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Piggy said:
I have to say I love that clip Jadgmaus!........F1 was insane back then!!!


So...now that I've posted this off topic reply is there any word on release date?

Just take a look at the speed he's at when he's going through first curve.
That would be physically impossible to do nowadays. Back then, they had a LOT more downforce (significantly bigger rear wing/ extremely low ride height/ no plank/ active suspension, plus wider tires, slicks, etc.

But yeah, today it's all about accelerating, braking, and top speed. The cars of this era can't carry as much speed through the sweeping bends like that one - as they used to. And go back to the early 80s, the ground effects era, and it was totally insane how fast they would go through the curves. The faster you go - the more downforce you have... so, when it starts to lose grip, just accelerate more! It took nerves of steel.

CORE is a great mod. - Hey, I'm on topic!
 
Jagdmaus said:
I have a question that could be best answered by Danes, yes- that would be people from Denmark, and also Germany as well - good now that I hopefully have your attention :p - my question is about the Kolding province. In vanilla HoI, it is claimed by Germany from the beginning. IIRC, it was given to Denmark after WWI. Is there a CORE event that does something with this?

What can you tell me about it...?

(Yes, I am thinking about making an edit in my current game - to get Germany strong and aggressive (I am USSR)...

Since your talking about MY province I guess I better aswer ;)

Germany does not have any claims to danish provinces at the beginning of the game. However, if Germany decides to puppet Denmark, either through the altmark event chain or through regular conquest and puppeting, then the danish occupation events kick in. These make Denmark into a democratic puppet of Germany instead of the normal fascist one. This is done to properly reflect what happened in reality. The Danish fascists asked Germany to let them have control but they turned them down because it would cause less trouble to keep the danish government in place.
The event chain give full controll to all of Jutland(Kolding and Århus provinces). This is done for 2 reasons:

1) to allow Germany to expand the atlantic wall north through Denmark

2) to allow German planes to operate from danish soil as the ai doesn't handle military access very well and is unable aid the invasion of norway with planes if they dont have full control of the provinces. They keep control of the province Århus also because Ålborg(a large city in the province) was the site of THE biggest military airport in WWII by any country and was in charge of all airoperations in northern part of germany as well as most of scandinavia.

Hope this answers your question, otherwise feel free to ask again.

Ghost_dk
 
Hehe, just re-read you question. Guess your asking wether Germany has any legitimate claims on the Kolding Province.

In 1920 following the German defeat the danish minority in schlesvig confronted the German government and asked that there should be a vote on where the border between Germany and Denmark should be drawn.

At that time it was located just south of Kolding acroos Jutland. Northern schlesvig was to vote as a unity with the decisson veatehr to remain german or join Denmark. The vote was decided with a 75% majority for Denmark.

The middle Schlevig areas were to vote seperately and the final line drawn from their outcome. These areas voted about 85% in favor of Germany.

Following the vote the border was moved about 60 km south to where it is today. After this vote no german claims to the areas were ever made and therfore I believe it would be correct to say that the matter had been resolved both form Danish and German perspective, so there should be no starting claim on Kolding form the start of the game.

Hope i got it right this time :rolleyes:

Ghost_dk
 
Thanks, Ghost_dk, you were just the person I was aiming at to chime in. So, why wouldn't Germany just annex Denmark, or is CORE designed to make the German AI prefer to do this historic half-puppet thingy. Maybe I can dig up the event itself, and check this out.

But - for my own info, I shouldn't go messing around giving Germany claims on Kolding - before the war even starts, because that might interfere with the intended design? I was just wanting to 'bait' Germany into acting like it did historically - you know, a real 'go-getter'. ;)

Right now I'm in a really strange situation. It late Nov - 1939, the UK said screw Poland, so WWII didn't start. Czechoslovakia is totally intact still, and now it's all quiet, except in China of course. What should I expect in the way of the Winter War events, btw? Do I need to make demands, or will an event come up on it's own?

But anyway - back to Kolding, just wondering about that place, since it was German for a number of decades. I guess I'll just wait for Germany to move, and watch the events. Heck, maybe they'll invade me.

You guys almost caught me - with that Vilnius to Lithuania event. I had been demanding, and they said no about 4 times. All the sudden, I get that event, which means I'm getting another 'national' province. Cool. I wonder what else is out there, that I don't know about/ not expecting/ not making the best choice since I might be going to fast for the events sometimes.

I'm also thinking about Turkey. I couped them - they're Stalinist. Now I want to edit them some claims. All of Syria, Iraq, Lebanon, and plus what the Fascist Turkey event gives... Turkey is going to become my little communist cousin, and I demand the world recognize their claims. :p
 
Jagdmaus said:
Thanks, Ghost_dk, you were just the person I was aiming at to chime in. So, why wouldn't Germany just annex Denmark, or is CORE designed to make the German AI prefer to do this historic half-puppet thingy. Maybe I can dig up the event itself, and check this out.

But - for my own info, I shouldn't go messing around giving Germany claims on Kolding - before the war even starts, because that might interfere with the intended design? I was just wanting to 'bait' Germany into acting like it did historically - you know, a real 'go-getter'. ;)

Right now I'm in a really strange situation. It late Nov - 1939, the UK said screw Poland, so WWII didn't start. Czechoslovakia is totally intact still, and now it's all quiet, except in China of course. What should I expect in the way of the Winter War events, btw? Do I need to make demands, or will an event come up on it's own?

But anyway - back to Kolding, just wondering about that place, since it was German for a number of decades. I guess I'll just wait for Germany to move, and watch the events. Heck, maybe they'll invade me.

You guys almost caught me - with that Vilnius to Lithuania event. I had been demanding, and they said no about 4 times. All the sudden, I get that event, which means I'm getting another 'national' province. Cool. I wonder what else is out there, that I don't know about/ not expecting/ not making the best choice since I might be going to fast for the events sometimes.

I'm also thinking about Turkey. I couped them - they're Stalinist. Now I want to edit them some claims. All of Syria, Iraq, Lebanon, and plus what the Fascist Turkey event gives... Turkey is going to become my little communist cousin, and I demand the world recognize their claims. :p

heh your game is rather unusual so im afraid im not sure whats going down with the winter war because it sounds like the was no M-R agreement and that a pre-req for the USSR to get winter war i think.

Many times the ai does annex denmark, this of course kills the events but they are mostly intended to allow the player to make historical choices and the player also gets the option to install fascist government in Denmark.

Ghost_dk
 
Ghost_dk said:
heh your game is rather unusual so im afraid im not sure whats going down with the winter war because it sounds like the was no M-R agreement and that a pre-req for the USSR to get winter war i think.

Many times the ai does annex denmark, this of course kills the events but they are mostly intended to allow the player to make historical choices and the player also gets the option to install fascist government in Denmark.

Ghost_dk

Yes, there was the historic M-R pact, and also the economic deal. But Czechoslovakia was left alone completely, and Poland was all by itself - nobody cared. :( The German AI made quick work of them. I got the eastern 1/3 of Poland, Estonia, Lativa, and soon Lithuania (w/ Wilno/ Vilnuis as national province to boot!), and now there's no war in Europe. I can only assume Germany is going to go after the ones it has claims on, before me.

But, then again, Hitler wanted land in the east! So, I'm getting ready & set just in case. (It's been real nice only spending 2.55 on supplies for a couple of years, with the entire Army & Navy being upgraded... ;) but now they're on the map) Or, maybe there will be peace for the rest of the game. (No way)

So, any tips for the Winter War events, before I head back? Do I have to make a demand, and that starts something? Or is it automatic, around Nov 30th?
 
Jagdmaus said:
Yes, there was the historic M-R pact, and also the economic deal. But Czechoslovakia was left alone completely, and Poland was all by itself - nobody cared. :( The German AI made quick work of them. I got the eastern 1/3 of Poland, Estonia, Lativa, and soon Lithuania (w/ Wilno/ Vilnuis as national province to boot!), and now there's no war in Europe. I can only assume Germany is going to go after the ones it has claims on, before me.

But, then again, Hitler wanted land in the east! So, I'm getting ready & set just in case. (It's been real nice only spending 2.55 on supplies for a couple of years, with the entire Army & Navy being upgraded... ;) but now they're on the map) Or, maybe there will be peace for the rest of the game. (No way)

So, any tips for the Winter War events, before I head back? Do I have to make a demand, and that starts something? Or is it automatic, around Nov 30th?

you should at some point get an option to bomb one of your own villages and blame to good churchgoing Finnish borderguards :) take it from there and just wait and see what else i got in store for you in Finland :cool:

Ghost_dk
 
Ghost_dk said:
you should at some point get an option to bomb one of your own villages and blame to good churchgoing Finnish borderguards :) take it from there and just wait and see what else i got in store for you in Finland :cool:

Ghost_dk

actually this chain has i flaw that i just discovered. somehow a wrong trigger mad it into 0.64 you should manually trigger the event number 222040 to start the war in your current game and then replace a action in core_ussr.txt as follows so it doesnt happen in the next game(will be corrected in 0.7)

ussr event # 2620

action a :

replace trigger for event number 3200 with 222040

sorry for the inconveniance

Ghost_dk
 
I want more TANKS!

I really want more tank techs in the game, i would love to defend my country with a variety of historical tanks. Just imagine, clicking on a pz div and see it is filled with Tiger II tanks. :rolleyes:
 
Ghost_dk said:
actually this chain has i flaw that i just discovered. somehow a wrong trigger mad it into 0.64 you should manually trigger the event number 222040 to start the war in your current game and then replace a action in core_ussr.txt as follows so it doesnt happen in the next game(will be corrected in 0.7)

ussr event # 2620

action a :

replace trigger for event number 3200 with 222040

sorry for the inconveniance

Ghost_dk

Ghost_dk, the Winter War event is not firing. I think I may know why...

Code:
#####################################
# (FIN)Finnish deny responsibility (by ghost_dk)
#####################################

event = {
	id = 1002034
	random = no
	country = FIN

	# triggered by SOV 222040

	name = "Mainila shots"
	desc = "We have recieved notice from the Soviet high command that an alleged attack has taken place by Finnish artillery on the village of Mainila. We are sure that none of our artillery pieces were in range of the border and most personnel were attending church services when the attack took place."
	style = 0

	action_a = {
		name = "Deny responsibility"
		command = { type = influence value = -1 }
		command = { type = trigger = which = 3200 }
		}
}

...I don't think there is supposed to be another "=" in between the words "trigger" and "which"

I *think* it should read:

command = { type = trigger which = 3200 }

Yes?

This may explain, btw, why I have not seen the Winter War fire for quite some time.

But anyway, if I take that "=" out, it should work right? As of now, after Finland gets this event above, nothing else happens after it...
 
Fluke71 said:
Now that 1.06 is still weeks away, you can safely release 0.7 :D


I was thinking along the lines of a Sunday release, we've fixed the *really* bad CTD problem and I think C.O.R.E. v0.7 is ready for release this weekend. :cool: :D


EDIT: This thread is 100 pages! :eek: Definitely need a v0.7 sticky soon :p
 
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Steel, what confidence inspiring words can you tells us about what you're doing with the AI? The reason I ask, is because - well, you know what Lothos is doing. So, I was just wondering if somehow, you know, you guys were - keeping up in that dept.

Not that I'm expecting or wanting you to just montior & copy his great AI scripting breakthroughs, but I was just wondering what/ how much you guys were concentrating on the AI. If he want to do his own thing, then fine. But all I want is the best HoI experience possible. So yes, basically - I'm counting on you to make the CORE AI, by itself - a real threat to contend with. Well I've said enough. I'm sure you can understand my concern. What are your thoughts on this...?
 
Jagdmaus said:
Steel, what confidence inspiring words can you tells us about what you're doing with the AI? The reason I ask, is because - well, you know what Lothos is doing. So, I was just wondering if somehow, you know, you guys were - keeping up in that dept.

Not that I'm expecting or wanting you to just montior & copy his great AI scripting breakthroughs, but I was just wondering what/ how much you guys were concentrating on the AI. If he want to do his own thing, then fine. But all I want is the best HoI experience possible. So yes, basically - I'm counting on you to make the CORE AI, by itself - a real threat to contend with. Well I've said enough. I'm sure you can understand my concern. What are your thoughts on this...?

considerable time has been spent on the ai for 0.7(and even more is being done as I write for follow up patches) and we are quite positive that you guys will like what you get :p

As far as copying work from Lothos's ai its not really possible since a lot of the new techs events and such, would not work as intended by core under his ai. Everything has to balance you know ;)

Ghost_dk
 
Giving some more information on 0.7:

- it is much more stable (we've tracked sources of many CTD's),
- democratic nations got much more limited 'warmongering' options thanks to the mobilization event system,
- tech system was seriously revisied. It's real revolution - while in 0.4 we have introduced new tank and naval tech trees, now it's modification of tank/infantry/artillery/air/naval/subs/naval doctrines. During the test process, many exisiting and new bugs and wads were eliminated.
- brigade cost and timing system revisited.
- HARD C.O.R.E. system was revisited and now it seriously affects difficulty level,
- many minor nations benefit from "Agricultural Economy" that makes them self suficient in means of resources,
- AI was taken more seriously then in earlier versions. So far best results were with GER files, but practially all nations got some tweaks and optimalization changes.
- events, events, events... My faviorite ones are new Yugoslavia chains (you will see some new nations in game), but it's only a cherry on the top...
- one, global file for event names and descriptions, making future translation of the mod easier,
- last but not least - updated graphical interface. Clear view of all VP provinces, better colour range, adjusted icons...


It's not 0.65, it's whole new mod. :D
 
Jagdmaus said:
Ghost_dk, please see my last post on page 99, I'm having trouble getting the Winter War started - but I think I've found the bug. Check it out...

Yes you should remove the extra = , I dont see it in my copy so im a little concerned that it is not my last submission that has been included. Anyway ive corrected it for 0.7 and am submitting a new file for integration.

The events should fun as follows:

sov 2620 USSR decides on weather to press the issue-->222040 if yes
sov 222040 Create border incident --> 1002034
fin 1002034 Finns deny responsibility --> 3200
sov 3200 decide wether to move on or stop --> 2621 war with Finland
or --> 2622 no war

Hope it will work for you this way.
 
Ghost_dk said:
Yes you should remove the extra = , I dont see it in my copy so im a little concerned that it is not my last submission that has been included. Anyway ive corrected it for 0.7 and am submitting a new file for integration.

The events should fun as follows:

sov 2620 USSR decides on weather to press the issue-->222040 if yes
sov 222040 Create border incident --> 1002034
fin 1002034 Finns deny responsibility --> 3200
sov 3200 decide wether to move on or stop --> 2621 war with Finland
or --> 2622 no war

Hope it will work for you this way.

Thanks. I have CORE .64 'MP' - so maybe it was left out in that MP version, for some reason. Then again, I also have the Super AI mod 1.3 installed, which come to find out, changes a lot more than just AI files (but I somehow doubt it messed with this particular file, but who knows). I'm looking forward to .7 just to have a 'clean' install and a 'fresh' start.

I just hope the marriage of HoI 1.6, with subsequent CORE .7x patches works out smoothly.
 
I was thinking along the lines of a Sunday release

Woohoo! Can't wait!
 
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