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The World at the Dawn of the Machine Age, part 2
@StrategyGameEnthusiast I'd expect the revolutions in Spain's American colonies to look rather different than in real-life, considering the paucity of actual Spanish people.

The World at the Dawn of the Machine Age, part 2

The great steppes, once an endless churn of nomadic hordes, were increasingly centralizing under the control of the Khanate of Bukhara. The Bukharans had managed the switch from horse-archer dominated to black-powered warfare deftly, and their domains were vast. The Silk Road was open for business once more. Only a lack of population density held Bukhara back from the ranks of the true world powers. The ambition of their Khans was the same as Ghenghis before them, to unite all the peoples of the steppes (and make it stick his time!), but unable to compete with the Liang dynasty and their power structure to the east, the Bukharans instead pushed West, towards the edge of Europe and their Norse allies (though the RCU, who still held much of Tartary, were as much of a threat as teh Yue, at least they had strong allies nearby). The alliance of Nogai and Sibr were fighting back surprisingly well, though.

Religiously, the region was practically a monoculture- Sunni Islam ruled the day, except in the parts of RCU Tartary where Catholicism had taken root under Franco-Lithuanian rule with the worship of Tengri being limited to the pre-state Uralic an Evenki people to the north, in lands barely charted- and, with the proven coal reserves recently found near the northern edges of settled land in the steppes, Bukhara was already casting eyes into the northern wilds as well...

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Fig. 1- Political map of Central Asia, 1821
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Fig. 2– Religious map of Central Asia, 1821
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Fig. 3- Map of predominant languages in Central Asia, 1821.

To the south, it was becoming increasingly misleading to speak of the Middle East and India as two distinct regions. Turkey and Deccan faced each other across a part of the world largely split between the two great powers. On the edges of this region, the Mamluk Sultinate and Delhi survived by allying with each other- though Delhi was quite good at allying with anyone, being also closely tied with the Portuguese revolutionaries, and the Liang dynasty. This was perhaps wise, as the Yue dynasty was also trying to expand its sphere of influence into India, controlling key cities in Kashmir and Bengal

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Fig. 4- Political Map of the Indo-Levantine region, 1821

This divide was not merely political, but also religious, with the houses of Osman and Bahman also claiming the titles of Caliph of the two main Islamic sects. Reality, however, was somewhat more complex- there were many Sunni states that did not acknowledge the Turkish claim at all, while the Deccans had never made any real effort to convert the Hindu majority in their heartlands- nor had the Delhians! The Indians preferred to pay the jizya over having the caste system actually enforced (though few were willing to fully convert to a religion that denied it, such as Islam or Sikhism), while the Muslim Indian elites preferred to receive the jizya now instead of the glory of bringing India fully into the House of Islam- possibly in time for their grandson to get the credit, if things went well. If things went poorly, it would create a moment of weakness that would allow the Turks to topple the whole system.

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Fig. 5- Religious Map of the Indo-Levantine region, 1821

Perhaps nothing showed the increasing integration of the two regions more than the fact that, as Deccan began to enforce civilization on the wild hill-folk of Afghanistan and Baluchistan, it was not Persians they sent in, but Islamised Indians from Sindh.

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Fig. 6- Map of predominant languages in the Indo-Levantine region, 1821.

This push into India was part of a general expansionism by the Yue, who had claimed the mandate, of Heaven, united most of China, and built an alliance structure that spanned the Eastern Coast from the Straits of Malacca to the northern ice, where it had colonised the coasts of Manchuria and Kamchatka, with the tongue of Guangdong being now spoken under the midnight sun! It had conquered the lands of Mongolia and Vietnam, that had vexed China in the past! However, it was more broad that deep. In the south, Pegu and Khmer acted as much as a peer ally than a tributary, maintaining parallel alliances in India and Europe, respectively. In the north, only the relatively weak powers of Japan, which had little hope now of ever regaining its southern islands from Korea, and the Shun rump state in Manchuria even bothered joining, with the latter also maintaining alliances with the Liang. Liang was the greatest vexation to Yue, though Korea also remained stubbornly independent. Like their ally in Delhi, they used clever diplomacy to build a coalition against their larger neighbor. They denied Yue the status of a truly reunified China- not only occupying the symbolically prestigious cities of Beijing and Yanzhou, but all of China’s proven coal reserves. At least there was relatively little religious strife in the region, with the syncretism-happy Buddhist/Confucian/Nature-spirit systems of the region muddling along as ever.

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Fig. 7- Political map of East Asia, 1821
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Fig. 8- the Yue alliance structure, 1821
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Fig. 9– Religious map of East Asia, 1821
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Fig. 10- Map of predominant languages in East Asia, 1821.
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Fig. 11- Proven Coal reserves in East Asia, 1821

The Uttermost Southeast, beyond the Yue alliance structure, was as chaotic as ever. On one end was Lanfang, a republic established by Chinese exiles, essentially a part of the East Asian system that had slipped past Yue’s grasp and somehow found itself allied with Britain. On the other end, Tierra Austral, a Spanish colony that might have been a detached part of Markland for how it was run, though the Spanish language and the Catholic religion had set in a bit more, and it remained fairly loyal to the distant metropole.

Perhaps its leaders believed that independence, spread across multiple islands, would lead to a collapse into something like the regions to its northwest, where each bay and islet seemed to be part of a different state. Spain, Portugal, Britain, France, Scandinavia, and the Mamluks had all haphazardly colonised the region, with none making any particular effort to solidify control of a region. The local powers of Lanfang, Majapahit, and Bali had been little more concerned with consolidation, leaving accurately mapping the region an exercise in confusion. The religions situation was no less confused, with Hinduism, Buddhism, Islam, and local paganism blending together in improbable ways, even before the Christian and Asatru missionaries from Europe muddied the waters further. It was said that if a belief had been expressed in any language, it had also been expressed in the Malay and Polynesian dialect-continuums.

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Fig. 12- Political map of the Uttermost Southeast, 1821
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Fig. 13– Religious map of the Uttermost Southeast, 1821
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Fig. 14- Map of predominant languages in the Uttermost Southeast, 1821.
 

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The Norse religion is very far from home in north-east Siberia...
I control that province, though it's not obvious on the map due to Scandinavia and Yue having very similar colors. I called the Estates, and didn't have any really good choices, so I picked the one to colonize either that specific province or something in that area, I forget.
 
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I control that province, though it's not obvious on the map due to Scandinavia and Yue having very similar colors. I called the Estates, and didn't have any really good choices, so I picked the one to colonize either that specific province or something in that area, I forget.
Given the position and relative isolation from other Scandinavian holdings it seems like a penal colony of sorts :D

(Or maybe some antipodean-but-same-latitude research station)
 
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Afterword- Lessons Learned New
Afterword- Lessons Learned

Writing an AAR forced me to slow down and examine my own play, in a way I had not done before (and would rather not again- I missed out on 2 expansions because I had to keep the game compatible with my save over two years). As such, I have some thoughts on what I could have done differently, which may be of interest as advice to anyone else planning a Pagan Sweden game, some of which will be applicable to Sweden in general.

Lesson 1- Norway, as a subject, will do some of your colonising for you​

I was pleasantly surprised when Norway started colonising Canada for me, and resolved to delay integrating them until this was no longer useful. This, unfortunately, meant that I ended up not getting the “Integrate the Sami” mission until the Age of Absolutism, after the “Forest Expansion” privilege would have been most useful (in the Age of Reformation, when the lack of Absolutism meant that privileges could be handed out more freely, and the slow-spreading institutions meant that I often did not want to tech up, often leaving me with monarch points to burn). I would have seriously considered taking Norway’s one province in the region, Finnmark, in one of the early wars to get that mission early- even if I had to give it back to Norway after getting the mission to maintain good relations. This also ties into the next lesson

Lesson 2- Denmark gives the Orkneys back to Scotland by event early on​

The Orkneys would have been a great place to launch an invasion on Britain from. However, before I got the union with Norway, Denmark ceded them to Scotland by event. Were I to play again, I would have taken them in the first war (and, again, possibly given them back to Norway later). This would also have allowed me to get to the new World even faster.

Lesson 3- I should have gotten a foothold in Britain early.​

I had actually planned to take over all of the British Isles (or at least all of the North Sea trade node), but by the time I was able to get a claim, England had unified the islands. I had failed to account for three things- that I could not fabricate claims through an adjacent subject, that Norway would colonize on its own (so I would not want to annex them too soon), Norway’s event to cede the Orkneys to Scotland, as discussed earlier. As a result, I was never able to invade Britain- even when I actually found myself at war with them. This was a big deal, as I couldn’t steer trade from the New World to my nodes save through the North Sea, which England always competed with me in. Of course, I could have handled the New World better as well.

Lesson 4- Native Co-existence squandered my lead in the New World.​

Scandinavia is well-positioned to get to the Americas long before anyone else, but doesn’t have great bonuses for colonization (except for ne mission awarding a temporary extra colonist)- this is why I was so keen to have Norway keep colonizing for me as long as I could. I thought to spare myself the expense of maintaining an army in North America by keeping revolt rate at zero, but colonial growth at low tech is very slow, and Atlantic Canada has a lot of provinces, so England was able to get a foothold before I locked down the region, and I was never able to kick them out. I should have taken Native Repression, at least to start with, to get the most out of my second colonist and time alone- I could always have changed polices once I had the coasts of the areas I wanted locked down.

Lesson 5- I should have conquered Denmark before Mecklenburg​

I thought I was being clever by, in my wars with Denmark, taking more from its German allies and less from Denmark. I both avoided fighting the Emperor and made it more difficult for anyone in the Empire to conquer Denmark once I weakened it. In addition, I was getting control of more centres of trade in the Lubeck node and working towards the mission that would let me from Scandinavia without tech 20. What I failed to see was that, by taking so much HRE development from other than my main target, I built up so much aggressive expansion in the area that I had to wait so long between ward, that I ended up not being able to conquer all of Denmark until I had tech 20 anyways. Besides, controlling Denmark did more for my trade power in Lubeck then controlling Mecklemburg. In addition, Austria usually isn’t that scary (this was the one thing I should have known- I’ve played as them, and been frustrated by the fact that the Hungarian inheritance in not inevitable and the Burgundian inheritance actually fairly rare). If I were to do it again, I would have taken Denmark faster, and then attacked whoever held Mecklemburg, knowing that if I had strong allies, I could probably beat any German emperor.

Lesson 6- I should have been more careful who I raided.​

Raiding coasts is a great mid-game moneymaker, but it ruins your reputation with the target for years and years. This was one of the things that made it hard for me to get European allies. I particularly would advise anyone playing pagan Scandinavia to not, under any circumstances, raid the new world. You can’t get raiding range from subjects, so as a revenue stream, it doesn’t last very long, but it shuts off a bunch of countries you would have otherwise had the “same religious group” bonus with as potential allies. I would have very much liked to have Creek as an ally, to fight against Britain and prevent Spain from becoming as powerful as it did, but even if no native gets that successful on their own, you can always create one.

Lesson 7- Ally with weak powers and build them up​

In the absence of strong potential allies, I was forced to ally relatively-weak Bavaria. With my backing, they became a regional power. I’ll definitely be doing that more going forward. I could well have applied the same principle and picked a winner in Mesoamerica.

Lesson 8- An Alliance with the Ottomans was a Mixed Blessing.​

They may be strong, but they tend to rival or be rivaled by everyone in Europe. Having them as an ally locked me even more out of European diplomacy. Additionally, they can’t really project power into the Atlantic, let alone the New World, consequently weren’t much use against Britain or Spain, except as a deterrent from them attacking me. Not saying for sure that allying them was a bad idea, just that I should maybe have prioritised other European allies- had it not been for their unlikely PU with Lithuania, France would have been a great ally to have (generally rival both Britain and Austria, and the only real potential borders are in Britain or if we both push really far into Germany).


But my greatest lesson of all was that I really like knowing that even a few people are reading and commenting on something I write. For a while I had been considering writing a fan-novelization of my favourite old game, Guild Wars 1, but shied away from it due to the sheer scale of it. However, I enjoyed the few comments that this AAR received so much that I have decided to actually start writing it and see how it went, and I really enjoyed it- more than writing this, in fact (which may be part of why progress on the AAR slowed at around the start of 2024- sorry). I recently got to the point where I’m ready to start posting it. If anyone is interested in reading it, either because the also played Guild Wars or they just enjoyed my writing, it can be found here-

https://www.fanfiction.net/s/14469556/1/Guild-Wars-The-Series

or here-

https://archiveofourown.org/works/65515348/chapters/168643123
 
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Lesson 4- Native Co-existence squandered my lead in the New World.​
Scandinavia is well-positioned to get to the Americas long before anyone else, but doesn’t have great bonuses for colonization (except for ne mission awarding a temporary extra colonist)- this is why I was so keen to have Norway keep colonizing for me as long as I could. I thought to spare myself the expense of maintaining an army in North America by keeping revolt rate at zero, but colonial growth at low tech is very slow, and Atlantic Canada has a lot of provinces, so England was able to get a foothold before I locked down the region, and I was never able to kick them out. I should have taken Native Repression, at least to start with, to get the most out of my second colonist and time alone- I could always have changed polices once I had the coasts of the areas I wanted locked down.
So Repression is always better unless the country either gets extra colonists through ideas/missions or can't afford to maintain a colonial army?
 
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So Repression is always better unless the country either gets extra colonists through ideas/missions or can't afford to maintain a colonial army?
I'm not sure it fully generalizes. The fact that I was starting early (I.e., at a low diplomatic tech) meant that base settlers were very low, so this mattered a lot. There are a lot of interactions- for instance, you could be in a situation that justifies taking expansion ideas, or even exploration and expansion, for extra colonists. And there are situations where competition is not a concern at all, for instance, as I said, when you've already secured the coasts of the region you care about, or when you're not colonizing the Americas from the east coast, There are probably some specific circumstances I've probably not thought of- I'm not actually that great at this game.
 
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advice to anyone else planning a Pagan Sweden game, some of which will be applicable to Sweden in general.​
Having done two recent Swedish games (first one failed to pagan, second one pagan) I'd add a couple more tips:

1. Take St Petersburg right away/asap, then beeline to grab Moscow soon after that, this will prevent Russia from ever forming and Muscowy will remain easy prey. (Having gotten Poland as an ally through the independence movement, you curry favors/increase trust with them constantly so you can use them against the Muscowites for at least a century, even after you convert as long as you haven't started bordering them directly and sometimes for a while after that)

2. Crush the empire asap. (The pagan game I had learned my lesson from the first game, so I had the emperor dissolve the HRE sometime around 1560 I think). Not really necessary, but removing the empire is the easy way to solve the Imperial missions of Sweden/Scandinavia, and doing it early saves you a lot of AE while going for the "All Baltic" or the "German Hegemon" missions.
 
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So Repression is always better unless the country either gets extra colonists through ideas/missions or can't afford to maintain a colonial army?
For comfort reasons the "natives never revolt" is always best - just use your colonists at several places at once (one-two extra early on, then even more when you're getting wealthy)

But if you have the energy and wherewithal to keep armies around all of your ongoing colonies then if you want to rush colonies it might be better with repression - but it might also cost you more money since you need to keep more armies around and active.
 
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