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All peace events have been altered to individual peaces rather than alliance wide, so peace with Russia will not in future trigger peace with France.

As for borders, there will be a later treaty to cover territorial changes. The offset for these treaties is 240 so you need to wait a while before they fire, but if you save the game and reload it will happen immediately. Sadly for Germany you gain nothing in the East (something which I think should be lookd at) except a host of puppet states. I would argue for an option (albeit as option b) to annex the Baltic States (many German elites here) and Poland.
 
I'd suggest that a "do you want to accept peace or fight on?" choice should be included in all these events - there is in the "Bitter Peace" event in HoI.

Also, that the nature of these surrender events should be explained up front in the readme file, along with a clear and simple explanation of how to disable them if you don't want to use them. Perhaps:

Unlike the Second World War, the Great War ended with negotiated peace settlements, not unconditional surrender and annexation. This mod contains a series of events to reproduce this effect. When a country is clearly losing the war, it will normally surrender, and a peace treaty will be signed based on the aggressor's historical war aims.

You may prefer not to use these events, and instead use the standard HoI peace mechanisms of puppeting or annexing countries. To disable the events, once you have installed TGW do the following:

1) Find the new directory \db

2) Open the file events.txt (using Notepad or similar)

3) Find the following three lines:
event = "db\events\revolution.txt"
event = "db\events\defeat.txt"
event = "db\events\peacetreaty.txt"

4) Type a # character in front of each line, so it looks like this:
#event = "db\events\revolution.txt"
#event = "db\events\defeat.txt"
#event = "db\events\peacetreaty.txt"

5) Save changes and close the file. The surrender events will not activate in the next new game you start.

I'm not sure what would happen if you tried this half-way through a saved game. It may cause a crash, since the event history will show certain events as having happened, but the game engine won't be able to find them.
 
Then we put a little message at the bottom that says: "The Great War team is not responsible for any changes that you make to events. So don't come whining to us if the mod doesn't work right if you do not include all the events that we put in, or for those the user put in themselves."
 
Agree with that footnote there.

As an addendum to my earlier suggestion, the German option b annexation choices should come in ONE event, we dont want them annexing Estonia but NOT annexing Latvia and Lithuania.....bits and pieces of Germany scattered here and there.

I read in "Tormented Warrior" by Roger Parkinson that Ludendorff was for the annexation of Baltic territory but was overruled by Foreign Secretary Richard von Kuhlmann.....so that's my little "justification".....
 
StephenT said:
"do you want to accept peace or fight on?" choice should be included in all these events - there is in the "Bitter Peace" event in HoI.

To who would this event happen to, and concerning whom?

StephenT said:
Also, that the nature of these surrender events should be explained up front in the readme file, along with a clear and simple explanation of how to disable them if you don't want to use them.

I agree.

I think this thread should be merged with the 'day of defeat' event thread. :)
 
This is not a bug, but more of an error in the event file:

After treaty of versailles germany keeps quingdao, shouldn´t that be ceded to china?
And, it appears like germay now mysteriously controls tonnes upon tonnes of pacific islands, how can this be?
 
I was aware that victory in WWI was a little different to WWII, and that this is how Germany remained a nation unto itself unlike WWII where of course it was under American and Russian 'administration' for some time...

I'd definately be all for an option of annexing Poland and the Baltic states, but a few other options should also be included, the way I see it:

Option A: 'Accept Russian Surrender, but seek a new ally'
Germany & Austro-Hungary return all captured territories to Russia and in return, a more pro-Alliance government is established (much like what seems to happen as it stands, Russia joined the Alliance immediately upon it's defeat when asked trying to get my troops out of Russia)...

Option B: 'Accept Russian Surrender, but at a price'
Peace is signed with Russia and Germany annexes the Balkan States and Poland is divided between Germany & Austro-Hungary... This only means peace with Russia and unlike Option A, they do not fall inline with the Alliance out of bitterness for their lost territories...

This still leaves them friendly towards the Entente, and there is still the possibility of re-entering the war... The lands ceeded to the Alliance become Russian territorial claims...

Finland could possibly even be ceded to Germany, I had taken Leningrad and pressed some way into Finland before Russia redeployed enough troops to stall my advance... This would then make it worth giving a larger portion of Poland to Austro-Hungary, making the peace settlement fairer for both Alliance members... (I got jipped badly as Italy with the Bitter Peace in vanilla HoI having taken considerable lands in Russia, at great expense, just to have them handed to Germany upon the Bitter Peace event)

Something for the Ottoman Empire in the south would not hurt either, for they had pressed a good way north into Russia before Russia declared defeat... Perhaps ceding the Russian oil fields along the border with the Ottoman Empire?

These two options turn Russia into a 'wild card' much like it is in vanilla HoI

Option C: 'Total conquest is the only option'...
As it states, the war goes on... I think another event should take place later to end the war though... Annexing Russia in vanilla HoI is a long enough slog with Armor tear arsing across the country side, let alone trying to do it with infrantry...

A later event would basically hand over ALL captured territories to whom ever controls them and would leave Russia in a position of total neutrality...

It could even result in a Communist coup and offering to leave the Entente if peace is signed, all captured lands are ceded to whom ever controls them as a sweetener for peace with the new Communist regime...


These are just my thoughts on possible options for a Russian Defeat event... and all three to me, are tempting... A new very powerful ally (as to whether the Communist revolt still happens I could not say, with the change of circumstances it might not, and would probably be better, otherwise, this option becomes null and void), new territories in Eastern Europe, or the possibility of further expanding into Eastern Europe should the war go on... As I said, all tempting options
 
Zuckergußgebäck said:
After treaty of versailles germany keeps quingdao, shouldn´t that be ceded to china?

Qingdao should primarily go to Japan. If they are aligned with the Central Powers, then it should go to China, then it should go to Britain if China are in the Central Powers. Why Germany kept Qingdao in that case, I have no idea.


Zuckergußgebäck said:
And, it appears like germay now mysteriously controls tonnes upon tonnes of pacific islands, how can this be?

Germany owns those islands in the first place. Part of Bulow's Weltmacht was the acquisition of various Pacific islands, even though the German people had no idea they existed...
 
These proposals, while interesting, are I think, for some time in the future when we can be absolutely certain that giving the victor some choice into what peace terms they can inflict would be a popular or desirable set of events. They would be complicated because of the increasing numbers of 'what ifs?' and maybes, not to mention that it would be unfair to give one player such freedom of action, whilst restricting the actions of other nations when they have achieved a victory.

The difficulty concerning giving the 'winner' the choice of what kind of peace to implement upon the defeated party, is the simple question of who is the 'winner'? Germany, Austria-Hungary or Turkey?
 
Allenby said:
The difficulty concerning giving the 'winner' the choice of what kind of peace to implement upon the defeated party, is the simple question of who is the 'winner'? Germany, Austria-Hungary or Turkey?

Basically, the same as vanilla HoI decides, the leader of the Alliance, Germany, is the nation which is given the 3 options...

If you really want to go a long way with it... A solution to this problem would be to then prompt Austria-Hungary & the Ottoman Empire as to whether they accept Germany's decision... If they do not go along with Germany, they fight on...

Options A & B are dependant on all three Alliance members accepting Germany's chosen option...

So that if Germany and the Ottoman empire accept, but Austria-Hungary does not, nothing is annexed... Russia withdraws from the Entente, and peace is established between Russia & Germany & the Ottoman Empire, and any lands these two countries have taken remain under their control, but ownership remains Russian... While Austria-Hungary fight on untill some sort of 'Final Defeat' is acheived (or Russia is able to force their hand and force a peace treaty, perhaps by retaking their territory lost to Austria-Hungary)... Again, this could be applied to Option C, if Germany decides to fight on, but the other two sue for peace, borders remain as they are, and only Germany continues the fight with Russia... Again, to establish peace with Austria-Hungary & the Ottoman Empire, Russia still withdraws from the Entente...

Russia's alignment does not change though, despite what option Germany selects, for no lands have been returned to them, and any lands under the control of an Alliance member, of course, become Russian territorial claims...

This works along similar lines as to what would happen if Russia withdraws from the war, the other Entente members fight on...

The only problem I see with this is the likelyhood of the AI actually doing what a human player wants... I think for the most part, option B would be the most preferable for most human players... Get some extra lands, without returning everything they have taken, even if it does mean a new Ally... And not have to keep fighting a war on two fronts, which was my intention, defeat Russia as soon as I could for they seemed the bigger threat to me than France... Once Russia was defeated, turn my full attention to Western Europe...

But, will the AI actually go along with this, or will it decide to go for 'Final Defeat' of Russia, though I've never seen an AI Germany select this in the Bitter Peace... Either way, I guess the human player keeps the lands he has taken, so it really does not matter to them?

A penalty should be applied should the other Alliance members not go along with Germany, definately a dissent hit and perhaps some sort of supply deduction to represent possible refusal of military support, from other members, due to the country in question not accepting Germany's decision... This would hopefully prompt the AI (if it even considers such things) to agree with Germany... (Not sure how the AI works when it comes to decision making)
 
Darkened said:
Basically, the same as vanilla HoI decides, the leader of the Alliance, Germany, is the nation which is given the 3 options...

And what if Austria-Hungary or Turkey had done most of the fighting?


Darkened said:
If you really want to go a long way with it... A solution to this problem would be to then prompt Austria-Hungary & the Ottoman Empire as to whether they accept Germany's decision... If they do not go along with Germany, they fight on...

Options A & B are dependant on all three Alliance members accepting Germany's chosen option...

So that if Germany and the Ottoman empire accept, but Austria-Hungary does not, nothing is annexed... Russia withdraws from the Entente, and peace is established between Russia & Germany & the Ottoman Empire, and any lands these two countries have taken remain under their control, but ownership remains Russian...

By making a country seek peace with an enemy, the status quo occurrs with German and Ottoman troops in the middle of Russian territory.


Darkened said:
While Austria-Hungary fight on untill some sort of 'Final Defeat' is acheived (or Russia is able to force their hand and force a peace treaty, perhaps by retaking their territory lost to Austria-Hungary)... Again, this could be applied to Option C, if Germany decides to fight on, but the other two sue for peace, borders remain as they are, and only Germany continues the fight with Russia... Again, to establish peace with Austria-Hungary & the Ottoman Empire, Russia still withdraws from the Entente...

Russia's alignment does not change though, despite what option Germany selects, for no lands have been returned to them, and any lands under the control of an Alliance member, of course, become Russian territorial claims...

This works along similar lines as to what would happen if Russia withdraws from the war, the other Entente members fight on...

I think this demonstrates what a complicated series of events these would be, especially when having to do it for every possible outcome, concerning the defeat of every major power.


Darkened said:
The only problem I see with this is the likelyhood of the AI actually doing what a human player wants... I think for the most part, option B would be the most preferable for most human players... Get some extra lands, without returning everything they have taken, even if it does mean a new Ally... And not have to keep fighting a war on two fronts, which was my intention, defeat Russia as soon as I could for they seemed the bigger threat to me than France... Once Russia was defeated, turn my full attention to Western Europe...

But, will the AI actually go along with this, or will it decide to go for 'Final Defeat' of Russia, though I've never seen an AI Germany select this in the Bitter Peace... Either way, I guess the human player keeps the lands he has taken, so it really does not matter to them?

A penalty should be applied should the other Alliance members not go along with Germany, definately a dissent hit and perhaps some sort of supply deduction to represent possible refusal of military support, from other members, due to the country in question not accepting Germany's decision... This would hopefully prompt the AI (if it even considers such things) to agree with Germany... (Not sure how the AI works when it comes to decision making)

Option A: 95% chance
Option B: 5% chance

Option A: 90% chance
Option B: 5% chance
Option C: 5% chance
 
Allenby said:
Qingdao should primarily go to Japan. If they are aligned with the Central Powers, then it should go to China, then it should go to Britain if China are in the Central Powers. Why Germany kept Qingdao in that case, I have no idea.




Germany owns those islands in the first place. Part of Bulow's Weltmacht was the acquisition of various Pacific islands, even though the German people had no idea they existed...

Answer number 1

I was Japan and descided to take that BIIIIIIIIIIIIIIIIIIG dissent hit for not honoring my british alliance, could you fix so that in the next version, if japan doesn´t honor the alliance, it goes to china?

#2

Shouldn´t they be given to france, UK or japan in treaty of versailles?
 
Zuckergußgebäck said:
Answer number 1

I was Japan and descided to take that BIIIIIIIIIIIIIIIIIIG dissent hit for not honoring my british alliance, could you fix so that in the next version, if japan doesn´t honor the alliance, it goes to china?

Yes - at the moment, the territory goes to Japan if it is in the Entente, then China or Britain if it is in the CP....it doesn't account for neutrality.


Zuckergußgebäck said:
#2

Shouldn´t they be given to france, UK or japan in treaty of versailles?

Treaty of Versailles gives them to Japan if they are apart of the Entente, and then to Britain if they are in the Central Powers. To that effect, the same answer as above. :)
 
What this error message usually means is that there are duplicate ID codes in some of the data files - caused by the new TGW information clashing with old/standard HoI files which haven't been deleted.

Are you using a separate installation, or mod-dir?

If a separate installation, did you follow step three of the readme file, and delete the listed directories before installing TGW?

If mod-dir, have you modified any of the standard HoI files, for example by installing another mod? Any new files installed miht be clashin with the TGW ones.


Mods - can this thread be merged wih the HOI: The Great War - version 1.02b one, please?
 
I've been having the same problem - it's rather sporadic really, and I haven't got a clue what's causing the problem. It might be worth running the game without events for a few times to test whether it is a problem in that department causing the problems. All I can advise is that players switch to monthly autosave for now.

This thread should be merged to keep the forum tidy as well.
 
There is a very predictable game crash that occurs whenever you choose to grant any degree of independence to the Balkan states of Estonia, Latvia, and Lithuania. By choosing any option besides military occupation, my game crashes every time.