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May 29, 2007
702
1
Ok folks, here it is:

hosteinchinese.png

I guess you Rickygurus already figured it out, but I accidentely re-discovered how to move pops from the rest-of-the-world to mainland Europe. On the screenshot, you can see chinese immigrants in Hamburg (the 17% jews are from vanilla ricky)... There is a huge exploit potential here, or at least a nice story, and if someone is interested, I could make a short AAR out of it.

EDIT: The process has been described on vickywiki here: The Sino-Hanseatic Plot.
 
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Posted on vickywiki

I wrote an article for Vickywiki, posted here:

The Sino-Hanseatic Plot

Please read and comment. Correcting typos and grammatical errors in also appreciated.

I entered the link for this guide in this section, though one might find this too exploitive an move it the the exploit section. It's up to you, guys.
 
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I wrote an article for Vickywiki, posted here:

The Sino-Hanseatic Plot

Please read and comment. Correcting typos and grammatical errors in also appreciated.

I entered the link for this guide in this section, though one might find this to exploitive an move it the the exploit section. It's up to you, guys.

Very interesting! This opens up some new possibilities for weird strategies, will try it out later. A good find.
 
Krakow Ponzi-scheme

Of course it's a bit gamey. On the other hand, this game is about fun with pops !

I also added the Krakow Ponzi Scheme to the list of know exploits. I saw it mentionned a few times in this forum, but nobody seemed to add it to vickywiki - well: it's done now. Thanks for checking it out, and looking for language related errors.
 
Not that I would use this exploit, but the Sino-Hanseatic Plot can also be effected through the Ottoman State of Konstantiniyye which has one European province (Konstantiniyye) and one Asian province (Uskudar).

Although there's no reason why the Ottoman player shouldn't be able to have POPs migrate from Anatolia or the Middle East or North Africa to the Balkans. So having this dual-continental state makes perfect sense.
 
Not that I would use this exploit, but the Sino-Hanseatic Plot can also be effected through the Ottoman State of Konstantiniyye which has one European province (Konstantiniyye) and one Asian province (Uskudar).

Although there's no reason why the Ottoman player shouldn't be able to have POPs migrate from Anatolia or the Middle East or North Africa to the Balkans. So having this dual-continental state makes perfect sense.

Correct. I noticed this too, though there is no immediate use for it (besides if you are playing the OE), since you can't easily aquire Istanbul via trade. My purpose was to allow chinese immigrants to ANY country in Europe, inlcuding those who don't have the base to vage expensive wars.
 
Correct. I noticed this too, though there is no immediate use for it (besides if you are playing the OE), since you can't easily aquire Istanbul via trade. My purpose was to allow chinese immigrants to ANY country in Europe, inlcuding those who don't have the base to vage expensive wars.

True, but you have to wage several wars against Russia to get your hands on the provinces of Ural and Kuban. They won't trade them to you since they are considered Russian national territory. Russia has stamped them with the circle of blood. So if you're going to use this exploit, you might find it easier to conquer the Ottomans, since they're usually weaker.

By ImageHousing.com<br>
By ImageHousing.com
 
The guide was written based on Vanilla Revolutions; AFAIK, in vanilla, Ural is no russian core, and as mentioned, pretty easy to trade...

In VIP, I would suggest the "bermuda-mod", since there is no easy way to acquire trans-continental states.

On a sidenote, I would strongly advocate in favor of getting Turkey, northern Africa and the Caucasus into the continent=Europe tag, for migration purposes. Just had a fun game watching the hordes of Armenians flooding Germany...
 
Hi Qwerkus,

Not wishing to incur your wrath for asking a question that may have been answered 10 threads back ;-) but what is the 'bermuda-mod'?

With regard to your last statement about mediterranean and asia minor immigration into Europe, I agree that that makes a great deal of sense. The only issue that I can think of is that, whilst I know that there was a large influx of immigrants who were searching for a 'better life' during the 20th century, how much migration was there in Victorian times from these regions? I honestly don't know the answer but if the number was substantial then it should be modelled into the game.

Many thanks Stiv
 
Not wishing to incur your wrath for asking a question that may have been answered 10 threads back ;-) but what is the 'bermuda-mod'?

It's a way to overcome the continent migration-limitation by adding a non european province (ie. Bermuda) to a European state (ie Holstein) through savegame editing.
Check out the sino-hanseatic plot vickywiki page, section "modding" for more informations.

With regard to your last statement about mediterranean and asia minor immigration into Europe, I agree that that makes a great deal of sense. The only issue that I can think of is that, whilst I know that there was a large influx of immigrants who were searching for a 'better life' during the 20th century, how much migration was there in Victorian times from these regions? I honestly don't know the answer but if the number was substantial then it should be modelled into the game.

Many thanks Stiv

That's a question for the historical forum, where many people are far more knowledgeable than me about Mediterranean migration during the XIX century.
I know that for obvious reason many Armenians emigrated to France and Russia, and that small jewish and muslim Maghrebi communities where established in southern France, especially the city of Marseille. Nothing like the XXth century though... PI was right by implementing the continental limitation, since Europe was a net population exporter during that time. All migration mods I described are clearly for ahistorical gaming purpose.
On the other side, by including the above mentioned regions into Europe, one can also reinforce historical emigration to the USA, since, as far my game experience reaches, pops located in Europe emigrate much faster.
 
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