• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Deuterium Oxide

Distribution Manager
Paradox Staff
15 Badges
Jan 13, 2014
558
405
  • Magicka: Wizard Wars Founder Wizard
As most players reading this will know, playsets form a central part of how Paradox reasons about mods - It allows for construction of sets of mods that are stable over time; compatibility with base game and other mods can be achieved through version locking. Playsets missing dependencies can be marked as unreliable. Mods inside a playset may be put in a known load order to ensure that they overwrite files in a known-to-be-good way. Additionally, playsets can be exported to a standardized file format for backup or transfer.

All of this is history - What’s new is that we are introducing a way to share your playsets with friends in a way that will enable them to keep up to date with any changes that you make. We call it “playset sharing”. Again, we show leadership in innovative naming of software features!

In its initial iteration, playset sharing will take place on the Paradox Mods website, where your playsets can be marked as “public”.

share_playset.png


The link to a public playset can then be sent to your friends (or published anywhere you want, really) - Players clicking on the link will go to your playset page where they may choose to subscribe to it. If they do, the Launcher will pick up the playset when you next start it, download and install any mods you might be missing.

Screenshot from 2025-04-28 15-51-53.png

(Oh no, I’m missing a dependency!)

Shared playsets you subscribe to will not be editable (they are supposed to be mirror images of the original), but you can clone them to your hearts content if you want to modify them. Otherwise, they’ll behave pretty much like your own playsets.

As the name “subscription” implies, any changes that the creator makes to public playsets will be automatically propagated to all subscribers. This way, you can know with absolute certainty that your mod setup is identical to that of the creator: Mods, versions and load order are all the same. This should (ideally) make it easier to set up multiplayer matches or re-create things you see on Twitch!

Be aware, though, that you cannot version lock playsets you subscribe to - so make clones if you have long-running saves that require a consistent playset and the playset creator is fond of making breaking changes!

Unfortunately, feature levels differ across our published titles. This means that at present, the feature will only be available for more modern games: CK3 and Victoria 3. Also AoW4 when Triumph next updates the launcher. Upcoming titles using the launcher for mods management will have the feature from the start - Games with in-game mods management, such as Surviving Mars and Cities: Skylines 2, will have to wait until the feature can be added to those games individually.

Due to technical reasons, we cannot at present offer this feature to playsets unless they are synchronized with the Paradox Mods backend. This, in turn, means that public playsets can only contain mods that are published on Paradox Mods. This is clearly a limitation, but we are not Wizards enough to work around it at present and hope that the feature will prove useful anyway.

The feature has just now gone to release for our Open Beta users (2025.6-rc). If you could be nice and put it through its paces before we expose more players to it, that’d be greeeeeat! [/lumbergh]

/D2O
 
  • 5Like
  • 1Love
  • 1
Reactions:
fyi, it will be hard to test with CK3, since many of its mods won't work when subscribed to:

If you could poke anyone at their team to deal with this 3-year-old bug, that'd be great.