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GuardianGI

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Jul 18, 2015
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Building all 3 museum buildings from curator boost entertainers with:
+3 unity from swapping all entertainers to museum curators (still count as entertainers)
+1/1/1 society/engineering/physics, +3 unity and 3 extra consumer upkeep
Archaeoengineers AP doubles this to +2/2/2 society/engineering/physics, +6 unity and extra jobs from museums.

Storm dancer civic building gives 6 physics output and 3 consumer upkeep to entertainers

Megacorp galactic curator civic position gives +1 trade per councillor level

Megacorp pleasure seeker civic position gives +0.8 trade per councillor level (doesn't work for now, tooltip lies, easily fixable via notepad editing tho)

So an entertainer with all bonuses gets 8 physics, 2 society, 2 engineering, 10 unity, 10 trade with level 10 councillor (18 trade if pleasure seekers was fixed)

Pretty nifty? Too bad that non-resort worlds can't build entertainment districts, so you can't mass them on a single planet

RESORT WORKERS SHARE ALL ENTERTAINER BONUSES!!! (except bonus entertainer workforce traits like charismatic for some reason)

Resort world main district gives 400 resort workers

Resort world gains access to 100 resort worker specialization (150 with mercantilism tradition)

So resort worlds gain 700 resort workers per district with mercantilism

Resort ecumenopolis aren't normally allowed, but memorialist civic empires can designate relic worlds into resorts and then transform them into Ecumenopolis, which boosts specialization districts to 300 resort workers (450 with mercantilism)

Turning nanite worlds into resorts is much easier, just change out the nanotech colony designation into something else.

Both resort ecumenopolis and nanite worlds with mercantilism get 1300 resort workers per main district.

Since curator museums and resort worlds are limited to 1 per empire, this build potential is limited to tall playthroughs. Although resort workers give empire wide trade value from pop lifestyle.

I'm gonna try this build with synth megacorp (0.5% research per civilian) and maybe exploiting 100% devastation from gravity storm (gives 50% output to entertainers) to get 100% job upkeep reduction (caps at 90% tho I think?).
 
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This is the kind of Virtual colony you really want.
 
Just for everyone's information:
If you want to do a non-megacorp version of this and use Warrior Culture, the civic position does NOT do what it claims to do.
Instead of the promised 10% output, you get 0.2 unity per 100 entertainers.
While this means it's (potentially) better for unity production, it does mean your storm-warriors won't produce more physics research with the council position.
 
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You have to start with storm and galactic curator civics (you can swap freely swap from megacorp or regular versions of those civics though) to get the most out of your entertainer, since you can't reform out of them.

When you unlock 3rd civic and resort world tech, you reform to memorialist democracy (democracy can reform instantly when changing leaders, don't have to be stuck as memorialist democracy for 20 years) and turn your relic world into a resort.
 
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When you unlock 3rd civic and resort world tech, you reform to memorialist democracy (democracy can reform instantly when changing leaders, don't have to be stuck as memorialist democracy for 20 years) and turn your relic world into a resort.
wait... what's a MEMORIALIST democracy? this must be new to 4.0 as it's not on the wiki. and why would I want to reform out of it? sounds flavourful, might keep it.
 
wait... what's a MEMORIALIST democracy? this must be new to 4.0 as it's not on the wiki. and why would I want to reform out of it? sounds flavourful, might keep it.

Memorialists is a Civic from a DLC.
 
Memorialists is a Civic from a DLC.
yes i know, i have all dlcs, i just meant is there a democratic government authority that is special for memorialist? or was OP just saying "you can get rid of the civic once you've got your resort world ecu"? because the term "memorialist democracy" made me raise an eyebrow lol. reminded me of the special democratic authorities ascensions like cybernetic get.
 
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Well, there is also one unique building - Ministry of Culture (you can get it for 2000ec from the Artisan Troupe). which swaps all bureaucrats to culture workers. So on the unity world you can generate even more unity and a lot of science in addition (dont work on gestalt tho)

Sadly, you cant do smth similar with hive/machine empires, because you cant increase thew number of Curator Drone jobs - it is swap job for Evaluators, but there is no building or disctrict that provides this job. The only source is the curator museums and "venerated" leader trait (+200 jobs at home planet)
 
Well, there is also one unique building - Ministry of Culture (you can get it for 2000ec from the Artisan Troupe). which swaps all bureaucrats to culture workers. So on the unity world you can generate even more unity and a lot of science in addition (dont work on gestalt tho)

Sadly, you cant do smth similar with hive/machine empires, because you cant increase thew number of Curator Drone jobs - it is swap job for Evaluators, but there is no building or disctrict that provides this job. The only source is the curator museums and "venerated" leader trait (+200 jobs at home planet)
Gestalts have been pretty neglected with job switching in general. I don't think Machine Empires have any job switch builds at all (unless you count lubrication terminals). Not sure about Hives.
 
These are great ideas.
A few questions though, as i'm not in beta to try this.

As i understand in the beta, the museum curator jobs now swaps entertainer jobs?
Does museum curator jobs now counts as entertainer jobs, instead of culture worker jobs?
How does it interacts with the Ministry of Culture (as it swaps bureaucrats jobs to culture worker jobs)?

There is another curator job: the treasure curator job (treasure hunter origin).
No interaction/stacking with the treasure curator job?
 
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These are great ideas.
A few questions though, as i'm not in beta to try this.

As i understand in the beta, the museum curator jobs now swaps entertainer jobs?
Does museum curator jobs now counts as entertainer jobs, instead of culture worker jobs?
How does it interacts with the Ministry of Culture (as it swaps bureaucrats jobs to culture worker jobs)?

There is another curator job: the treasure curator job (treasure hunter origin).
No interaction/stacking with the treasure curator job?
interesting questions, would love some answers before i launch a new game to try this fun sounding RP build
 
These are great ideas.
A few questions though, as i'm not in beta to try this.

As i understand in the beta, the museum curator jobs now swaps entertainer jobs?
Does museum curator jobs now counts as entertainer jobs, instead of culture worker jobs?
How does it interacts with the Ministry of Culture (as it swaps bureaucrats jobs to culture worker jobs)?

There is another curator job: the treasure curator job (treasure hunter origin).
No interaction/stacking with the treasure curator job?
any answers to these questions, OP? i'm nearing the end of my current civil education utopian abundance playthrough so it's time to start planning my playtest of your build
 
Museum curator/entertainers count as one, except museum curator giving extra 3 unity.
Bureaucrats/culture workers count as one, except culture worker giving extra 300 amenities.
Treasure gatherer has no interaction with entertainers/museum curators.
 
Museum curator/entertainers count as one, except museum curator giving extra 3 unity.
Bureaucrats/culture workers count as one, except culture worker giving extra 300 amenities.
Treasure gatherer has no interaction with entertainers/museum curators.
ok thanks. so i went with ocean paradise aquatic turtles, but should i go with the storm chaser origin and double down on storms?
 
Museums from curator enclave and resort world designation are limited to 1 per empire, so having 30 size planet (+extra 3 from hydrocentric AP) is great. Relic worlds are even better because you can turn them into resort ecumenopolis.
 
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Museums from curator enclave and resort world designation are limited to 1 per empire, so having 30 size planet (+extra 3 from hydrocentric AP) is great. Relic worlds are even better because you can turn them into resort ecumenopolis.
yes i chose ocean paradise to play tall without actually converting my capital, i'm hoping to find a relic world to make a resort.