo
well, the last time i played, i was Brazil and i conquered almost the entire South America before someone attacked me... :rolleyes:

how does that "sphere of influence" works? :confused:

- The great powers will now tend to intervene and protect nations in their sphere of influence prior to WW2.

If the USA didn't intervene against you, then perhaps this should be reported in the bug forum.
 
Unknown string...

Dunno if this has been allready been discovered, but I noticed there is bug with coastal submarines. I checked this with starting fresh game with Poland and their coastal sub is described as UNKNOWN STRING WANTED.

HOI 1.04 CORE 2.1 CORE techmod 0.28
 
Re: Unknown string...

Originally posted by Icer
Dunno if this has been allready been discovered, but I noticed there is bug with coastal submarines. I checked this with starting fresh game with Poland and their coastal sub is described as UNKNOWN STRING WANTED.

HOI 1.04 CORE 2.1 CORE techmod 0.28

Thanks, I'll correct that.

Edit:
Especially that it's polish sub - "Wilk" class, here we go... :D
 
Last edited:
Originally posted by Generalisimo
quoting someone from the general forum...



how can we stop that? any suggestions?
because, for example, with Italy, you can invade all those countries and become VERY powerfull, the same with Yugoslavia, etc...

Also, remember the HUGE problem that you do not know who "declared war", so, you CANNOT check for:
war = { country = BRA country = ITA }
because, maybe a Brazilian player is invading Italy, and the allies will think that Italy is invading Brazil, so they will invade Italy helping the REAL agressor Brazil.... :rolleyes:

That was mine...
too many auto Dows will probably make this game very stagnant.
Also, to whom it may concern I've noticed that all the US events operate under the pretext that they are still a democracy.
Have also noticed that Germany has an even easier time w/ Barbarossa.
 
Originally posted by Lumbermuffin
That was mine...
too many auto Dows will probably make this game very stagnant.
Also, to whom it may concern I've noticed that all the US events operate under the pretext that they are still a democracy.
Have also noticed that Germany has an even easier time w/ Barbarossa.
some events needs to check if Roosevelt is still in office... :rolleyes:
 
Originally posted by Lumbermuffin
(...)Also, to whom it may concern I've noticed that all the US events operate under the pretext that they are still a democracy.
Have also noticed that Germany has an even easier time w/ Barbarossa.

Yeah, and all Germany events base on their fascist alignment, and all USSR on communist... To correct that we should revisit ALL events, including original ones and in 80% of cases add some alignment check to triggers.
In case of US president I would rather suggest changing name and desc in event on more neutral then adding particular president to the trigger.

Generalissimo, it's 22 page... Tomorrow I'll send you full documentation of the techmod, so I presume at the end of the next week 0.3 will be ready? :)
 
Originally posted by Copper Nicus
Yeah, and all Germany events base on their fascist alignment, and all USSR on communist... To correct that we should revisit ALL events, including original ones and in 80% of cases add some alignment check to triggers.
In case of US president I would rather suggest changing name and desc in event on more neutral then adding particular president to the trigger.

Generalissimo, it's 22 page... Tomorrow I'll send you full documentation of the techmod, so I presume at the end of the next week 0.3 will be ready? :)

Right, but the US player has the ability to make the US Stalinist where most countries have to be couped to get such a radical change.
 
US Communists

If your dissent gets to high you are given the choice of new governments of a communist government or a stalinist government. The only difference between the two is the degree of communism that is desired. I have encountered it a few times if I am just watching the game as the US and forget to adjust my production while watching events in Europe. MDow
 
Re: US Communists

Originally posted by MateDow
If your dissent gets to high you are given the choice of new governments of a communist government or a stalinist government. The only difference between the two is the degree of communism that is desired. I have encountered it a few times if I am just watching the game as the US and forget to adjust my production while watching events in Europe. MDow

:D
Ok, it that case all US events should be revisited on the first place. Simple adding of alignment = democratic in trigger conditions should do.
 
Re: Re: US Communists

Originally posted by Copper Nicus
:D
Ok, it that case all US events should be revisited on the first place. Simple adding of alignment = democratic in trigger conditions should do.

Hey, man!
If you decide to try it out sometime be warned that its a slow process. You need to jack your dissent up to 100% for a while and as you can imagine it takes a while to get it back down, but it does make for an interesting game when you feel like playing a warmongering nation w/ endless IC....
sometimes its more fun to just take land instead of "liberating" it and you dont' have to worry about all the goofy AI supply stuff as much. ;)
 
Originally posted by Copper Nicus
Generalissimo, it's 22 page... Tomorrow I'll send you full documentation of the techmod, so I presume at the end of the next week 0.3 will be ready? :)


Generalisimo has a lot of exams right now so he sent me the latest files yesterday to fix some unidentified database mismatches which turned out to be about 40 errors in six different files :eek:

I've just completed updating the files and I'm now running a handsoff game on the laptop to verify that it runs ok. Assuming no crashes we should have a new version out today which will be the final C.O.R.E. version for those who do not want a changed tech tree.

We can then integrate the Techmod files and aim to get that version out next weekend if all goes well.
 
Originally posted by Steel
Generalisimo has a lot of exams right now so he sent me the latest files yesterday to fix some unidentified database mismatches which turned out to be about 40 errors in six different files :eek:

I've just completed updating the files and I'm now running a handsoff game on the laptop to verify that it runs ok. Assuming no crashes we should have a new version out today which will be the final C.O.R.E. version for those who do not want a changed tech tree.

We can then integrate the Techmod files and aim to get that version out next weekend if all goes well.

Now this is great news, CORE grows so fast that I don't have time to play it with all countries:D
 
CORE + Techmode next weekend, that would be swell:D , I arrive back home from my Madrid visit Friday, so if you guys have it up for download Fridaynight late or Saturdaymorning early, I´ll be testing it:D :D for sure!
 
Testing 0.3 release candidate

Brief update: in 2 test games Germany failed to defeat France by 1942 :eek: Preliminary conclusion is that the new blockade events are a bit tough on Germany so I've made some modifications. Oh, and Japan doesn't seem to be able to defeat ComChi or NatCHi that is intentional ;)

Also found another bunch of typos and about 10 more serious errors. Testing continues.
 
Re: Testing 0.3 release candidate

Originally posted by Steel
Brief update: in 2 test games Germany failed to defeat France by 1942 :eek: (...)

What exactly those events do? Remove some stuff from resource pool?
Suggestion - if those start late (like in 1939-40), then Germany should counquer Poland and France thanks to intial "impact" (no problems with resources before the war). That would also help with Amsterdam, Bruxelles and Paris "booty resources" problem.
 
Re: Re: Testing 0.3 release candidate

Originally posted by Copper Nicus
What exactly those events do? Remove some stuff from resource pool?
Suggestion - if those start late (like in 1939-40), then Germany should counquer Poland and France thanks to intial "impact" (no problems with resources before the war). That would also help with Amsterdam, Bruxelles and Paris "booty resources" problem.

They start when the war starts ;) but with high offset and a random trigger. Effects vary, at worst they take away 8000 resources and increase dissent by 2 points. It's the latter effect that's stopping Germany, I'm right now testing a dissent reduction following the M-R Commercial Agreement (which allowed large-scale, cheap import of food and critical materials from the Far East).

If this works out I think we may see a pause in German operations after the fall of Poland until dissent can be reduced, hopefully recreating the Sitzkrieg :)
 
Re: Testing 0.3 release candidate

Originally posted by Steel
Brief update: in 2 test games Germany failed to defeat France by 1942 :eek: Preliminary conclusion is that the new blockade events are a bit tough on Germany so I've made some modifications. Oh, and Japan doesn't seem to be able to defeat ComChi or NatCHi that is intentional ;)

Also found another bunch of typos and about 10 more serious errors. Testing continues.

You know the tune: "Good things are for those who wait" ... ooh! fantastic soul music will keep me alive till i wait for next release:D
 
Well, you'll be pleased to know that it's done then :D I'm still finding minor problems with the new events and making a few tweaks, but I've got a working installer ready to go. If Dan Cook or Generalisimo is around we'll get it up on the official website, until then I'll just host it on my own webspace. Should be there in a few minutes :)