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Copper Nicus said:
I find the option of peace with USSR as simple ceasefire, moment to reform the troops and so on.
Yeah, what a deal for USSR! Original borders and consolidation of scattered forces!
I guess we can add option C "No way, they or us!" that will allow to fight until the the annexation without any pause.

Yes, that would be good I believe.
 
Quick Thought...

Is there a way that you can have the option 'Grant' or 'Deny' trade with the Soviets or not when playing the US. The reason I mention this is that I am trying my best to try to get the Soviets to Declare War on me (the US) but nothing works. It would make sense, at least to me, to allow some options rather than 'forced' trade with some deals. Yes I know some of the 'force' trade of supplies was Historic, though it would be nice to be able to opt out of that historic route.

For Example,
Option 1 - Grant Trade/Supplies (i.e. improve relations with X country)
Option 2 - Refuse request for Trade/Supplies (i.e. Negative impact on relations with X Country, % chance of DOW and/or % chance of joining opposing Alliance that is at War with you)

Thoughts on this?

Thanks! :)
 
Indiana said:
Quick Thought...

Is there a way that you can have the option 'Grant' or 'Deny' trade with the Soviets or not when playing the US. The reason I mention this is that I am trying my best to try to get the Soviets to Declare War on me (the US) but nothing works. It would make sense, at least to me, to allow some options rather than 'forced' trade with some deals. Yes I know some of the 'force' trade of supplies was Historic, though it would be nice to be able to opt out of that historic route.

For Example,
Option 1 - Grant Trade/Supplies (i.e. improve relations with X country)
Option 2 - Refuse request for Trade/Supplies (i.e. Negative impact on relations with X Country, % chance of DOW and/or % chance of joining opposing Alliance that is at War with you)

Thoughts on this?

Thanks! :)
It is easy to implement, and I think that the general idea is good.
 
Originally Posted by Colonel Kraken
Yeah, what a deal for USSR! Original borders (...)
Copper Nicus said:

You didn't understand this comment? The first time I had the event, I chose Peace with USSR. I was forced to remove my troops from Soviet territory within 4-6 weeks. All territory I had conquered (except Ukraine and BeloRussia and parts of Rumania) was ceded back to USSR, and I was told to get out!

Almost immediately after this event, USSR gained back all their former territories by politically pressuring Ukraine, Belo, and Rumania! They gave into USSR's demands.

So, now I'm all the way back to pre-war borders (post-Poland annexation) with the Soviets moving their 100+ divs onto my border again! A few weeks later, they attack.

That's why I say, sure, "cease-fire" event is quite a deal for Soviets. They get everything. Germany gets nothing!

Perhaps you have not played a game where you chose that option. But, that is how the event plays out.

Thanks,

CK
 
Colonel Kraken said:
You didn't understand this comment? The first time I had the event, I chose Peace with USSR. I was forced to remove my troops from Soviet territory within 4-6 weeks. All territory I had conquered (except Ukraine and BeloRussia and parts of Rumania) was ceded back to USSR, and I was told to get out!

Almost immediately after this event, USSR gained back all their former territories by politically pressuring Ukraine, Belo, and Rumania! They gave into USSR's demands.

So, now I'm all the way back to pre-war borders (post-Poland annexation) with the Soviets moving their 100+ divs onto my border again! A few weeks later, they attack.

That's why I say, sure, "cease-fire" event is quite a deal for Soviets. They get everything. Germany gets nothing!

Perhaps you have not played a game where you chose that option. But, that is how the event plays out.

Thanks,

CK

I actually played game with this scenario. As far as I remember, USSR was never able to regain those territories. Probably because all those countries were my puppets.

In your game, all those states are puppets as well?
 
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Another General observation...

The "USS Bon Homme Richard" CV is qued to be built right after the "USS Hornet", where it should most likely be the "USS Franklin". The "Bon Homme Richard" was the 31st Hull number where as the Hornet was 12 and the Franklin was 13 and so forth.

Is this something that CORE is looking at or has anything to do with? Just curious if CORE was going for or could actually modify which Ships get built next.
I thought this was strange but never mentioned it until now.

:)

...on a side note....I thougth it was funny in my Game playing as the US how my CV the "USS Lexington" was sunk and I had to rebuild it just as this happen Historically :)
 
Copper Nicus said:
If you are greedy and choose Ural border, only 5% for Soviets agreement. :D

If you choose limited demands, 95%.

I'm playing as Germany and I was cruising along pretty good when I got to the Molotov-Ribbentrop Pact. The Soviets proceded to call me an ememy of the workers and told me where I could put my proposal. Mmmmm good, I said. I won't have to push them out of the annoying BnB and Pinsk swamps. I fortified the far eastern border of former Poland and quickly used speed and numbers to overwhelm the French and their Low Country allies.

Even though I chose to prepare for Fall Invasion of Norway, the actual invasion event never triggered and I had to use the F12 event function. Norway fell quickly with the use of my marines and two regular army corps. Sweden then joined the allies when I was sending my two army corps to the Soviet border (just in case, my paranoia is always right). After some speed and luck, Sweden fell before they could bog me down for too long.

The Soviets then declared war on me when I had 10 army corps at the border, two in Danzig in reserve, one in transit to the border, and two in Egypt/Sudan helping the Italians. After some hard work, bombing of retreating units :cool: , and luck the Soviets were pushed past the Upper Don and down to Georgia. I then got the Politiboro ?sp Asks For Terms event. They agreed to my proposal and I positioned an army corps at each border province. I moved my tank corps to France to push the British landing force back to sea with help from my bombers.

With an army corps in Finland, one at each province bordering the USSR, and the rest preparing for my revived Operation Sealion, the Soviets declare war again.

That's it so far, pretty good. I love most of the changes done...its just that the enemy bombers are pushing me over the edge :rolleyes: . I just thought the Soviets would've declared war on me for invading Poland without their approval, and that they would've remained at peace with me for a longer period of time.

Oh, yea...Japan signed a peace treaty with the USSR at the first conflict(event, allied with me too) and they got a chunk of the USSR when I made peace. Japan also refused to attack them in the second conflict.

PS--Historical conquest choice
 
The Regent said:
(...)Oh, yea...Japan signed a peace treaty with the USSR at the first conflict(event, allied with me too) and they got a chunk of the USSR when I made peace. Japan also refused to attack them in the second conflict.(...)

Yes, Japan gets some land even if is not active combatant - they are still Axis members with claims against USSR. We find it very probable that USSR would have to cede Japan claimed territory if they agreed to such humiliating peace with Germany.
 
I am not sure where to post this so I will post it here. Please let me know if this should go somewhere else.

Basically I have seen a few things I would change to perhaps hopefully still improve CORE Events. I mentioned 1 above briefly, though I thought I would follow up in more detail.
Sorry if I get a few details wrong. I am at work and trying to do from Memory.

Proposal of Modification of Events:

This is the Land Lease Deal I believe...yes?
322055 - (USA)Military exports to USSR (by Ghost_dk)
There should be an option of whether or not to Grant or Deny this request, with repercussions to both.
Grant – No Modification to current relations with USSR.
Deny – 20 % chance of DOW on US and 10 % chance of Joining Axis if not at war with Axis

322097 - (USA)US-Soviet Naval Tech Event (by MateDow)
There should be an option of whether or not to Grant or Deny this request, with repercussions to both.
Grant – No Modification to current relations with USSR.
Deny – 15 % chance of DOW on US and 10 % chance of Joining Axis if not at war with Axis

322100 - (USA)Military government in Korea (by Steel)
Never seen this Event....not sure why. Is it triggered by something specific?

322101 - (USA)The Moscow Conference ((by Steel)
There should be an option of whether or not to Grant or Deny this request, with repercussions to both.
Grant – No Modification to current relations with USSR.
Deny – 50 % chance of DOW on US and 25 % chance of Joining Axis if not at war with Axis

322102 - (USA)Russia demands full control of Korea (by Steel)
Never seen this Event
322103 - (USA)War in Korea (by Steel)
Never seen this Event

322254 - (USA)Pentagon Proposed (by Kevin Mc Carthy)
322255 - (USA)Pentagon Completed (by Kevin Mc Carthy)
Does the resulting completion offer some benefit? I did not see this indication from Event 322254. Otherwise why would the US ever complete the Pentagon?

322179 - (USA)Soviet official visit to the U.S.(by Ghost_dk)
There should be an option of whether or not to Grant or Deny this request, with repercussions to both.
Grant – No Modification to current relations with USSR.
Deny – 35 % chance of DOW on US and 20 % chance of Joining Axis if not at war with Axis

322233 - (USA)Withdraw 15th Infantry from China (by Engineer)
Never saw the 15th Infantry back in US hands after this event.

322235 - (USA)Withdraw 4th Marine Regiment from China (by Engineer)
Never saw the 4th Marine Regiment back in US hands after this event.

The above Soviet Event suggestions were a 1 time chance percentage each time, though I guess you could also work it where each negative encounter with the US has a percentage cummulative effect; likewise each positive or "Grant" resquests would reduce the DOW chance percentage. Not sure which why would be best....

One last comment.
With so many events, most of them very good, it is necessary to have events that don’t do anything? (i.e. World Series and etc…) This just puts a lot of strain on a PCs performance, especially if you do not have much RAM or CPU power.
Could there be an option to ‘exclude’ events of no ‘impact’?

Great work all :)

BTW...I would be happy to test any events currently in testing and lend my feedback if necessary :)
 
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This is the Land Lease Deal I believe...yes?
322055 - (USA)Military exports to USSR (by Ghost_dk)
There should be an option of whether or not to Grant or Deny this request, with repercussions to both.
Grant – No Modification to current relations with USSR.
Deny – 20 % chance of DOW on US and 10 % chance of Joining Axis if not at war with Axis

322097 - (USA)US-Soviet Naval Tech Event (by MateDow)
There should be an option of whether or not to Grant or Deny this request, with repercussions to both.
Grant – No Modification to current relations with USSR.
Deny – 15 % chance of DOW on US and 10 % chance of Joining Axis if not at war with Axis

The potential Soviet DOW is unrealistic IMO. There isn't any historical chance that the USSr would have DOWed the US or anyone else at that time, over such issues. It's too much. What could be done, is have a west_relations flag for the USSR, based on a few of the existing events. This could impact later deals, such as L-L, and the post war make up of Europe.

322233 - (USA)Withdraw 15th Infantry from China (by Engineer)
Never saw the 15th Infantry back in US hands after this event.

322235 - (USA)Withdraw 4th Marine Regiment from China (by Engineer)
Never saw the 4th Marine Regiment back in US hands after this event.

I believe these just add MP to the US pool. Both these units were single regiments, not full blown divisions, and were both incorporated into other units after their return to the US.
 
JRaup said:
The potential Soviet DOW is unrealistic IMO. There isn't any historical chance that the USSr would have DOWed the US or anyone else at that time, over such issues. It's too much. What could be done, is have a west_relations flag for the USSR, based on a few of the existing events. This could impact later deals, such as L-L, and the post war make up of Europe.

Yes...I agree with that to some degree but having the option would allow the player to deviate from the Historical "possible" norm, making thing more interesting. It gets boring having the same out come everytime...or close to it.

As far as a "west_relations flag for the USSR", could you give an example? Anything is better than not having a choice if you want to try and play it diplomatically different toward the Soviets. The US didn't really like them at the time but both sides were both fighting a common cause as we know.


I believe these just add MP to the US pool. Both these units were single regiments, not full blown divisions, and were both incorporated into other units after their return to the US.

.....ahhh ok. Thanks. Though I would like it better if the Units were returned as the Infantry Units, therefore not have to "retrain" them and use ICs, even if the units were 50% STR. This possible? This opens up other possible uses for them for the player.
 
Indiana said:
Yes...I agree with that to some degree but having the option would allow the player to deviate from the Historical "possible" norm, making thing more interesting. It gets boring having the same out come everytime...or close to it.

As far as a "west_relations flag for the USSR", could you give an example? Anything is better than not having a choice if you want to try and play it diplomatically different toward the Soviets. The US didn't really like them at the time but both sides were both fighting a common cause as we know.

Sorry to say that, but in fact USA liked USSR at the time to say at least.
Stalin was chosen TWICE man of the year in "Time" and knowledge about his regime crimes was not very common. Besides, USSR was huge and important market for the US (they needed modern industrial technology), and after the Great Crisis no one really cared, where their companies made money...

We are starting design of post-war order in Europe/World. Currently, after the war we have event chain that very often triggers WW III (Allies - Comintern). I hope that new version of the mod will include historical solution as well, with all the conferences, occupation zones, western-eastern blocks and so on.

Checking, if both sides were earlier friendly (mentioned flag) or not can be the factor that will lead to historical or ahistorical post-war solution.



.....ahhh ok. Thanks. Though I would like it better if the Units were returned as the Infantry Units, therefore not have to "retrain" them and use ICs, even if the units were 50% STR. This possible? This opens up other possible uses for them for the player.

Sorry, not possible. :(
 
Indiana said:
Yes...I agree with that to some degree but having the option would allow the player to deviate from the Historical "possible" norm, making thing more interesting. It gets boring having the same out come everytime...or close to it.

As far as a "west_relations flag for the USSR", could you give an example? Anything is better than not having a choice if you want to try and play it diplomatically different toward the Soviets. The US didn't really like them at the time but both sides were both fighting a common cause as we know.

I've only just begun to play around with flags in Victoria, and I'm unclear as to how they work properly in HoI. Even so, the flag could be used to determine if certain events, or their variants happen further on in the game. In a simple chain, using the Naval tech event as a basis, if the US agrees to the deal, the flag gets set to 0, while if the US refuses the deal, it gets set to 1. The flag = 0 won't change anything (it's historical), while teh 1 would indicate strained relations, and could set off variants of L-L and such, where refusal to send teh Soviets supplies raises the flag value, and makes for a more aggressive USSR once Germany is defeated. Options would also allow for a reduction in the flag value, to simulate a degree of rapproachment bewteen the USSR and the West. British events could also have an impact on this as well.




.....ahhh ok. Thanks. Though I would like it better if the Units were returned as the Infantry Units, therefore not have to "retrain" them and use ICs, even if the units were 50% STR. This possible? This opens up other possible uses for them for the player.

Unless the unit is in play at start, I don't think we can add an understrength unit to either the build que or on the map via event. Plus, there are AI considerations, and the fact that both the Ai and a player would in effect get two free divisions, at minimal cost.
 
Copper Nicus said:
Sorry to say that, but in fact USA liked USSR at the time to say at least.
Stalin was chosen TWICE man of the year in "Time" and knowledge about his regime crimes was not very common. Besides, USSR was huge and important market for the US (they needed modern industrial technology), and after the Great Crisis no one really cared, where their companies made money...
hmmm...ok. I had the impression (from information I have seen) that the US and the Soviets didn't care for each other underneath the surface, it just became more evident as time went on. Though Yes, they did give a different account publicly.

China is a huge partner in trade today but I think everyone knows that the US doesn't care for them (their Government/Leaders) underneath the surface. Closest example I could think of right now.

We are starting design of post-war order in Europe/World. Currently, after the war we have event chain that very often triggers WW III (Allies - Comintern). I hope that new version of the mod will include historical solution as well, with all the conferences, occupation zones, western-eastern blocks and so on.

Checking, if both sides were earlier friendly (mentioned flag) or not can be the factor that will lead to historical or ahistorical post-war solution.

The Post-War Event design Events sounds fantastic! :) Let me know if I can help test them. I seem to have time on my hands lately.


Sorry, not possible. :(

Darn....that would be been a good alternative. :(

It's been a LONG time since I have done any coding, I will give a few things a shot and see what come up around with what you guys have mentioned.

Thanks for your replies :)
 
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Indiana said:
(...)China is a huge partner in trade today but I think everyone knows that the US doesn't care for them (their Government/Leaders) underneath the surface. Closest example I could think of right now.

Hmmm... Ok, pretty good example, but I don't think anyone in USA finds their political system as the most advanced in the world. ;) But it's off-topic discussion...


Indiana said:
The Post-War Event design Events sounds fantastic! :) Let me know if I can help test them. I seem to have time on my hands lately.


Sure, but right now those are on the very early stage of development. No code yet, just bunch of ideas and will to code them. :D
 
Hey, Copper Nicus; you around?

Did you get my PM?

I'm trying to figure out how to get my completed and updated events to you guys. There are a lot of tweaks to events to get everything working properly.

- MVSN
 
mvsnconsolegene said:
Hey, Copper Nicus; you around?

Did you get my PM?

I'm trying to figure out how to get my completed and updated events to you guys. There are a lot of tweaks to events to get everything working properly.

- MVSN

Hi there

Best thing you can do is grab Steel's email adress from the email thread and send it to him in a Zip with some explenations.

Regards

Ghost_dk